iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    #1921 Snooper, Aug 8, 2011
    Last edited: Aug 8, 2011
    Just thought I'd put in sone tips for anybody interested in playing Abel, and you should be, cos he's awesome :D

    So Abel's basic combos are these:

    Jump-in air kick-crouching kick-change of direction....
    Jump-in air punch-crouching hard punch-falling sky

    You'll definitley want to be on the offensive most of the time, as he has pretty bad anti air and defense in general. That said, you can use his crouching hard punch and crouching medium kick as anti airs.

    Your main strategy (this doesn't apply to Gief) should be to rush down your opponent and use the two combos I listed above. Just be careful if trying to tornado throw anyone with a srk on wake up. In fact, the two most common things I do on wake up against Akuma, Ryu etc. is a normal throw or just block. If they srk you can easily punish with crouching hard punch to fallin sky. One thing to note is that even though crouching hard punch-falling sky will fo more damage, sometimes it's better to wheel kick as this will keep them infront of you, do this if they're near the corner.

    There are two main ways you can land Abel's super combo. One is by doing jump-in air punch-standing hard punch-super. The other is forward+kick-standing hard punch-super. One thing to note with the forwards +kick is that once you do it, blocked or hit, you should hold forwards and spam the punch button. This is because if it hits you will do a standing hard punch which does good damage and can be comboed into super. If it's blocked you will do a normal throw. Sometimes it's better to just block and wait for them to do the srk.

    Ultra: Abel's Ultra is SICK. There are three ways that I commonly land my ultra by. 1. Jump-in air punch-crouching hard punch-ultra. After you land the crouching hard punch spam ultra and it will connect.
     
  2. Snooper

    Snooper Well-Known Member

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    2.Against fireball spammers. from about 2 thirds of the screen away Abel's ultra will connect against someone spamming fireballs. Thisndoesn't work too well against Sagats high tiger shot as the recovery is really quick, same with guiles sonic boom.
    3.Anti air crouching hard punch-ultra. Be careful with the timing on this one.

    Special moves-Abels tornado throw is great. It out priorotizes all other throws (except maybe giefs) and the damage is really good. Don't bother with the ex version, it doesn't do much extra damage. Wheel kick is also good. It's armor breaking, so if it can beat focus attacks and lots of other stuff. It's not safe on block if you're at medium distance, and if you're close it will just miss. At long range (where only your foot connects) it is safe though. It's also an overhead so you can punish crouching opponents, which is useful against charge characters. Also a good option on wake up. Again, I wouldn,t recommend using ex version. Change of direction is extremely unsafe on block and should only be used to punish hurricane kicks that have gone past you and in combos (you can FADC the first hit if it's blocked to stay safe, which could bait an srk, also you can FADC to crouching hard punch-ultra/falling sky, but the timing is tricky). Falling sky Should also only be used in combos, namely after a crouching hard punch. Ex falling sky actually has a much larger hitbox, so you can anti air with it, but excecuting it with touch controls can be tricky.
     
  3. BleBla

    BleBla Well-Known Member

    Jul 18, 2011
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    Every time I play against Abel or Dhalsim, whether I win or lose, I always leave. I HATE playing against those characters.
     
  4. Snooper

    Snooper Well-Known Member

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    #1924 Snooper, Aug 8, 2011
    Last edited: Aug 8, 2011
    Marseilles roll should be used sparingly. Opponents can grab you while you,re doing it. I only really use it to go under fireballs (very handy). Ex can be used to get out of a corner situation.

    Bad matchups-Abel's 3 worst matchups (imo) in order are Gief, Akuma, Cammy. Luckily Gief and Cammy aren't that common online but Akuma is another story.

    Akuma-You should be trying to rush him down like crazy. You're best friends here are marseilles roll and FADC. If it's an air fireball spamming Akuma FADC through them and punish. If they're stupid enough to use red fireball at mid range jump in and lay out the pain. Fkin Akuma. And remember, if you knock him down, sometimes it's better to just block and punish the srk. Landing his ultra can be pretty easy, bexause Akuma likes to fireball spam. It
    may be tempting to use it as soon as you can, but I'd recommend waiting til you're close to death. People tend to spam fireballs if you're almost dead and this is how you will land you ultra against Akuma 90% of the time. Also, your ultra becomes more powerful thr more damage you take.

