Street Fighter IV: Volt - Update Proposal

Discussion in 'General Game Discussion and Questions' started by HarlequinRogue, Jul 7, 2013.

  1. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #1041 CaptYadierPR, Oct 22, 2013
    Last edited: Oct 23, 2013
    Juri:
    j.P: j.HP
    j.d+P: j.MP (floats opponent)

    -I still think this is weird and it should be reversed. (j.p = j.mp) (j.d+p = j.hp). As i explained before, J.HP is like chun-li's stomps (downward hitbox), it causes a untechable knockdown and has a downward hitbox, and is only used as intant overhead. You cant combo after J.HP. J.mp would be more of a standard jump punch.
    EDIT: its never used as a jump in

    Rose:
    -I think she should have medium soul spiral. I read somewhere its safer than light (even though non of them are safe) and it has a bit more range/damage.
     
  2. HarlequinRogue

    HarlequinRogue Well-Known Member

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    I'll change Juri then.

    Also, for Rose, her Hard version is the fastest and safest, but slowest startup
     
  3. DoctaMario

    DoctaMario Well-Known Member

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    I like the SP Assist commands in the game for the most part, though as we've discussed before, I don't feel like Ultras should be one touch. That's not the real game.

    You've said yourself that you think one button Ultras make the game mashy. I really think above all else, there needs to be some sort of execution barrier to performing such a powerful move, web if it's only something simple like qcf+SP.


    I use crouching Fierce punch all the time, especially comboing into SRK. It's a great AA, is Super/Special cancelable, and does good damage. Why would you change that?
     
  4. HarlequinRogue

    HarlequinRogue Well-Known Member

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    I have no problem with one touch ultras. It's like if you play AE and assume everyone has perfect execution, which I am fine with. Just assume everyone knows how to do srk, FADC, ultra.


    Ryu's cr.HP does worse damage than s.HP but otherwise, pretty much the same
     
  5. DoctaMario

    DoctaMario Well-Known Member

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    Not everyone DOES have perfect execution though. If anything, the execution of moves is the difference between being able to get out of a tight spot or not. If you can snap off an SRK on the regular, you'll have an easier time with jump ins than if you can't.

    i dunno, I see both sides of the debate, and I have shitty execution, but I still disagree with you on the one-button Ultras thing though. AE is a hard game execution-wise, and I don't think Volt needs to be that difficult, but there's still got to be some sort of barrier for the really good stuff I think.

    Can you use Ryu's st.P as an anti-air reliably? It always seems to trade when I try to do that.
     
  6. HarlequinRogue

    HarlequinRogue Well-Known Member

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    Read the article I posted from Sirlin's website a few pages back. Basically he's all for lowering execution barriers because it lets people experience the game. Am I the only one that feels bad because someone fails to punish me with ultra and I win as a consequence? It feels like your gripe is more to do with the comeback ability of ultras rather than their input. The comeback factor is what makes Street Fighter climactic instead of punishing players for losing. However, as always I will remind you that ultras are a balancing part of the game

    But Ryu has like, this Shoryuken move. And far s.HK if need be
     
  7. DoctaMario

    DoctaMario Well-Known Member

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    I've read that article and in some ways I agree with him. If Ultras weren't so powerful I'd have no problem with them being one-touch. But a move that can net you 50% damage being one-touch seems excessive. That's all I'm saying. If someone fails to punish, then that's how it goes. Execution is a part of fighting games (even in Volt) and the guys who can execute what they need to, when they need to are the guys who don't miss punishes like that.

    As for Ryu's punches, I don't really see how MP would be better, especially when he already has crouching jabs. HP fulfills certain things, one being a close AA that isn't an SRK. Lots of characters have AAs within their regular movesets despite having specials that are used as AAs. The functionality of Cr.MP would overlap with his low jabs.
     
