Street Fighter IV: Volt - Update Proposal

Discussion in 'General Game Discussion and Questions' started by HarlequinRogue, Jul 7, 2013.

  1. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    This would be VERY GOOD!!!!
     
  2. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    Console had an assist gem that would act that way.

    Cody, Cammy, Fei Long, Makoto are some characters that recover faster than Blanka in AE yet they are still -2 on block and can be punishable on volt.
     
  3. tognesimo

    tognesimo Well-Known Member

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    How we can attract Capcom's attention? An article on Capcom unity?
     
  4. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Ah, I didn't think about that. So I guess that the best way to counter a throw at wakeup would be to use crouch tech.
    But the whiffing problem is still there.

    After preparing the suggestion, we should send it to shoryuken, eventhubs, etc. We also have to attract other players' attention.

    I only knew about the gems in the mobile version. I didn't know that there were gems that can restore health or autoblock. That's even more cheap than inmense power.
     
  5. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    Getting GGs as a way to earn reputation points is bad. They should be earned everytime you successfully finish a ranked match.

    I agree with the data being linked to GC.
     
  6. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Well, the idea around the rep points is getting an idea about the opponent's behaviour. Nobody would tap GGs on a lame player/RQer.
    Finishing a match would earn you some points. If you want a rematch most of the time, then you also get some points. If you get GGs, you get some extra points. If you RQ, you lose a lot of them.
    Maybe a banner would appear before starting a match with someone with low rep which would let to choose between fighting or not.
     
  7. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Please keep character discussion to the current week. New character discussion will begin as soon as we are finished with discussing existing characters
     
  8. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    They won't give you GGs if you beat them easily, either.

    They should implement some kind of lobby system, so you can watch your opponent's card before choosing to play with them.
     
  9. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Yes, infinites are bad. I think that's why Fei has massive pushback in Volt compared to AE

    Some good ideas, which I'll add

    I have been told that Japanese players find this offensive and that's why it was taken out around Super.

    Any other reasons for a 'throw' button other than 'it helps Abel'?

    I would avoid anything that is pay-to-win, unless the character/content is unlockable without purchases.

    No chance akuma is going to get Zanku Hadouken off Demon Flip..

    I'll add the Balrog change though
     
  10. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Also as a reminder, for character changes, I would lean towards more buffing characters rather than nerfing. Some things will definitely need to be nerfed, but we are aiming to make the game more fun, so I would rather allowing more rather than additional restrictions
     
  11. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    ^ In 2012 AE Akuma can use EX Zanku after EX Demon Flip. IMO that should be added, because, apart from high level pressure and going towards your enemy faster, EX Demon Flip is just Demon Flip + 1 bar.

    Well, we don't know that. If someone gets defeated/defeats me without playing lame, no matter if I/he made two perfects, that's a GG, and I'm sure I'm not the only that thinks this way.
    About the lobby... I'm not sure. In SFxTK the app asks you if you want to play or not. I know it may sound stupid, but it's actually kinda annoying. I went through 3 menus to play, so of course I want to play. But then, some players even tap on No, just because they were defeated lots of times (I've seen this happening countless of times, and you can tell in that game who the other player is just by the lag in that menu), or even because they are just trolling. Some days I get 5 Noes in a row, without lag in the menu or any other thing. I don't know if adding the card would fix that or not.
     
  12. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
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    The low tier.
    #72 DROQQA, Jul 9, 2013
    Last edited: Jul 9, 2013
    Ha. It would help all characters w/ lengthy st.p's, but generally I think that increases in input accuracy are a good thing. Yes, you lose the option select that is st.p/throw tech but Volt, unlike AE, isn't about option selects - the game is generally devoid of them.

    I feel like the screen could use a 5th button w/o being too confusing.
     
  13. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    How about Punch + Kick is taunt

    Also, Balrog fix: -1 frame startup to headbutt, +1 frame recovery
     
  14. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    #74 Snooper, Jul 9, 2013
    Last edited: Jul 9, 2013
    So here's my thoughts again on this weeks characters after reading all the suggestions

    Abel: He doesn't need falling sky to be buffed. It was never used as an anti air in AE, so why would it be in volt? Add 1 frame of startup and take away 1 frame of recovery (or even 2) from his step kick so he can combo off of it without a CH. This is seriously important. A slight buff to st hps hitbox, so that it is a more reliable anti air. Rolls are fine. St hk replaced with st lk. Possibly even slightly better walkspeed.

