Street Fighter IV: Volt - Update Proposal

Discussion in 'General Game Discussion and Questions' started by HarlequinRogue, Jul 7, 2013.

  1. TheXion

    TheXion Well-Known Member

    Jan 29, 2012
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    Yeah, make Guile and many other characters like Vega/Claw:
    Down, down + back or + forward = 3 different attacks.
    If Vega has a juggle kick into uppercut, why shouldn't Guile?
    But I'm saying this at the expense of flash FADC kick.
     
  2. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    You know if you nerf the juggle point of GHK, Sonic Boom, GHK won't even connect, and you would just do Back Fist.

    If you nerf the juggle point of flash kick, then there is no real point to FADC it because there are no good followups (potentially 55 damage unscaled with 1 hit of EX Sonic Boom).

    If you just make GHK slower it doesn't work, most guiles will go SP on to do Flash Kick, FADC, EX Flash Kick for 500~ stun for 3 bar.

    Flash Kick, FADC, GHK is a nice offensive option instead of having all guys just FADC back out of Flash Kick.

    You haven't provided a compelling reason for it. Though it does seem that this is not a combo in AE....


    Also, just because Vega has 3 cr kicks, doesn't mean all chars should get it, as much as I love cr.LK...
     
  3. TheXion

    TheXion Well-Known Member

    Jan 29, 2012
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    Lol so many points for something so simple.
    Take Flash FADC kick out, simple. It's a Volt exclusive combo and it's terrible.
    Guile is only meant to have two FADC options after flash kick: ex sonic boom & sonic hurricane. If people wanna do an unrealistic SP only combo like flash FADC ex flash, then good for them (not their meter).
     
  4. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    It's not terrible, it's just that I've done that to you so many times that you hate it now :p

    Things aren't supposed to be EXACTLY as AE. If that's the case, why complain about zoning Guiles? In AE he's not supposed to be offensive but in Volt at least he's got that possibility. By removing that combo, you encourage Guiles to be less offensive and complaints will last forever. Volt-exclusive things aren't that bad.

    Ryu doesn't NEED Solar Plexus Strike. Cool tool? Yes. Useful/necessary for Volt? A total NO. He's already well rounded and has just a few flaws. Learn to break FA with Collarbone Breaker, that is a 2 hit normal too :p
     
  5. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
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    Ideally, with the update, I would like to see every character get a little something new. A new move, combo or what have you. It makes the game more interesting, exploring all the new possibilities for each character. But characters like Ryu and Guile present a problem with this philosophy b/c they are top tier and rely on solid, fundamental play and not setups or gimmicks. So any nerfs need to be done with a gentle hand, so that they retain their core characteristics without becoming weak. Likewise, and new additions to their arsenal also need to be carefully chosen so as not to make them even more powerful than they already are. Solar Plexus Strike is right on the line, IMO. It would be a nice for Ryu to get new moves, but I'm skeptical of moves that would up his meterless BnB damage output significantly.
     
  6. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
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    The low tier.
    OH! Just had a idea for Ryu. Since his fierce DP in AE cannot be FADC'ed, not a bad idea to carry over to Volt. Kind of unfair that he get the best of both worlds with damage and safety. Give him either his light or medium DP instead. (100 or 130 damage instead of 150)
     
  7. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    Fast dash characters can fa dash trough srk, fadc, srk, fadc, srk. Its pretty awsome to see it xD.
     
  8. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Agreed. This update isn't only about "balance", but about giving everyone something new. Almost every char in the list gets something new that gives him some new combos, so why not the rest?
    Ryu should get Solar Plexus and Guile the GHK, Flash Kick. I don't have any problems with the Flash Kick, FADC, whatever combos though.
    And HR, about the "GHK doesn't juggle enough" or something like that. IMO physics in general should be changed to make juggles and resets more "floaty". It would fix reset setups that are safe in AE and make some stupid combos that are only available in AE like (with Akuma at corner) SRK, Super, SRK. There's no way to do that right now, and I tried with lots of different heights and distance between chars and corner.
     
  9. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Oh, and Cammy's SRK shouldn't have that abysmal horizontal distance. I don't care too much about Yun's since on block it can't be FADC on distance, but sometimes Cammy's SRK would whiff and still the only way to punish it would be to use a FB or a move with huge distance.
     
  10. VaroFN

    VaroFN Well-Known Member

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    #490 VaroFN, Jul 25, 2013
    Last edited: Jul 26, 2013
    Another request: an option to turn on or off Super/Ultra input. Most of the time I get Ultra when I'm in fact doing the SRK input for EX Shoulder and so on, and it's not like people use those inputs.
    And fix inputs with the intro cutscene. I mean, sometimes I'm FAing, and in the very moment the opponent uses Ultra I press left (to cancel it) and the game won't register that input, so I need to lift the finger and press left like crazy to get it on the very first frame after the Ultra or whatever cutscene. The game should still register when you're pressing a button before the cutscene.
     
  11. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    How random....


    I'd like to give Ryu's Shoryuken better juggle points so that j.P (2 hits), Shoryuken connects
     
  12. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    Ex connects though.
     
  13. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Counter-proposal: j.MP (2 hits) and SRK connects BUT move after j.MP (2 hits) does 80% instead of 100%. j.MP, Hadouken already does 150, and j.MP has a lot of priority. Also, what would be the difference between 1 hit and 2 hits? Just resets with normals. IMO j.MP already juggles a lot, and it's not like every character has an air move that juggles that much (you can do Ultra right after j.MP without FADC or any other thing, that's just crazy!).
    IMO Ryu doesn't need it, but if you want to give him that, add what I said. Ryu's defense, with or without the nerfs already listed, is TOUGH.
     
  14. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Stealth Makoto change: +1f recovery after landed ultra (allows for easier safe jumps after)
     
  15. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Add something like that with Honda's command grab.
     
  16. VaroFN

    VaroFN Well-Known Member

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    If Bison will get the hitbox for his Ultra fixed, then do the same with Chun's, Guile's and others.
     
  17. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Improvement: unlimited number of replays and option to autosave after every match.
     
  18. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    #498 User58394, Jul 26, 2013
    Last edited: Jul 26, 2013
    Oh hey guys, if I missed Dee Jay, I just wanna ask if he needs a better standing kick, and if his double sobat should be one hit or two.

    What if you hold it, and it hits twice, but a tap makes it hit once? Then you can follow up with a grounded reset, like Sobat One Hit, walk throw.

    And like AE, his Super should be able to cancel into his Ultra. Forgot which hit.
     
  19. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #499 CaptYadierPR, Jul 26, 2013
    Last edited: Jul 26, 2013
    Tap for low sobat and hold for high sobat, i like it.
    The kick was already discussed i dont know what was the conclusion.
     
  20. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
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    The low tier.
    Don't know if this has been suggested already, but less pushback on st hp for Makoto. She can't do nj p, st hp, hayate cancel, st mp on the whole cast. The st mp whiffs.
     

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