Street Fighter IV: Volt - Update Proposal

Discussion in 'General Game Discussion and Questions' started by HarlequinRogue, Jul 7, 2013.

  1. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    It's already considered airborne. I'm not sure when it got the update but it goes a while back. The only person that has utilized the crack kick well in Volt is Tenonez. He would use his psychic powers knowing when I would do a low move and crack kick over it to punish me.
     
  2. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    #222 HarlequinRogue, Jul 14, 2013
    Last edited: Jul 14, 2013
    Incorrect. Go test it in training room. If you stuff a Crack Kick mid move with a normal, they stay grounded. There is no air reset. It goes over (some) low moves (even did in SFA3), but it is not technically airborne
     
  3. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

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    #223 ~[KaBoom]~, Jul 14, 2013
    Last edited: Jul 14, 2013
    hurt-box shrinks upwards so you're immune to low pokes in active frames, but definitely not air-borne... you're not immune to throws!

    to HR, in AE the crack kick isn't meant to be air-borne anyway, not like Evil Ryu's hop kick. It is meant to counter sweeps and low pokes when your opponent is trying to sweep your regular bingo punches. However I do agree that the medium Ruffian Kick follow up is necessary for Cody's pressure game. Right now he can't end an combo that puts opponent to corner fast...
     
  4. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    Oh yea, never thought about it from the other point of view.
     
  5. HarlequinRogue

    HarlequinRogue Well-Known Member

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    Before volt I spent a lot of time in the Cody section of shoryuken forums. Wanting crack kick to be airborne was one of the most requested changes
     
  6. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    Yeah, that makes sense.

    XD If your feet aren't touching the ground, why wouldn't it be airborne?

    Yeah, I like Cody's Crack Kick. It's fun to use.

    It's odd, I think he's the only guy with a move that can only dodge lows, and a move that can only dodge high hits.
     
  7. TheXion

    TheXion Well-Known Member

    Jan 29, 2012
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    Preeeetty sure Bison's scissor kicks goes over low normals in AE, but not in Volt.
     
  8. CaptYadierPR

    CaptYadierPR Well-Known Member

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  9. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
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    The low tier.
    I'm ready.
     
  10. HarlequinRogue

    HarlequinRogue Well-Known Member

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    People actually agree with this?
     
  11. CaptYadierPR

    CaptYadierPR Well-Known Member

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    Change viper stand jab to either close high punch or close mid punch
     
  12. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    DeeJay's EX MGU does the exact same minimum damage. In fact, it does more damage on volt when you mash it out, 174 vs 162.
     
  13. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
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    The low tier.
    The only thing that I really disagree with is changing cammy's spiral arrow to be super cancellable / FADC able, and making it two hits. It's a huge buff that she doesn't need.
     
  14. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    What standing punches are used the most in AE?
    Ah, only set of values is listed in the spreadsheet.

    It's not really a buff. In AE Spiral arrow does 40+80. An FADC style combo in volt such as st.HP xx Spiral Arrow, FADC, cr.LP, cr.MK xx Spiral Arrow would do 271 damage. st.HP xx Cannon Spike, FADC Cannon Spike does 342 without any annoying links.

    It allows for more mixups and harder more rewarding combos.

    I'd personally like some more discussion time so that we can explain suggestions more. DROQQA isn't very happy with this change, but I'm happy to explain it out to him
     
  15. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    I don't think I want Cody to charge Zonk Knuckle with both P and K. I'd rather go for giving it another motion instead of the current hold/release. But I don't think it's gonna happen.

    Didn't you mean St. HK for St. MK on DeeJay's section?
     
  16. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    You can't have it as a non charge move. That would be stupid. The easiest way around would be letting you charge it with K, because that frees up P, which is so much better.

    DeeJay currently has st.HK. I am in favour of changing it to his st.MK which has greater range, faster, less damage but special cancellable
     
  17. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    Well, then fix your own post! It says "Change St. HP for St. MK... ".

    And about St. HP, maybe we should buffer that. Maybe fixing the hitbox so it doesn't whiff on relatively close jumps.
     
  18. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    Ummm also lower the damage for Cammy's Cannon Spike from 140 to 120 or 100?
     
  19. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Added some stuff and fixed others.

    We good?
     
  20. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    I wasn't sure about suggesting the juggle state out of CH of St. HP, but I think it's good enough to get approval from the community.

    We're good, we should move on now.
     

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