Aw ok, I have another question: Will all scores obtained be able to be submitted to the global boards? What I mean is, if personal A plays a standard game and gets a score and uploads, can person B play a custom game with a higher building resource start and lower victory conditions, score higher, and submit online as well? If this is the case, I think you should limit global scores to only accept scores from the standard games, and have a small multiplier for the difficulty chosen. If this doesn't make sense, I'll try to reiterate. Basically, I'm afraid of seeing people find a way to create the most ideal settings in the custom game to obtain the highest score with the greatest amount of ease. That would take the fun out of trying to top the leaderboards.
That was already answered in the previous posts; I asked the same question. It's just normal mode games that are able to be submitted. Basically when you make a new game it's either "Standard game" or "Custom game" and only "Standard game" is submitted.
Oh, I must've missed that, thanks for the answer. Looking forward to it, I wonder if it's close to being pirate-proof.
The dev seems to think so, it's really just an eternal arms race. I think it's a waste to put so much time into it, if a pirate can't pirate a game, they just move onto another game, it's really unlikely they will actually buy it.
Update almost ready. After testing and removal of small defects, it will be sent to the apple. Almost full feature list: - fixed 2 wrong descriptions in cards - fixed a spelling error in a final scene message - Added ingame "exit to main menu" buton with clock - AI has improved. Now, he thinks before make a move. - Added choise of difficulty (Easy, Normal) - Added online leaderboard - Added win\lose counter - Added detailed statistics after game. - Added text warnings when nuke is ready to launch (stronghold construction complete) - Intro sound now can be switched-off by hardware switcher - Added new game mode - "custom game" with adjustable initial conditions and the conditions of victory - Added OS 3.0 support We plan to release the update 2.0 with multiplayer mode, new graphics and other surprises. Strongholds now required OS 2.2.1 to play.
Here I am, sitting in my chair, looking at those scores and wondering "How??". Can't wait for the update.
Took a screenshot last night of my top 10 as I was going to post them here to get the high scores rolling before the update. He beat me to it My scores are nowhere near as high though.
I assume those scores are for normal mode then. These are mine currently: ...Gotta get 5800+. I'm somewhat more familiar with the scoring now, but it's still a bit random.
Sounds great I recall you saying something about an added surprise to this update that you left concealed a number of pages back, you didn't mention this surprise in the update info on the last page. Was it canned?
Ah okie, I'm really looking forward to this update. I play this game every single night, it's great to see it'll be made better.
My high scores. I came oh so close to achieving the dual victory of +60 and striking my oppponent down to 0. But the (*&^* AI built his fortress to +4, so I couldn't use the Helipad.
Hello, today I spent an ridiculous amount of time with this game and then read this whole thread. ALL of my complaints are mentioned in this thread and it's nice to see, that most of them will be fixed in the upcoming update. I thought about writing a review or "quick look" for taptoplay.de, but I will wait until the update is out. If the dev likes to give a preview version to me I could time the review with the AppStore release. One idea I had: It would be nice to completely disable the automatic launch of the missile. Instead, create a card which only gets available when you reached 60 (or whatever you set as your max stronghold value). You can then decide for yourself, if you want to launch the missile or not. This would solve a major problem for me: The game is so easy that I find it impossible NOT to reach 60. So I always win, even when I try to fight the other stronghold to zero. And: There are just to many cards which increase your stronghold too much. There are cards which add 12 points to your stronghold. 12!! Bye, Oliver