iPad Street Fighter X Tekken by Capcom

Discussion in 'iPhone and iPad Games' started by banger1103, Sep 19, 2012.

  1. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    There are only 12 characters, that's why most players want new characters in the next update.
     
  2. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Wow, so I just avoided a Kaz's Cross Cancel with Kaz's Mist Step. Interesting.
     
  3. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    @1:08

    Mist Step you say?
     
  4. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    I also avoided Chun li's super by using Mist Step sometimes, but of course I canceled it into Rising Uppercut. I'll try that. It seems very funny :p
     
  5. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    XD That's boss man.
     
  6. DoctaMario

    DoctaMario Well-Known Member

    Mar 2, 2011
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    This is quite possibly the best post ever made on TA!
     
  7. Has there ever been any talk about having icade support for this game?
     
  8. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    This won't have iCade support, just like Volt. If you're jailbroken, I think there is an app that enables iCade support for any game.
     
  9. Waaah! I am so sad. Thanks
     
  10. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    @Varo's replay

    I'm so surprised at the number of people who do ppp, Launch, ppp team super. Don't they realise how bad the damage on that is???
     
  11. Appvism

    Appvism Well-Known Member

    Feb 9, 2013
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    Have to say, the SF Volt thread is impressive compared to this - but then, i'm not surprised because personally i am sorely disappointed with this game. Bought it and barely played it. I doubt they'll release an update for this with new characters.
     
  12. tognesimo

    tognesimo Well-Known Member

    Apr 26, 2011
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    Exactly, the game needs more fixes, and Capcom is not going to solve problems releasing a huge update! It's more easy to release a completely new game SFXTK Volt, with more characters! It's more convenient to Capcom cause a user must pay again for the same game with more options like a dlc!
     
  13. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Remember that Cross Art removes recoverable health, so it's still useful even when it does low damage. But well, just an advice: using it after a single attack does 100% damage for the whole combo. For example, doing lvl 1 Charge Cancel for counterhit and using Kaz's Demon God Fist for crumple and then Cross Art is way better than doing cr.hp, Rising Uppercut, cr.mk, Cross Art.

    Only chars and gem system disappoint me. I think that the gameplay is really fun and original, and it's still very deep, but those stupid gems+damage scaling destroy it.

    I'm still not so sure about SFxTK Volt. They do lots of versions for each fighting game, but I don't think they will follow the same path on iOS. Volt added online features like online matches, tournaments, replay downloading/uploading system, etc. It was more than just an update for SFIV.
     
  14. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    BTW Harle, if you also play this game, Hei is in grabbable state while using Raijin Stance. He "disappears" while using this move, so it's a bit strange.
     
  15. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    Puerto Rico
    #2016 CaptYadierPR, Mar 13, 2013
    Last edited: Mar 13, 2013
    Im pretty sure there are better ways to combo into cross art without just using 1 hit.

    EDIT:
    example: nina to chun-li, (nina) charged blonde bomb or ex, crough high punch , launcher, (chun-li) crouch high punch 2 hits, cross art is 599 damage without gems 900~950 with max gems

    EDIT #2: chun-li to nina, (chun-li) jump neutral kick, crouch high punch (2 hits), launcher, (nina) crouch high punch, cross art is 669 damage without gems 900~950 with max gems
     
  16. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    You're right.
    Hwo/Paul cross art combos (no gems and 100% partner gauge):
    Flamingo, pk, Cross Art -> 502
    Dynamite Heel, Cross Art -> 520
    Air Raid, Flamingo, pk, Cross Art -> 572
    Air Raid, Flamingo, pk, Dynamite Heel, Cross Art -> 627
    (Corner only) Air Raid, Flamingo, pp, Hunting Hawk, Dynamite Heel, Cross Art -> 656
     
  17. DoctaMario

    DoctaMario Well-Known Member

    Mar 2, 2011
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    I doubt most folks play fighting games like we do here. PPP is simple, it looks cool, and it does a few hits. They don't even think about it in terms of damage, they just want to DO damage and look cool doing it.

    It IS too bad this game seems to have been mismanaged by Capcom. It's a fun game.
     
  18. Deixa

    Deixa Well-Known Member

    Jul 18, 2012
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    Capcom is just a joke now just like Nintendo
     
  19. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    Puerto Rico
    0 bars combo, max gems, chun-li nina

    Imagine this scenario is very possible, you knockout the opponents partner with nina launcher, (chun-li damage gem) charge level 1, dash cancel, jump neutral kick, crouch high punch (2 hits), launcher, (nina damage gem) crouch high punch, skull splitter, crouch high punch, skull splitter, bolde bomb

    800-850 damage around without any bars.
     

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