Universal Strike Wing: Raptor Rising - (by Crescent Moon Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, Oct 23, 2013.

  1. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    It's consumable then? Coz it would feel stupid buying that with real money. Oh well, i guess it isnt for me.
     
  2. Vaipa

    Vaipa Well-Known Member

    May 19, 2013
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    Game designer - Dream Builder Studios
    Yes, it's consumable, and we only put it in there because some people may want to use them. They're however really useful to very good players who get high scores regularly, which would boost them to very high xp and credit gains.
     
  3. Vaipa

    Vaipa Well-Known Member

    May 19, 2013
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    Game designer - Dream Builder Studios
    Hi guys, just a quick update, here's some progress for 1.3. Render quality is greatly improved, and there are some more features in the works that we're not ready to talk about. Stay tuned :)

    [​IMG]
     
  4. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Saahhhh weeeeet!
     
  5. Truncana

    Truncana Well-Known Member

    Mar 18, 2013
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    Awesome news guys!!! Can't wait!!!
     
  6. tarasis

    tarasis Well-Known Member

    Jun 20, 2011
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    Looks lovely, can't wait to play 1.3 and beyond.

    Though as someone who preferred the ordinal Gourad shaded ships in Tie Fighter over the later textured versions (and midi music over the CD music) I'm a little sad.
     
  7. The extra detail looks nice, but will anti aliasing be on?
     
  8. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    I still hope the xp booster is permanent. :p
     
  9. Vaipa

    Vaipa Well-Known Member

    May 19, 2013
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    Game designer - Dream Builder Studios
    Well, antialiasing will be irrelevant on retina devices. The screenshots are taken on one of the 2 non-retina devices that we support (ipad mini) :). We're still in the process of tweaking performance and deciding which features go on what devices.
     
  10. Truncana

    Truncana Well-Known Member

    Mar 18, 2013
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  11. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Greenville, SC
    #191 awp69, Mar 3, 2014
    Last edited: Mar 3, 2014
    Crescent Moon says the new update should be hitting any minute.
    Anxious to see if there are other things added besides the graphical detail.

    This game really controls and already looks great. Still would love it to be fleshed out a bit more in terms of a campaign.

    Honestly, I'd pay for a sequel with a full, story-based campaign based on the work that's been done here. One of the best space dogfighting games already.

    EDIT: Update is out. Looks like some control improvements (including a floating virtual stick) and mostly fixes. No new content this time around. Still hope the game continues to evolve.
     
  12. Vaipa

    Vaipa Well-Known Member

    May 19, 2013
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    Game designer - Dream Builder Studios
    #192 Vaipa, Mar 3, 2014
    Last edited: Mar 3, 2014
    Gentlemen, here's what's new in 1.2.1

    The update brings lots of stability fixes and control improvements as well as a brand new mission and two more achievements to be collected.

    In Guardian Raptor you must protect the Raptor convoy until it can escape through hyperspace. You will face advanced High Guard fighters backed by a hyperspace Interdictor.

    The full release notes:
    * Improved controls
    * Added floating virtual stick option
    * Added default cockpit
    * UI improvements
    * Fixed a crash when dying on collision
    * Fixed a bug where accelerometer input would randomly flip.
    * Slightly improved loading time
    * Other minor fixes and improvements
    * NEW MISSION: Guardian Raptor with 2 achievements and its own leaderboard
     
  13. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Awesome stuff! It's amazing how much this has been updated. Great work Vaipa!
     
  14. Vaipa

    Vaipa Well-Known Member

    May 19, 2013
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    Game designer - Dream Builder Studios
    Stay tuned for the 1.3 change list ;)
    Also, we really want your feedback on the new control improvements, especially if you're playing on iPhones/iPods
     
  15. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Can do!
     
  16. zergslayer69

    zergslayer69 Well-Known Member

    Apr 21, 2010
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    I almost kind of wish they'd introduce iap for a new set of missions or something so that support will continue and they won't feel like they're working for free.
     
  17. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Alright I tried out the new controls and they're weird.... It's like the ship has inertia now. But I like it!

    Also I experienced a crash when I started Flight Training to test out the new controls. It was right before it just as I was prompted to look at the waypoint
     
  18. Vaipa

    Vaipa Well-Known Member

    May 19, 2013
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    Game designer - Dream Builder Studios
    Thank you for your feedback. The ships always had inertia, but the small screen precision was too low for players to feel it. Also, some ships have higher inertia than others, so it depends on what you're using.

    As for the crash, we'll investigate :) Keep the feedback coming :)
     
  19. crazy dad

    crazy dad Active Member

    Oct 21, 2010
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    Seems good so far. Like star paga but way better graphics! Just a q. What's happening with iaps. Most show free. Is this real?

    Edit. Never mind. Just tried. Full price but in the game just shows 0.00
     
  20. Vaipa

    Vaipa Well-Known Member

    May 19, 2013
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    Game designer - Dream Builder Studios
    @crazy_dad: All prices should be visible on the buttons if you have a stable active internet connection when you start the game. 0.00 appears only when the game can't access the app-store price database properly.
     

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