iPad Street Fighter X Tekken by Capcom

Discussion in 'iPhone and iPad Games' started by banger1103, Sep 19, 2012.

  1. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    #2101 VaroFN, Apr 15, 2013
    Last edited: Apr 15, 2013
    Some Guile combos:
    (corner only) j.HP, st.LP xx Sonic Boom, st.LP xx Sonic Boom, cr.MK, cr.HK -> 282 damage
    (corner only) j.HP, st.LP xx Sonic Boom, cr.MK, cr.HP xx Flash Kick -> 342 damage
    (corner only, 1 bar) j.HP, cr.MK, cr.HP xx EX Sonic Boom, Guile High Kick, cr.MK, cr.HP xx Flash Kick -> 424 damage
    (corner only, 2 bars) j.HP, Guile High Kick, cr.MK, cr.MK, cr.HP, Super -> 510 damage
     
  2. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Some CH only combos:
    Hwo: cr.LK, cr.LK, cr.MP xx Hunting Hawk, Special Step, Sky Rocket
    Paul: st.LP, st.LP, st.MK, st.HP xx Shredder, Phoenix Smasher
    Paul: Hammer Punch, Hang Over, Demolition Man xx Phoenix Smasher
    Paul: st.MK, cr.MK, st.HK xx Phoenix Smasher
    Paul: cr.LP, cr.HP xx Phoenix Smasher

    Hwo's best combo with 2 bars in corner update: Special Air Raid (CH), Flamingo, PP xx Hunting Hawk, Flamingo, PK, Super -> 671 damage (previous combo was 669)
     
  3. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    Timing to do those spinning demon hook seems weird like u need to delay them a bit...

    what is a Critical SRK...??? I was trying this combo, wouldn't it be better if u change crMK into stMK?
     
  4. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Spinning Demon Hook needs that delay for almost any long combo. Otherwise, it won't hit and you'll be vulnerable. My main problem with that combo is EWGF though. If matches are laggy, I use Left Splits Kick, cr.HP xx Rising Sun, Roundhouse to Tripe Spin Kick.

    About the Critical SRK (I don't know its real name :p), there's a "little" damage difference between SRK and Critical SRK. I'm sure you already know this from Volt, but anyway: if you hit the opponent while he's airborne, it will deal less damage than hitting the opponent when he's on the ground. This is due to SRK hitboxes. If you don't tell the difference, try using EX SRK instead of SRK in that combo. Critical EX SRK and Normal EX SRK are way different (BTW, EX SRK is super-cancelable).
    That's why I use cr.MK instead of st.MK. Setting up the enemy for the Critical SRK with cr.MK is easier than using st.MK.
     
  5. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    OH yea I know what u talking about, SRK deals more damage when it is at the starting frames. LOL in volts we don't specify them becoz only the better damaged ones can be combo into :D
     
  6. VaroFN

    VaroFN Well-Known Member

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    I only knew that about Cammy's SRK. But you can still combo Ryu's one hit j.P into both types of SRK.
     
  7. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    try this Cammy combo:

    instant canon strike, crHP, crMK into ex Spiral Arrow. This is probably her best 1 bar punish after focus and u can FADC ex Spiral to do a dash up throw :)

    even on block, ex Spiral Arrow is a lot safer than the regular arrow

    LOL slightly off-topic now, but fighting games are all good for discussion at any place!
     
  8. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Yeah, that's her best. But against Bison you can do better with Canon Strike, cr hp, st hp xx EX Spiral Arrow
     
  9. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    N3ro posted a cool Viper reset on the DD page too

    FFF xx ex Seismo xx meterless FADC, crHP xx SJC BK then ultra

    ultra will land even outside the corner, timing would be like jump P xx BK then ultra. Free ultra to catch people trying to tech throw or press any normal :D
     
  10. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    I'm not a huge fan of Cammy, still learning Akuma and Makoto, but thanks both of you for the combos xD
    But well Kaboom, if you want fighting games in your iPhone and it's jailbroken, download PPSSPP and say hello to Tekken 5, DB Shin Budokai 1/2 and so on! (TK 6 doesn't work yet, and TK 5 has framerate problems, but well, the emulator is updated VERY often!). And Kinetic Damage will be released soon for iOS.