  8. HarlequinRogue

    HarlequinRogue Well-Known Member

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    cr.MP isn't used to hitconfirm; it's a high damage option. For example, FA 3, cr.MP x2 xx EX Hadouken or cr.MP x2, cr.MK xx EX Hadouken vs fatter chars. It gives people a rewarding option if they wanna hit 1f links
     
  9. HarlequinRogue

    HarlequinRogue Well-Known Member

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  10. wolfie9090

    wolfie9090 Well-Known Member

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  11. tognesimo

    tognesimo Well-Known Member

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    I doubt camcom will change volt version of the game! Sure it will release a new app with the same engine and 3-4 chars plus! Maybe retina display but maybe...
     
  12. CaptYadierPR

    CaptYadierPR Well-Known Member

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    You:
    From Age 5-11: There is no Santa Claus.
    Teenager Life: There is no God.
    Full Adult Life: Life is Stupid

    I dont mind you whining but we already heard you say it for the 100th time
     
  13. tognesimo

    tognesimo Well-Known Member

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    This is a democratic forum right? And if you want to know I'm an engineer who works in the most important Italian firm(Poste Italiane).
    So shut up!!
     
  14. NorrisForever79

    NorrisForever79 Well-Known Member

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    Captain if you answer him, you are worst than him!
     
  15. DoctaMario

    DoctaMario Well-Known Member

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    Hahahaha best post ever! xD

    I saw the reveal video last night and I don't think it will affect volt at all. I imagine of it did, we'd just get another app which Capcom will manage to screw up with DLC or something.
     
  16. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    Loooooool

    Capt you got competition

    Bust out dat Chun Li
     
  17. HarlequinRogue

    HarlequinRogue Well-Known Member

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    #1057 HarlequinRogue, Oct 26, 2013
    Last edited: Oct 31, 2013
    Yang
    s.K: far.HK
    b+K: cl.MK (launcher)
    f+K: Senpukyaku (overhead)
    db+K: cr.LK (special cancellable)
    df+K: cr.RH (knocks down)
    j.K: j.MK (crosses over)
    j.K,K: Target Combo 1
    j.df+K: Raigeku Shuu (Hard)

    s.P: cl.MP
    P,P,P: Target Combo 2 (Super cancellable)
    db+P: cr.LP (rapidfire, special cancellable. Need to buff for more +frames on hit)
    df+P: cr.HP
    j.P: j.HP

    Torou Zan (Hard): qcf+p/sp/qcf+sp (press P or SP for followup)
    Kaihou (Medium): qcf+k/df+sp/hcf+sp
    Byakko Soushouda (Medium): qcb+p/d+sp/qcb+sp (hold sp/p to feint)
    Senkyuutai (Hard): dp+p/b or db+sp/dp+sp
    Zenpou Tenshin: hcb+k/f+sp/hcb+sp

    Forward Throw

    Super
    Seiei Enbu: qcbx2+p

    Ultra
    Tenshin Senkyuutai (U2): qcfx2+sp

    Some notes
    -For Yang's s.K wasn't sure to give him far.HK or far.MK
    -Since Yang's crouching punches suck, I thought of making his cr.LP better and giving him a noob friendly Target Combo 2 for his standing punches
    -Medium 'teleport' but I could see arguments for light
    -Medium Palm Strike so you can combo into it.
    -U2 is more versatile. Just as easy to combo into, punishes fireballs at the cost of less damage
     
  18. HarlequinRogue

    HarlequinRogue Well-Known Member

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    Suggestion: change Rog's s.HK to his close version for an awesome +7f on hit?
     
  19. CaptYadierPR

    CaptYadierPR Well-Known Member

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    i agree, his st.hk as a poke is already avarage, and cl.hk will add that combo damage factor too.
     
  20. HarlequinRogue

    HarlequinRogue Well-Known Member

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    Ok.

    So this is pretty much finished up. I will try and find some time to do a write up for the proposal. After that I will try and talk to people at Eventhubs and Shoryuken and try and get an online petition going.

    Feel free to discuss anything we mentioned beforehand, be it character suggestions, random bugs or even make a suggestion for something we could do to get this more coverage and support
     

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