Universal Strike Wing: Raptor Rising - (by Crescent Moon Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, Oct 23, 2013.

  1. Vaipa

    Vaipa Well-Known Member

    May 19, 2013
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    Game designer - Dream Builder Studios
    Ok, so we are close to finishing 1.2. It's got so much stuff in it it's crazy. As before, things that are working and will be in the version (apart from what we've said earlier):
    - You can now flip the screen(yay)
    - Missiles got a big boost, so missile ships are "slightly" more powerful
    - We've improved the Hyena MK2 making it quite powerful. It was already very powerful against shield-heavy enemies. Now it's better against normal ships
    - The High Guard is coming. 3 new and advanced ships with an unique design.
    - We've got 2 new tutorial missions to ease-in people to the game's mechanics. One tutorial deals with basic controls and the other with capital ship assaults.

    Stay tuned for more :)

    [​IMG]
     
  2. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    Applause! You folks are doing a great job there!
    Extra thanks for the screen flip ;)
    You should make the High Guard a content pack. Wouldn't mind shelling out some bucks for it.
     
  3. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Awesome stuff!
     
  4. Vaipa

    Vaipa Well-Known Member

    May 19, 2013
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    Game designer - Dream Builder Studios
    #104 Vaipa, Nov 22, 2013
    Last edited: Nov 22, 2013
    The High Guard is going to be a content pack. We can't release it for 1.1 because the build lacks certain data that the High Guard ships need and can't be supplied via the content pack system.
     
  5. Truncana

    Truncana Well-Known Member

    Mar 18, 2013
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  6. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    How much longer?
     
  7. Vaipa

    Vaipa Well-Known Member

    May 19, 2013
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    Game designer - Dream Builder Studios
    We're literally hours away from submission. Killing bugs left and right :)
     
  8. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    #108 JCho133, Nov 24, 2013
    Last edited: Nov 24, 2013
    AWESOME. So was that post a complete update log, other than bugfixes? Or are there a few more surprises..?
     
  9. Vaipa

    Vaipa Well-Known Member

    May 19, 2013
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    Game designer - Dream Builder Studios
    We'll know at submision ;)
     
  10. zergslayer69

    zergslayer69 Well-Known Member

    Apr 21, 2010
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    I wouldn't mind some sort of iap for a future content expansion for story and such. Can't expect free updates forever.
     
  11. Vaipa

    Vaipa Well-Known Member

    May 19, 2013
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    Game designer - Dream Builder Studios
    @zergslayer We're taking that into consideration, however first we have to fix everything that was wrong with the game at launch, add more content to have our systems checked 100%, then we can focus on broadening the experience.
     
  12. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    I would totally pay for a co-op expansion, if you could somehow accomplish that
     
  13. Vaipa

    Vaipa Well-Known Member

    May 19, 2013
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    Game designer - Dream Builder Studios
    We'll need to get multiplayer up and running first :)
     
  14. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Wait, you're working on multiplayer already?
     
  15. Vaipa

    Vaipa Well-Known Member

    May 19, 2013
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    Game designer - Dream Builder Studios
  16. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Ohhhh ok I understand. Hope all goes well with the submission!
     
  17. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    I'd also like a sensitivity slider for the v-stick controls
     
  18. Truncana

    Truncana Well-Known Member

    Mar 18, 2013
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    Counting the hours... Great news Vaipa!!!
     
  19. Vaipa

    Vaipa Well-Known Member

    May 19, 2013
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    Game designer - Dream Builder Studios
    @JCho133 - Initially we had the sensitivity slider work for the stick controls, however we decided to remove that functionality because you could turn any heavy bomber into a very nimble fighter by maxing out the sensitivity. We want the fighter performance to be coherent across the board.
     
  20. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Ohhhh makes perfect sense.

    So did you guys submit the update?
     

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