Street Fighter IV: Volt - Update Proposal

Discussion in 'General Game Discussion and Questions' started by HarlequinRogue, Jul 7, 2013.

  1. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    Ok then.

    Hmmm, do you think any characters should get their overheads? Cause I'm not really sure.
     
  2. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    I'd say down, down+sp, just as Abel's EX roll.

    BTW I forgot to say that Abel's roll motion shoul've change from the actual one to QCF+K.
     
  3. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    hard to say. Getting overheads really affects a character's ability to (tech) throws, but Yun shows that they aren't afraid to give something f+p motion.

    a b+p AND a f+p motion for Cody might be a bit much though.

    down + SP is fake stone
     
  4. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    I'm ok with the idea of make suggestions based on how things are on AE, but I don't think everything have to be the same as AE. The current game is made for being played on a device and it isn't too complex, yet it's not that simple. So I think adding or removing certain things would make the game unnecessary complex and people won't buy or play a game that isn't "friendly".
     
  5. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Oh definitely. We can't just copy paste AE straight over and hope everything works out. There will need to be some tweaks, but I would like to use AE as a baseline for comparison, ideas and generally 'where a character should be'
     
  6. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
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    The low tier.
    #186 DROQQA, Jul 12, 2013
    Last edited: Jul 12, 2013
    Agreed. For example, I think Makoto is probably the most different from her AE counterpart, but with good reason. Without all her command normals, she needs the buffs she has to chop and hayate. Nonetheless, we will talk more about her later.

    AE is a good point of reference b/c Volt is based off Super. The balance changes made from Super-->AE or AE-->2012 should be strongly considered.
     
  7. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    Hmm, I see.
     
  8. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    About this, as you probably know, in SFxTK most characters have a different move for each joystick input. While teching throws is a bit more risky, it's worth it, since everyone gains new moves. With or without f+P, is the same. If the opponent jumps in time, you don't get the whiffing animation but the move whose command is P.
     
  9. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    volt and sfxtk are different, here you have to consider charge characters, cancelable moves, sp off motion for specials, etc etc...... Volt doesnt have ABC stuff like sfXtk, thats why sfXtk is so easy to implement. You cant do in SFxTK chun-li stand high punch without the ABC combo.
     
  10. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    I know, but I still think that characters need more moves, especially those low tier characters. Otherwise other moves would need to get some strange buffs to balance the game while avoiding nerfing too much other characters.
     
  11. TheXion

    TheXion Well-Known Member

    Jan 29, 2012
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    Guys I know SfxT needs an update too but can we keep it to Volt?
    I really don't like SfxT....:-/
     
  12. DoctaMario

    DoctaMario Well-Known Member

    Mar 2, 2011
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    I DO hate Ultras and feel like they #### up the game, but a general damage nerf for everyone in general wouldn't be hard to implement and wouldn't mess things up too badly.

    The change in Gief's SP Assist SPD command is to make it so that it's a little tougher to do in relation to how powerful it is. Part of the reason this game gets ridiculous is because the most powerful stuff in the game can be done with one simple button press. The SP commands should be a little more complex than one button press. If anything it would improve the strategic possibilities of the game in general.

    I don't think anyone's advocating a broken 3DS style version of the game, but it's a lot more likely that any revisions we get WILL be based on AE. Yes Volt is different in some ways because of things like SP Assist and AutoBlock but the game is still made with its console big brother in mind.
     
  13. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Sure man. I put SFxTK in my replies because I played that game more than Volt :p

    D: I'm not the only one after all. I always thought that they deal a lot of damage, and the worse thing is that you get them by losing. It's almost worse as a comeback than Pandora in... Ups :p
     
  14. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    Zangief's back+throw is only good for getting into corner and meter building. SPD is better at everything else. It needs a change. Switch damage of that with SPD.
     
  15. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Well, we didn't reach Zangief yet, but well. I always thought that Zangief needed something different. I mean, look at Hugo. He has two different command grabs like Zangief, yes, but there's a neat difference: one is a SPD-like move: one hit, and that's all. The other move deals less damage BUT it has wall bounce so you can combo afterwards! And there are lots of Hugo-only combos and things like that that everybody loves, and that can deal more damage than the one-hit throw.
    Since the first time I picked Zangief in Volt I thought that he needed something like that. Maybe a throw that puts the enemy in air juggle that allows for both specials (green hand, Lariat, EX versions of these...) and normals to do resets, but while avoiding getting more damage than with SPD (unless some crazy combos are possible) since the reset potential is a huge advantage (less time for the opponent to think about what's coming next).

    Just some crazy ideas.
     
  16. CaptYadierPR

    CaptYadierPR Well-Known Member

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    lets keep the talk with the current characters
    abel, akuma, balrog, blanka (done)

    cammy, chun-li, cody, c.viper, dee jay (ongoing)
     
  17. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #197 CaptYadierPR, Jul 13, 2013
    Last edited: Jul 13, 2013
    Isnt crouch low punch the logical option for a crouch punch. She already has crouch high punch.

    Crouch low kick for crouch mid kick. It would be A WAY better crouch poke then crouch mid punch cause its cancelable even though its range is not as good, cause crouch low kick can be pretty useless in range situations. with crouch mid kick you can fish combos in case of a hit confirm. crouch mid kick to kikoken, or fast kicks or sbk.

    if we dont get crouch mid kick at least stand close high punch for better damage combos by pressing forward P
    and if im not wrong i think her jump is not as floaty in AE.
     
  18. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    About Akuma I have a question. Is Zanku registered in AE as a FB? Here is like it isn't a FB at all. I don't understand why the game thinks Yun's Palm is a FB but Zanku, the so called air FB, destroys Tatsus and such.
    Maybe it should be registered as FB in Volt 2.0.
     
  19. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Should we also request better recording? You can make Guile walk backwards and suddenly use Flash Kick.
     
  20. CaptYadierPR

    CaptYadierPR Well-Known Member

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    that already works, charge down back, walk a (1 step) bit back then up + kick.
     

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