No, didn't use the Flamer yet. If combat ever turns really close and personal, I'll give him a twirl. With my current Missile+Support setup, I'm almost always fighting long-range; which is why I swapped out the close-range Assault Marine. And the Nova would go warm the bench too, if she didn't have that great weapon. For the occasional close-range action (e.g. when surprise enemies pop up right next to you), either the long-rangers could deal with it, or I had my Commanders & Medic throw Grenades and shoot. I have an Infiltrator with the "Reprogram AI" skill already usable, guess that should do the trick with droids and turrets. Instead of "confirm move" how about an "undo move" button instead? Most of the time, you move where you want, so having to confirm every single time will get annoying pretty fast. "Undo" you need to hit only when you need the functionality - better UI in my book. "End turn" button/confirmation: Try the Planar Conquest approach? There, you need to hold the "end turn" button for like 2 seconds (with a fancy indicator filling up, even) to trigger it and end the turn. Really easy way to avoid accidental mistaps.