    Akuma: He should be able to ex fireball, but not regular fireball after an ex demon flip. Same as ae. Very situational, but infiltration has showed that it works. +1 frame of startup to st hk. Slightly more recovery on teleport (some characters have serious problems with this). Slight damage nerf to regular and ex shoryu. I would say slight invinc nerf as well.

    Balrog: Whoever said that he should be able to combo sweep of st lp is 100% right. So replace cl st lp with far st lp. Then he could (possibly) link into ultra as well. I think he needs his low strong as well.

    Blanka: He's not so much a good character as he is just full of bs, especially when online. Just make it so his jump is a bit floatier or slightly change the arc. If we remove stuff like damage with his ultra, or making balls more punishable he'll just become ass. The only other nerf he might need is recovery on his low fierce.

    In regards to new characters, take a look at the current cast. The characters that are good are the ones with good basics and without 15 different normals. Ryu, Sagat, Cammy, Gief, Guile, Viper.

    The ones who aren't so good, are ones who are over complicated and don't have a really solid all round game. Look at makoto and sakura. Sakura is considered top 5 in ae by a lot of people because of her damage and her lk tatsu frame traps. Also her cr hp is really good. Here that doesn't apply though. Frame traps barely matter, she can't get anywhere near as good damage and it's much easier to anti air with specials because of sp assist, so good anti airs like cr hp aren't as good. Makoto and cody are other examples of characters who rely on big damage and frame traps in AE. Because of the simplified buttons here, cody especially can't get huge damage. These two are also characters who have trouble getting past fireballs, but it doesn't matter in ae because up close they're so scary. But that close range scary frame trap game just isn't there in volt.

    So when recommending characters, think about how they would translate to volt outside of which normals they should have. We don't want a bunch of new characters like rufus, ibuki, yang, fuerte and dudley who will go the same way as makoto and sakura. Rufus and fuerte especially would be horrible in this game. Seth, adon, t hawk and rose would transalte much, much better. I'm not saying it HAS to be these characters, and it's a topic that's open for discussion for sure, but why would we want new characters that are just awful and barely get used?

    /end rant

    Edit: Should also add that sakura is considered good because of all her setups and mixups, which don't work thanks to good ol' auto block. Another reason why fuerte, ibuki etc. just wouldn't work.
     
  15. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Or maybe just tap the middle of the screen. It's a touch screen after all. We can even put some gestures to do taunts or moves.
     
  16. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    About the chars that have disvantages in Volt, they could get some Volt-only buffs. I already talked about Makoto getting super armor/full fireball invinc (let's remember that right now it doesn't have invinc, Makoto's hurtbox is just tiny at startup), but no one wanted that... If people can easily mash SRK, then Makoto's Fukiage could hit grounded chars, or at least the EX version. I never found a single use for the EX version, apart from combos. It's not like I can read upcoming backdashes :p
     
  17. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Falling sky is looking to get buffed in AE. It's not going to be a shoryuken, but making it actually usable...

    For blanka balls, I would like the bounce back distance to be pulled in just minorly. as is, most characters cant punish with normals and require moves with huge horizontal movement to punish.


    Just a reminder that I'm accumulating the ideas I think have potential in the first page, so feel free to critique what I have posted there
     
  18. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Swipe for Taunt!!!!!!

    EX version moves forward. Makoto isnt supposed to have an uppercut. I'll echo what Combofiend has said about character changes. You want characters to have their own identity. You can't just give everyone identical moves to fix problems

    I wouldn't recommend volt only buffs, because it would get pretty nonsensical and people will start clamoring for Gief to get teleports and air fireballs
     
  19. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    If someone wakes up and mashes jab, the jab will beat out the throw. If you add in throw button, you can throw the guy out of his jab, which you can do in AE.
     
  20. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    NO

    Get Gief to fly, teleport, divekick, air fireballs, and air throws.

    Then maybe it'll be a fair match against Akuma.

    Loljkjk
     

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