    Anyway, now on-topic :p
    Cool combo after launcher for Paul: Mortar Punch, Hang Over, Demolition Man xx Phoenix Smash.
    Oh, and this is a thing that somehow most people don't know about Paul. Phoenix Smasher and EX Phoenix Smasher also hit opponents in ground bounce with the right timing, so instead of classic Bone Breaker, Demolition Man xx Mortar Punch, Shredder, you can't do Bone Breaker, Demolition Man xx Meteor Punch, Phoenix Smasher, for extra damage and hard knockdown!
     
  11. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    How do you cancel a cr hp into a Super jump?
     
  12. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    Start neutral.

    Do cr.hp then hold jump.

    It has to be a down then up motion - You can't hold the crouch.
     
  13. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    #2113 HarlequinRogue, Apr 24, 2013
    Last edited: Apr 24, 2013
    Never knew you could cancel normals into a jump....
     
  14. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    U never seen Viper doing CrHP into ultra....? Those were SJC cancel into ultra!

    Anyways I think I'd be pretty good if I can find ppl to play Rank with me. I m only lv15 in SFXT but had those lv50-60 RQing on me. Beat this level 60 Nina 4x in a row while he plays walk-back/sudden attack style... Little did he know I m very used to that tactics from Volts :)

    Hwoarang is so tricky after he gets a knockdown! Cancelling crLK into overhead seems kinda OP
     
  15. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    I don't think so. Try King's st.LK, st.MK xx Tomahawk. Now THAT's OP. And Hugo's st.HP is a safe overhead (with the right timing you can throw Hugo while using that attack though).
    About playing ranked, well, (almost) everyone RQs after playing with me :cool:
     
  16. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    I saw ur record on ur card. 96% win rate?! I m glad to have met the best Hwo on the server :)
     
  17. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    I don't face a lot of Kings online so I dunno how OP he is. All I know that his stLK hits so fast, so far and needs to be blocked low which sounds pretty OP, kinda like those Heihachi who just neutral jump until u press something then punish with stLK -.-
     
  18. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    So far I think I only saw two players maining King in this game. One of them played really good, even using his Shoulder Tackle to get through FBs. The other one played just like how you said, jumping and punishing with st.LK and then launcher to get the damage boost.

    I don't have any problems with the current balance of the game (it still needs some balance though, just take a look at the last update's nerfs). Talking about gameplay, the main thing I REALLY hate is the gem system. I just don't understand the purpose of gems that give you 60% extra damage. Two damn combos and the game is finished. And the Divine Speed gem is just stupid. I wish Capcom would listen to their players, but whatever...

    (Hwo/Paul, 1 bar) Flamingo, PK, Launcher, Mortar Punch, EX Phoenix Smasher, st.HP xx Mortar Punch, cr.HP xx Phoenix Smasher -> 529 damage

    Oh, and earlier I said that you can use Phoenix Smasher instead of Shredder in Paul's Demolition Man BNB combo (is that a BNB?). Well, I forgot that after most ground bounces you can use cr.HP xx Phoenix Smasher, so... You know :p
     
  19. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    I think this game is not as successful as volts becoz of the following:
    1. Gems. Made the game unfair unless we all have the same ones... Matching some1 with lv1 and lv5 immerse power = don't even need to see how it goes unless the lv5 player is a noob.
    2. Unlock Mode. You need to play rank to unlock friendly....? Wtf? I think this will lose a lot of casual players
    3. LAGGGG. Ranked matches are way too laggy... Characters that need more timing will suffer too much.
    4. Time to find opponent. Have literally opened 2 device together on Rank to see if lag will be bad even when the devices are close... Turned out that connection wasn't the only issue, the device couldn't find each other unless I switch to BT battle...

    I don't really know if Capcom care anymore or not... But if they want their players back to resurrect this app, then the above 4 better be fixed, soon
     
  20. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Nah, my only problem with the gems is that games are way too short with Inmense Power and such, and those matches are really stupid. I don't have problems with lvl 1 against lvl 5 matches, even if the opponent doesn't suck.
    I created two threads in the Capcom forums, and received no answer from them, so I think we won't get more updates.

    Anyway, what's your level now?

    BTW, just defeated a credits hacker using random chars lol
     

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