    Gief-Akuma is easy compared to Gied when playing as abel. This is because Abel is a close range charcter, but so is Gief. Your friend here is wheel kick, to keep him at bay. Otherwise, you want to play completely opposite to how you would with Ryu or Dhalsim or something. Keep the space.

    Cammy-I don't know why but good Cammys just piss me off. Not just with Abel but any character. Anyway you'll wanna go semi-defensive with cammy and throw in a lot of random tornado throws. This is the one match where I would suggest using EX tornado throw. This is because EX tornado throw has hit invincibility, and cammy isn't going to be throwing too much because she has the worst throw range in the game. Blocking low also works well against her as she has no overheads. Just watch out for her hooligan combination and her jump-kick-heavy punch-upper cut. It's annoying.
     
  5. Snooper

    Snooper Well-Known Member

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    Abels other moves-I didn't mention Abel's other moves (crouching light punch, standing heavy kick and his sweep) becuase they're pretty crap. Abel's kick can be used as a poke, as it has more range than any other ground move (aprt from his wheel kick which is probably better for poking anyway) but his forward kick gives him way more options. His sweep is slow and you're better off going crouching medium kick-change of direction which will be easier to land, do more damage and still score a knock down. You can occasionally throw in a crouching light punch but it's not that useful.

    VS other abels- the player who can apply the most pressure will win. His anti airs arent amazing so abuse the jump-in air punch-crouching hard punch-falling sky combo as it does a fair bit of damage.

    Other notes-His ultra goes through projectile supers and ultras like ryus super/ultra, sakuras ultra etc.
    Jumping in on charcters with bad anti air (makoto, bison) and tornado throwing is pretty effective. But tornado throwing on wake up doesn't seem to work too well. Try doing a normal throw instead.
    Practice all his combos in training before going online, especially his jump-in air kick-crouching kick- change of direction. For that you have to press kick a bit before you're in range otherwise you won't recover fast enough to use the kick.
    Abel is so much fun to play, give him a shot :D
    Think I already mentioned this but when you're on 20% health or less, expect fireballs to start getting spammed. This is actually good in abels case as by then you'll have a pretty full ultra meter. Just watch out for sagats high tiger shot and guiles sonic boom as they recover quick. Try crouching against sagat if he does this as that will bait the low tiger shot.

    If you want any help at all with anything to do with Abel (or Balrog as I've been playing him a fair bit) I would love to help. Enjoy :D
     
  6. Nullroar

    Nullroar Well-Known Member

    Jan 6, 2010
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    Gief vs. a good Dhalsim or good Sagat (who knows how to use standing strong kick).

    Does Gief have a chance?
     
  7. Absolutely no chance against sagat in iphone version . Dhalsim has much less zoning potential here so gief does have a chance .
     
  8. Snooper

    Snooper Well-Known Member

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    Against Sagat, yes. Ex green hand thing is almost always a good option against Sagat. Besides that just try and FADC through the inevitable tiger shots and do some damage.

    Dhalsim, it depends. If they know their anti airs and zone you well, there isn't really much you can do.
     
  9. Snooper

    Snooper Well-Known Member

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    Absoloutley no chance? Why?
     
  10. Every option that gief can use to get near to sagat in iphone version can be countered effectively on reaction, plus the fact that ex greenhand doesn't knock down here . Of course the sagat must be at least decent and not just spamming fireballs all match .
     
  11. Snooper

    Snooper Well-Known Member

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    If he's bad against Sagat I don't wanna imagine him against Akuma, that was a horrible matchup in Super
     
  12. Rocktapus

    Rocktapus Member

    Aug 6, 2011
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    haha good dhalsim players exsist?

    I probably have an easier time with sagat than I do with ryu, Ken, and akuma for some reason. I am just a so-so player...and Ive only fought one or two good sagats. both beat me. but the most recent one was a REALLY close match.

