Yes you have. You have one of the best Cody's for sure but it's a good matchup for Cammy. Ryu is Cammy's worst matchup IMO. Worse than the guile one. I hate Ryu with a deep burning passion
678 cody combos! Still no focus attack/jump in setups. Squall has added some anti-air combos. Interesting Stuff: Double FADC combo: Standing P xx Ruffian Kick, FADC, Ruffian Kick, FADC, Criminal Upper (394/403) (Thanks to squall for coming up with this) Most damaging without super/ultra: EX Bad Stone, Standing P xx Ruffian Kick, FADC, Crack Kick, EX Criminal Upper (484/710!) Least damage per hit (currently): cr jab x4 xx EX Criminal Upper (195/283) 10 hits (19.5/hit) We have 189 Bad Stone combos and 187 EX Bad Stone combos Bad stone can be followed up with cr jab, cr mp, jaw crusher, super, ruffian kick, ex ruffian kick, EX Bad Stone can be followed up with cr jab, cr mp, cr mk, cr RH, Criminal Upper, EX Criminal Upper, FA lvl 1, Jaw Crusher, Ruffian Kick, Standing K, Standing P, Ultra, Zonk Knuckle
Haha....you did improve ! Thank you for giving me the bp...the road to the top 30 players in japan is nearly done...
No jump ins or focus... hahaha Comparing Bad Stone to EX Bad Stone combo numbers, could we be missing some EX Bad stone combos??
At least i'm not a Ryu that zones 24/7 haha. I hate fighting Ryu really badly, also. There's sooo many Ryus in the Japanese server. Ryu mirrors are always turtle fights, the harder shell wins. 4 of my 5 losses go to mirrors
It's not very tight. Time it, because, if you mash it, it's actually easier to miss it in this case. For me, anyway.
Well Bad stone has more setups into super. The real difference is that ex rocks goes into standing P, but there must be more super combos (or 4 super bar combos) than standing P combos
St. HP is a bit harder, thanks to its start up. I prefer timing it, but mashing it out works sometimes.
I found TWO fun Yun facts, and I can't remember one of them. Anyways: If you finish someone off during Genei Jin with You Hou, it still counts as an Ultra combo finish, even if you tack on some normals or unique moves (can only be done offline).
By the way, go into the training room with Yun and E. Honda. Go into Genei Jin. Trade a Kobokushi with E. Honda's Standing Punch. WATCH THAT PUSHBACK. Also, the best non-meaty Kobokushi combo that doesn't use meter seems to be (Corner) Kobokushi - Cl. St. MK - Zesshou Hohou. It does 316 damage and 450 stun. It does 6 more damage than a Kobokushi - Nishokyaku does.
Yun. New Stuff. WHEE! Jumping Opponent: (Corner) Cl. St. MK - Dakai - You Hou (465/280) (Any) Cl. St. MK - Jump - Raigeki Shuu - Cl. St. MK - Jump - Raigeki Shuu (168/240) (Any) Cl. St. MK - FA Lvl 2 - You Hou - Zesshou Hohou (427/275) NEW ONE. While you're next to the jumping opponent, time your Dakai as they're coming down, and you should land on their other side and hit them. Then, you juggle with EX Tetsuzanko. 280/450.
It would be awesome if we could get all the Denjin Dojo players onto TA. By the way... why are you guys called Denjin Dojo? Also, I'm on a roll with non-useful stuff with Yun. Near Corner: EX Palm Strike - EX FA Level 2 - Ultra 1 (547/495)
So, after a Dakai, you can almost always land an EX Tetsuzanko, I found. Around the corner, anyway. If the Dakai is being combo'd into. Like, for example, Jump P - You Hou - Shoulder - Dakai - EX Shouldertsuzanko. HEY, SLRC. Could you do me a favor? Could you see if Raigeki - Cr. LK x2 - TC 1 - Tetsuzanko - Genei Jin - Zesshou - Cr. HP x2 - Zesshou - Cr. HP x2 - and so on - end of Genei Jin - Cr. LK x2 - TC 1 - Nishokyaku does more than 50 hits? Edit: I almost completed it, and I believe that it does more than 50 hits. Well, I keep on outdoing myself, don't I? Edit 2: I got to 50 hits by doing the above directions but with a St. K after Cr. HP x2. I got 50 hits without adding on Cr. LK x2 - TC 1 - Nishokyaku. So, the highest combo that you can achieve in the game... is 57 hits.