iPad Street Fighter X Tekken by Capcom

Discussion in 'iPhone and iPad Games' started by banger1103, Sep 19, 2012.

  1. shinrukuszero

    shinrukuszero Well-Known Member

    Nov 12, 2011
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    You know, you make perfect sense DoctaMario... I didnt think about it at first, because of my other issues with the game (Like why am I losing points after winning battles now?) And I feel like this game shouldve been free. Not because the game itself is bad, because it really is a good game, but because simply, why is a freemium model being applied to a) a paid game, and b) a fighting game? Surely if the problems the community has with this game were fixed, we would gladly pay 4.99 for this game. I paid $6.99 for SFIV pre-volt, and was impressed, and still enjoy Volt after grabbing it on the 1.99 day, but I wouldve paid for the DLC costumes.

    I also see your points about Capcom's other ports, however I disagree about EXCELLENT track record. OK at best, RE Degeneration and Mercenaries werent that great, and they completely angered me with Megaman X, I mean how do you mess that up? I mean its Megaman X, you coulda licensed SNES9X, and emulated MMX1, and that woulda made people extatic, and woulda cost less to produce... You just cant make a megaman game bad, Even Megaman X7 was ok, but this ios port angered me... What was wrong with the Maverick Hunter X re-imagining? Capcom just got greedy with SFXT, and we just keep buying them because its capcom. I have already commited to not buying anymore Capcom on Console until at least SFV (if ever) and I am fearful of what they may potentially do to Darkstalkers coming soon. I have been impressed with what Namco has been doing with their fighters lately, They saw a potential complaint with how SCV was handled, and TTT2 was done with SCV's strength in netcode, but done more like T6 with DLC being released systematically and free. You pay 60 for a full game, you get it in strides
     
  2. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    Online Quality
    Volt > KOF > SFxT

    Kof also has alot lag online but is bearable.
    Volt has the best of the 3.
     
  3. shinrukuszero

    shinrukuszero Well-Known Member

    Nov 12, 2011
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    Lately I dont get a lot of lag with KOF, but I defintiely agree with the flow
     
  4. kerberospkg

    kerberospkg Well-Known Member

    Feb 6, 2011
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    yes, I feel the same.
     
  5. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    #365 Jibba, Sep 27, 2012
    Last edited: Sep 27, 2012
    Nevermind.
     
  6. kerberospkg

    kerberospkg Well-Known Member

    Feb 6, 2011
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    btw, tomorrow will be the 10th day of this game be released, looking forward on the star at log in bonus, surprise maybe?
     
  7. DoctaMario

    DoctaMario Well-Known Member

    Mar 2, 2011
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    I can't speak for the other RE games but 4 was pretty good.

    Far as MMX is concerned, I'm jail broken so I would've emulated it if only because I have an 8GB iPhone so apps that take up a ton of space aren't really an option. :(

    Kof has weird netcode but I find it's the best most of the time, and i never really notice input lag like i do with SF4. Volt is #2 IMO, but since it was the first, I generally give it a pass.
     
  8. NorrisForever79

    NorrisForever79 Well-Known Member

    Aug 28, 2012
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    I won my first match on-line with slow motion, every match I play on-line is slow, but people know well how win with the lag, so it's difficult to play in this conditions!
     
  9. shinrukuszero

    shinrukuszero Well-Known Member

    Nov 12, 2011
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    SFIV has serious input lag while using icade/icontrolpad online... kof doesnt as much, but noticable, but without blutrol, sfiv has still more noticeable input lag, sometimes I have to buffer my combos before getting them out, which leads to sometimes random looking-ish moves
     
  10. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    You should also take into account the number of people playing on the server.

    Volt has some 10000 on the us server at any one time (about 130 on the jap server).

    Kof has no players in the aust/Asia regen.

    Sfxt probably has numbers comparable to kof (taking into account the newer game, the use of credits and no friendlies etc).

    I expect good things to come out of future updates for sfxt
     
  11. DoctaMario

    DoctaMario Well-Known Member

    Mar 2, 2011
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    KoF also has regional servers which is good for netcode but not so much for comp I suppose.

    I hope Capcom gets its act together with SFxT
     
  12. Andrey1610

    Andrey1610 Well-Known Member

    Jul 6, 2010
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    Cool game and working perfect with my iPhone 3gs :)

     
  13. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    Network Marketing
    Puerto Rico
  14. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    The 10 day login bonus? 10% off purchases made with g
     
  15. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    But they don't use percentage points. That's weird.
     
  16. kerberospkg

    kerberospkg Well-Known Member

    Feb 6, 2011
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    Impossible, I can only search Korean/Chinese(but no Japanese), it's regional server problem.
     
  17. NorrisForever79

    NorrisForever79 Well-Known Member

    Aug 28, 2012
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    Impossibile, you cannot install the game on 3GS!
     
  18. Andrey1610

    Andrey1610 Well-Known Member

    Jul 6, 2010
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    Open info.plist, delete capability = gyroscope and game will work on the 3gs :) of course, i have licensed version of game.
     
  19. NorrisForever79

    NorrisForever79 Well-Known Member

    Aug 28, 2012
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    And game runs well like iPhone 4-4s! I don't believe capcom excluded 3GS only for commercial purpose! 3GS support is great income for Capcom!
     
  20. Andrey1610

    Andrey1610 Well-Known Member

    Jul 6, 2010
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    Only two bugs - GC Achievements doesn't sync and online multiplayer very slow.
     

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