Universal Subdivision Infinity (Crescent Moon)

Discussion in 'iPhone and iPad Games' started by JoshCM, May 24, 2017.

  1. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    Provided you have at least ok weapons already, and either already enough money to upgrade the Supernova a bit or don't mind grinding a little to get it, go for the ship first.
    However, if you have enough crates to upgrade the Singularity at least once or twice, go for that first. At that point in the game, it really doesn't matter much anymore.
     
  2. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    ok the update 1.04 should be out now:

    - Gameplay settings now accessible from Hangar
    - Gear crates count required for weapons upgrade reduced a bit
    - Tweaked craftable ship's params (shields and acceleration increased)
    - Exploration locations for SS-Vertex and Tornado-X become available earlier
    - Fixed audio bug: Background music won't stop when opening game now
     
  3. jpgold

    jpgold Well-Known Member

    Sep 21, 2012
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    You guys are amazing
     
  4. Chq

    Chq Well-Known Member

    Jul 20, 2013
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    The controls are so amazing! #####
     
  5. Kotovsky

    Kotovsky Well-Known Member

    Aug 22, 2012
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    Well I can't beat first boss.
    I'm experiencing handling and targeting problems, wich never was an issue in GoF2, 3.
    It's frustrating.
     
  6. solarnya

    solarnya Well-Known Member

    Jul 22, 2015
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    I also can't beat first enemy as same as @kotovsky

    please give me advice!!
     
  7. chronosz

    chronosz Well-Known Member

    May 24, 2016
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    Only shoot him when he has his back to you, that thrust away and come behind him. It's a waiting game. Do not face him head on.
     
  8. solarnya

    solarnya Well-Known Member

    Jul 22, 2015
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    thank you for advising!

    judt now i've beaten that boss

    i bought stronger equipment and it was usefull

    price was 13000 lv4 or higher
     
  9. heringer

    heringer Well-Known Member

    Oct 2, 2011
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    Any chance of tilt controls?
     
  10. jpgold

    jpgold Well-Known Member

    Sep 21, 2012
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    That would completely ruin the game
     
  11. Xcxc

    Xcxc Well-Known Member

    Apr 26, 2017
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    any chance for an endless level (increasing difficulty of enemies per wave/random area) + new ships/weapons?
     
  12. Chq

    Chq Well-Known Member

    Jul 20, 2013
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    Why? #
     
  13. Nullzone

    Nullzone 👮 Spam Police 🚓

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    I don't get that, either. If folks want to play with tilt controls, let them.
     
  14. Artfoundry

    Artfoundry Well-Known Member

    May 11, 2009
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    Yep I have the same problem. I've found that taking my thumb off the controls after centering helps. Basically I keep touching, moving, and releasing. Not ideal, but otherwise yeah always overcompensating.

    On another note, anyone notice that after you hit the battleships, they become invulnerable for about ten seconds? Shots seem to just go right through them. Makes them infuriatingly hard to kill. :p
     
  15. Nullzone

    Nullzone 👮 Spam Police 🚓

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    @Artfoundry & @Havelcek:
    That sensitivity control issue you two have is a bit odd. What device(s) are you playing on? I'm on an Air1, and never had any issues. I lowered the sensitivity to ~75%, as I prefer less twitchy controls, but that's about it.

    With Battleships do you mean the larger craft that show up e.g. as "elite opponent" in the first area's Hunt? If yes, I never noticed that they go invulnerable.
     
  16. GalDrogo

    GalDrogo Well-Known Member

    Feb 2, 2017
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    @Devs
    Thank You for the fast update! Now I can play my music AND play the game ##
     
  17. Nullzone

    Nullzone 👮 Spam Police 🚓

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    @JoshCM:
    Seconding Xcxc's request for endless levels. The current time-limit on the Hunts is just too short. At least for the later ones, I'd suggest upping it to at least 2.5 minutes, maybe even 5 minutes.

    Also, it would be nice if in Hunts the big special opponents have a different HUD indicator, to make it easier to find them.

    Last for now, it would be fun if we can replay missions we won already. I don't see any reason to lock them away once you cleared them.

    Also, unrelated:
    I found a bug in Stellar Wanderer, see here: http://forums.toucharcade.com/showthread.php?p=4015154#post4015154 . As I'm not sure if you still watch that thread, I drop it here too ;)
     
  18. Derprozess

    Derprozess Well-Known Member

    Aug 18, 2012
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    This game has everything I would have loved to see in gof2, and even more. One of the best game of this year so far, and the best space shooter in AppStore for sure. It has the potential to become even better, if Devs will add content as time goes by (even as paid dlc or increasing the game overall price with each update).
    Thanks you for (still) making high quality premium games, CMG! Especially in a genre like this, so easy to ruin with FTP c$@p. I hope this game will do great for you in terms of revenue, because frankly you're one of the few Devs out there looking to see your players happy more than anything else.
     
  19. Spartyfan6262

    Spartyfan6262 Well-Known Member

    Jan 4, 2015
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    Is this game better played on an iPhone 6S or an iPad Air 1?
     
  20. heringer

    heringer Well-Known Member

    Oct 2, 2011
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    I would love to hear you explain why the option to use tilt controls would ruin the game. I played Galaxy on Fire 2 entirely like that, as well as other games, including Crescent Moon's Stellar Wanderer.
     

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