Street Fighter IV: Volt - Update Proposal

Discussion in 'General Game Discussion and Questions' started by HarlequinRogue, Jul 7, 2013.

  1. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #681 CaptYadierPR, Aug 9, 2013
    Last edited: Aug 9, 2013
    Ok so to discuss this further, Balrog sweep should also be linked from cr.lp, so if you add +1 on jab should add +1 on crouch jab too. OR instead make minus frames on the sweep startup.

    Now for abel
    Making those changes you have to take into consideration manual inputs if you set bacl + sp for falling sky then how do you do wheel kick on sp assist? Roll to qcf + k? that wont work for the other rolls). Here is how i think it would work:

    Light Marseilles Roll = 2x db + p / db + sp
    Normal Marseilles Roll = 2x d + p / d +sp
    Hard Marseilles Roll = 2x df + p / df + sp
    EX Marseilles Roll = Any down direction x2 + sp
    (double tap for all same as it is now so that when you slide finger you dont get accidental roll)

    Falling sky same manual input (f,d,df + p) but sp assist input make to u/uf + sp
    (ub + sp should not work)

    Ex Falling sky = same (f,d,df + sp)
    Wheel Kick = same (d,db,b + k / b + sp)
    Ex wheel kick = same (d,db,b +sp)
    Change of Direction = same (d,df,f + p / f + sp)
    Ex Change of Direction = same (d,df,f + sp)
     
  2. CaptYadierPR

    CaptYadierPR Well-Known Member

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    I would like to change the voice acting without changing the game language. Count my vote for that.
     
  3. VaroFN

    VaroFN Well-Known Member

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    If db, db + P works for Abel's Light MR, then db, db + SP should also work for Akuma's Light DF :cool:

    About the VA, it should be individually, just like in AE. Right now I have Japanese Makoto :D
     
  4. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    I'm afraid that if there are minus frames on startup of sweep, Balrog's sweep might be op. That's just what I think though.
     
  5. User58394

    User58394 Well-Known Member

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    For manual, you gotta replace the punches of the rolls with kicks. AE, it's qcf k.
     
  6. HarlequinRogue

    HarlequinRogue Well-Known Member

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    How do they work in AE?

    And I don't see any problem with Blanka ultra vs Makoto.
    I checked the frame data. far st.LP links into cr.RH. Our st.LP is the close version, but I'd be happy with letting only st.LP link into cr.RH.
    [/quote]
    I was talking about making Falling Sky d+sp and only having 2 versions of rolls
     
  7. CaptYadierPR

    CaptYadierPR Well-Known Member

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    ok i get it now.
     
  8. VaroFN

    VaroFN Well-Known Member

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    #688 VaroFN, Aug 9, 2013
    Last edited: Aug 9, 2013
    Do you mean the combos or the VA? I know you can change the VA there, but IDK if those combos work. AE works at 60 FPS, and for those combos you need to land both the Zanku Hadouken and the move that knockdowns in the same frame. I don't have AE though, so I can't try it.

    Oh, about the Blanka's Ultra it seems it's... er, character specific. I tried it against Yun at close distance, and Yun received all the damage, while Makoto was only hit once. I tried it again against Sakura just now and only one hit.
     
  9. CaptYadierPR

    CaptYadierPR Well-Known Member

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    Bug

    When you get a call even if you hang it up or once finished go back to the game, the game stops playing sound even when not playing online. You have to close the game and restart it to hear sound again. This was fixed long ago but the bug came back on previous updates.
     
  10. HarlequinRogue

    HarlequinRogue Well-Known Member

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    I meant the combos.

    I don't have any problem landing his Ultra on anyone...
     
  11. VaroFN

    VaroFN Well-Known Member

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    Then IDK.

    Ryu: 4 hits. Ken: 4 hits. Yun: 4 hits. Zangief: 1 hit. Makoto: 1 hit. Dee Jay: 1 hit. Seems very random to me.
     
  12. HarlequinRogue

    HarlequinRogue Well-Known Member

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    Ok. I hope it didn't have to come to this. But you know you can hold the ultra in place with SP?
     
  13. VaroFN

    VaroFN Well-Known Member

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    Of course I didn't know that. It isn't in the command list, so there's no way to me to know that unless I find it in the forums or by pressing random buttons after the Ultra. It's not my fault that I don't know something that isn't written anywhere...
    But well, prob solved I guess.
     
  14. HarlequinRogue

    HarlequinRogue Well-Known Member

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    It's not like you can see other people do it or anything
     
  15. VaroFN

    VaroFN Well-Known Member

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    I don't play ranked anymore.
     
  16. HarlequinRogue

    HarlequinRogue Well-Known Member

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    Is Blanka banned in friendlies?
     
  17. VaroFN

    VaroFN Well-Known Member

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    No, neither I can watch the opponent's input in my screen nor see something awkward in Blanka's Ultra animation because no one stops.
     
  18. User58394

    User58394 Well-Known Member

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    Lol, the laziness of blankas that don't even bother to hold ultra.

    No worries, you'll learn soon.
     
  19. slrc_91

    slrc_91 Well-Known Member

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    FAIL.

    You should've played Vanilla before. That hint is in the Dojo Mode.
     
  20. User58394

    User58394 Well-Known Member

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    #700 User58394, Aug 10, 2013
    Last edited: Aug 11, 2013
    XD Lol, the basics always win.

    Hmmm, what if there was a throw button? I'm just wondering.

    And, for Guile, EX Flash Kick (1), FADC, Target Combo (#2) is mandatory. He must be able to do that, or he won't have enough swag. (Maybe EX Flash Kick goes a bit higher? And also, (#2) means second hit, so that would be the overhead.)

    This would be a system change, as any change involving Guile's swag is too catastrophic to be deemed as a character change.
     

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