    I have an easier time with spamming sagats than spamming Dhalsims.
     
  13. The Bat Outta Hell

    The Bat Outta Hell Moderator
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    Holy shit... Just beat a Guile player with 900 wins and 70 losses. Pretty much permanently boosted my esteem :p
     
  14. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    I play Dhalsim a lot and love matchups with most Zangiefs. I think I've lost one or two, but that was before I remembered that Dhalsim could transport behind opponents (duh) instead of just in front of them. I think it's necessary to take a little damage to get in close (or use the green hand thing) and you absolutely need to take advantage of every chance you get inside. Aside from transporting and jump punches, I find the only other option when in close with a Zangief to be his sliding kick so I'd say be wary of those.

    On an unrelated note, does anyone have any advice to combat the users who jump to land a kick almost right on top of you and then follow with a quick low kick/jab to start a combo? I find it extremely difficult to block these with the virtual joystick. I occasionally get absolutely spammed with this move over and over. With Guile I think I can counter with a flash kick and with Honda I think the sumo move works if I get the timing right, but with Dhalsim and Bison I have a lot of trouble (these are the four I use most in ranked matches).
     
  15. The Bat Outta Hell

    The Bat Outta Hell Moderator
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    The fact that the F*CKING 20% battery warning throws you out of matches and counts as a loss pisses me off more than anything else. Lost nearly 200BP from one instance of this.
     
  16. BleBla

    BleBla Well-Known Member

    Jul 18, 2011
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    That's why I always fully charge my iPhone before playing, and when I play too long, I always check between two matches.
     
  17. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    Go to Game Center, pick SF4V and go to Recently Played. Their name shows up and send a friend request with your hatemail.
     
  18. Rocktapus

    Rocktapus Member

    Aug 6, 2011
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    my strategy for the jumpers is to play the jumping game WITH them. i find that standing there blocking, and trying to predict whether they'll hit high or low usually fails. but when i start jumping in with zangief's swan dive[it seems to have a bigger hitbox the other characters...so maybe i'm a different case], it usually has a higher priority and knocks them out of their jump. i also think its a good strategy against jumpers in generally because part of their strategy is tricking you into blocking the wrong way, and keeping you stationary. if you are constantly moving, its harder for them to follow up with their combo.
     
  19. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    I'm not bad at playing it with them, but once I'm down, some are very good at timing the jumps so they hit me the second I get up. I actually dislike these players even more than Akuma or Sagat spammers.
     
  20. mikkel1977

    mikkel1977 Well-Known Member

    Mar 5, 2009
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    I had 2000 BP and now I have 0 BP, and at the same time, given up on online play. Why?

    1) There are still a lot of rage quitters still who doesn't give a damn about rage quitting. They just quit. Period.

    2) My lunch time battles usually means - 20 matches, win 1, lose 5, 14 RQ on me after I beat them.

    Even worse, yesterday there was a guy using Cammy against my Zangief. He started the round moving back, then just block all the way. When I managed to get close and slam her a few times, guess what, he sent me a GameCentre invite saying "Cheap Sxxx".

    I mean, do you expect Zangief to NOT slam you? What was you expecting him to do? Throw fireballs?! Worse still, he RQ on me and somehow or rather, I was the one with my BP deducted from 500 to 400. WHY? is it because of the GameCentre Invite mid-way from him?

    Now I had joined the ranks and says to hell with BP, I will just quit when I get pissed off by the lag, or by the numerous players who starts the game by MOVING BACKWARDS and block all the way and wait for you to jump or move towards them so that they can counter you with their anti-air moves. Or start shooting fireballs at you if you're a non-fireball char.

    And when you manage to get through their very fundamental and stupid way of defensive play thinking you are a bot, what do they do? They RQ.

    I think I will NOT play multi-player anymore. I mean, I play nice and when I encounter newbies, i even purposely lose the 2nd round so that they can figure out how to execute their moves better. Is this what I deserve?

    The game is seriously getting boring for me. :mad:
     

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