And I'm still sure that he has even more powerful combos at corner. Mid-screen, 2 bars: KK -> Flamingo, PK xx Dynamite Heel, Super -> 540 damage. Mid-screen, 1 bar: Flamingo, PK xx EX Hunting Hawk, Iron Heel, Flamingo, PK xx Special Step, Sky Rocket -> 504 damage.
Meterless combos after launcher with Hwo: -Iron Heel, Instant Special Air Raid, Flamingo, KK xx Special Step, Sky Rocket -> 304 damage (404 total damage - 100 damage from launcher) -Instant Special Air Raid, Chainsaw Kick, cr.HP xx Sky Rocket -> 304 damage (404 total damage - 100 damage from launcher) -(corner only) Iron Heel, Instant Special Air Raid, Flamingo, KP xx Sky Rocket -> 352 damage (452 total damage - 100 damage from launcher) BTW, there are LOTS of uses for CADC (Charge Attack Dash Cancel). With Hwo, for example, I was able to do, after launcher, st.HP, CADC, cr.MP, Hunting Hawk, and without previous launcher Flamingo, PP, CADC, Chainsaw Kick in the corner. I still need to further practice CADCing though, but I think it's REALLY useful for cool and powerful combos. Too bad that no one plays this game anymore
Still can't believe you can do all that! You are incredible man!!! The best Hworang out there as far as m concerned!
Hahaha thanks man! But I'm sure there are better Hwos than me And with 2013 changes I'm also sure I could do more awesome things with this character. Just adding ground bounce effect to Dynamite Heel when hitting an airborne character and improving the range of this attack would improve a lot his combos.
Kaz's Dragon Uppercut, Ryu's Tatsu and Air Tatsu, Guile's Flash Kick and Hei's EX Dragon Uppercut are armor breaking moves. It's strange that unblockable attacks doesn't have armor breaking effect, so yeah, you could block Heihachi's Max Chrome Dome with Chrome Dome's Super Armor. And funny fact: King can't counter Max Chrome Dome with his own counter, but Heihachi can counter it with his own counter.
Pandora combos in corner with Hwo and Kaz (no attack gem used): -(Kaz) Demon God Fist on CH, EWGF, EWGF, Pandora, (Hwo) Flamingo, PK, Super -> 738 damage -(Kaz) Demon God Fist on CH, EWGF, EWGF, EWGF, Pandora, (Hwo) Dynamite Heel, Super -> 753 damage -(Kaz) Demon God Fist on CH, EWGF, EWGF, EWGF, Pandora, (Hwo), Flamingo, PPx6, Dynamite Heel, Super -> 737 damage The problem is that Pandora combos are useless, because with Kaz you can already get 822 damage without using Pandora (Demon God Fist on CH, EWGF, cr.HP xx EWGF, cr.HP, Super) and damage scaling here sucks.
Better combo for Guile after launcher!: j.HP, cr.MK, cr.HP xx Flash Kick -> 286 damage (386 total damage - 100 damage from launcher)
What's really awkward with these "optimised" combos is that they change depending I how many hits you did before the launcher
Paul combos after cr.HP + launcher: st.HP xx Mortar Punch, KK xx Phoenix Smasher -> 234 damage (414 total damage - 180 damage from launcher) Mortar Punch, KK xx Mortar Punch, cr.HP xx Phoenix Smasher -> 240 damage (420 total damage - 180 damage from cr.HP + launcher) Paul's second combo here is his best combo after launcher, but its second Mortar Punch will fail if you do the combo after just the launcher. The whole combo system is really awkward.
So, let's see: I always have laggy matches with a guy that always RQs at the end of the final round. He always uses Hwo/Guile because of the advantage of playing turtle in laggy matches. In the last match the lag was HUGE. I was using Rolento/Ryu (at first I thought that Rolento was really useless, but WOW, he fits my rushdown style really well). Therefore, I had to switch my style from rushdown to poking during the WHOLE match until he would exit that lame playstyle to punish him. I won, and what did I get? A RAGEQUIT, as always. One of the things I love from SFxTK is that I can save the replay even if the other guy RQs.
Just found out that you can cancel Ryu's Hadoken into Cross Art and Chun's Kikoken into Super/Cross Art even if they don't hit the opponent.
Subscribe to the TouchArcade YouTube channel (corner only, 2 bars) j.MP, cr.LP, cr.MP, st.HP xx Patriot Circle x3, K, KP xx Patriot Circle, Super -> 344 damage... AND 36 HITS!!! WOOOOOOOOO!!!
Sadly, I don't think so, but who knows! Maybe Capcom will release a surprise update. BTW, if someone has the first version of the game, could he or she go to Help/Game Modes/1P/Versus Mode or however it is called and tell me if Heihachi is there?
I think my favorite combo with Rolento in the corner is: Patriot Circle x3, f+mk, cr.mk, super. And outside of corner, is Ex Patriot Circle, forward jump, d+mk, jump forward, j.hp, (maybe cr.mk, not sure) super.
Wow, I didn't think about using d+mk after EX Patriot Circle, and it doesn't decrease the damage scaling. Mid-screen: KP xx Patriot Circle x3, K, KP, CADC, cr.HK. Show CADC some love
No but in summer maybe we'll get a new sf title! I hope in street fighter x tekken volt like capcom did with sf4.