iPad Street Fighter X Tekken by Capcom

Discussion in 'iPhone and iPad Games' started by banger1103, Sep 19, 2012.

  1. HellzHavocz

    HellzHavocz Well-Known Member

    Oct 14, 2011
    155
    0
    0
    Does anyone know how to unlock expert difficulty and Gauntlet mode? If so can you please say how?
     
  2. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
    2,886
    0
    0
    Gauntlet mode is unlocked at level 14.
     
  3. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
    1,830
    0
    0
    Network Marketing
    Puerto Rico
    Capcomadded 2 more coins into te credits now is 5/5
     
  4. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
    1,474
    0
    0
    1. GC achievements don't sync b/c GC achievements don't exist.
    2. online multiplayer is perfect about 1/3 of the time, 1/3 of the time playable, 1/3 of the time not so playable.
     
  5. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
    2,886
    0
    0
    #385 Jibba, Sep 28, 2012
    Last edited: Sep 28, 2012
    That's great news. It makes the credit system slightly less annoying.

    Edit: Someone mentioned that it may just be this max credits promotion they're doing. If so, it will go back down to 3/3 in 2 days.

    Perfect online is so rare for me. It's gotten playable much more often than it was the first few days though, so that's a step in the right direction. Still not even at the same level as Volt though.
     
  6. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
    1,474
    0
    0
    I don't think people remember, but Volt's multiplayer was pretty bad on 1.00.00. The netplay only got better on 1.01.00 where they decided to allow more lag input for smoother gameplay.

    I don't think I've ever had flawless connections on Volt's initial release like I do in SFxT sometimes.
     
  7. Andrey1610

    Andrey1610 Well-Known Member

    Jul 6, 2010
    535
    0
    0
    1. Why Capcom put "sync achievements" into my data menu? Very strange...
    2. About multiplayer - one second game timer = 3-5 seconds real time for me. Is this device or server problem?
     
  8. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
    1,830
    0
    0
    Network Marketing
    Puerto Rico
    Server problem and lag.
     
  9. Deixa

    Deixa Well-Known Member

    Jul 18, 2012
    278
    0
    0
    Lost respect for Capcom. They really think people are gonna pay for in app when online has so much lag. You might as well throw your money in the bin.
    Todays technology you can send a robot to Mars and send photos back to Earth and yet Capcom can't make a decent server for online!
     
  10. NorrisForever79

    NorrisForever79 Well-Known Member

    Aug 28, 2012
    125
    0
    0
    Capcom will certainly improve the game in future updates, with better multi-player and new characters like they did with volt!
     
  11. Pooter

    Pooter Well-Known Member

    Oct 27, 2011
    288
    0
    0
    #391 Pooter, Sep 29, 2012
    Last edited: Sep 29, 2012
    Although I still hate the freemium model, business is business. I'm glad they up the coins to 5 and reduce the wait time.

    As for lag, I'm sure it will be fix. They have a good record with volt.

    Mini tip: you can tell if the match will be laggy just by looking at the lag on SxT screen and how much input lag there is when choosing chars. Too much lag there then abort the match and save the frustration.
     
  12. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
    1,830
    0
    0
    Network Marketing
    Puerto Rico
    Thats what i do.
     
  13. shinrukuszero

    shinrukuszero Well-Known Member

    Nov 12, 2011
    134
    0
    0
    NY
    I dont mind Freemium Models either... on FREE GAMES... If this is their way of recouping that extra revenue that came from dropping the price to 2.99, they surely went it the wrong way. I wouldve just paid the extra money to have a Volt Like experience.

    For you all that says Volt 1.0's netplay was bad, yes it was bad, and FORGIVABLE as that was Capcom's first attempt at a mobile Street Fighter and it wasn't that bad... This couldve used Volt's netcode, modified for 4 characters at the same time, and blam, it wouldnt have been an issue. It couldve used the entire Online System from Volt, and im sure no one would have complained. Even with BP Hackers, no one cared so much as most people dont care about BP as it is. People just wanna get on and fight someone. Someone else mentioned this im sure, I dont know where, but Volt's popularity is due no no small part to Touch Arcade, and this very forum. Really, to FFFan for his tournament hosting, and everyone here for pretty much buying it. Sure there are more people out there who play than are on TA, but not too many. I bought Volt, because I discovered TA at some point a while back, so using Volt's strengths wouldve been fine, they didnt need to touch anything, I didn't even care about an HD Version because quite honestly, didnt need one. I saw the HD Vers for my Nexus 7, its Garbage...

    Capcom needs only to point to this forum. SFXT Mobile is NOT A BAD GAME, the gameplay itself is solid, and really didnt need all that online madness for replayability, as a simple friend match over GC wouldve been suffice for the vast majority... I mean it does rely a little too heavily on GC for damn near everything, GC is not xbox live you know... and yet, there is still no matchmaking via GC...
     
  14. Shoobedush

    Shoobedush Well-Known Member

    Mar 16, 2012
    309
    0
    0
    So what is the highest level? I'm at 17, who's level 20+?
     
  15. Apprunner

    Apprunner Well-Known Member

    Sep 21, 2011
    3,221
    0
    0
    I loved Volt but this game is a good replacement. This has a lot of potential! I hope I'm better at this game than I was at Volt though. :D
     
  16. HellzHavocz

    HellzHavocz Well-Known Member

    Oct 14, 2011
    155
    0
    0
    Wow, I did not know Kazuya's wind god fist could deflect supers...
     
  17. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
    1,830
    0
    0
    Network Marketing
    Puerto Rico
    deflect OR counter, which is it?
     
  18. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
    1,474
    0
    0
    #398 fffan7777, Sep 30, 2012
    Last edited: Sep 30, 2012
    Nice find!

    625 dmg if Ryu is cornered and gets a super reflected then do Kaz's super afterwards.

    648 dmg if you add a st/cr.hp in between.

    990 dmg if both characters have power pandora on.


    Edit: 1023 dmg with Ryu's super, f+k, cr.hp, super

    Edit2: 1145 dmg doing reflect, electric, st.hp, electric, cr.hp, super. I think that's the limit.
     
  19. RazvanGNR

    RazvanGNR Well-Known Member

    Apr 18, 2011
    434
    0
    0
    In the games i play online, the most often encounters have been Kazuya(he is almost always on the adversary`s team), Hwoarang and Ryu!
    So, who is A, B, C tier in the game?
    From how long i played, i`d say Kazuya is definetely up there, but i don`t know how up!
    What do you think?
     
  20. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
    3,329
    0
    0
    Shanghai
    Been playing around with Kazuya.

    df, df + p works as a shortcut for Wind God Fist. It's also good to do Mist Step.

    It doesn't work for other srk input moves thopugh
     

Share This Page