Alright, here's the link to the spreadsheet. http://goo.gl/9V8ww I used fffan's original v1.02->v1.03 damage/stun updates as a template, so all the damage/stun values are still available. I'll clean up the info on what's changed between 1.02->1.03, since that's clutter we don't really need anymore. Columns: Bars - bars used (1, 2, 3, 4) Corner - X to denote a corner combo, otherwise leave blank Anti-Air - X to denote an airborne opponent, otherwise leave blank Super - X to denote use of Super, otherwise leave blank Ultra - X to denote Ultra, otherwise leave blank Credit - if you know who came up with the combo, to the best of your knowledge, but not really necessary. PageRef - page reference from the TA thread, in case you're being very OCD and there are additional details about the combo. Also, the first tab "Reference Tracking" -- that's in case anyone wants to go through the TA forums page-by-page and copy over the combos. I'll probably do a bit of this when I get bored at work. Having this helps us know which TA forum pages have already been reviewed so we don't duplicate work.
Also, we probably want to have some sort of notation/convention. I've always used commas (,) for links, and greater than (>) for cancels. As long as people understand what you're writing, i guess. We can also consider U/D/F/B for directions. Doesn't really matter too much though, as long as people understand. I want to make this easy for ppl to work on the document, so if it's just cut/paste from the forums, that's just as good.
It looked odd seeing Dieminion getting his game stuffed like that...Adon is quick, and at first i didnt consider he was playing Justin Wong. Yeah, whenever i feel like i want to try and top my BP score i can get lame/patient...whatever the correct word is.
If we had air throws from one button push like AE, I think there would be a lot more options in Volt for some characters.
I added the list from Felix + HarlequinRogue's Vega(Claw) combo list from the other day. Hopefully once this project is done, I'll have combed through the nearly 2000 pages of posts, and we'll have all the combos and possibly some strategies and frametraps listed there. No more "yea there was a post about it a few pages back but I have no idea where it is".
Hey Finix... I would like to play you, was out eating lunch -- sorry I couldnt accept. I am on lunch break for 12 more mins. Send invite, ill accept if available.
well, if I come across stuff you've missed (when I start combing through the forum), I'll add it anyway. Everyone else, feel free to add any pet combos, or if you're bored and feel like going through older posts, please make a note of it in the Reference tab, so that somebody else isn't going through the same ones. Oh, rather than using "Page" as the Reference, probably best to use "Post ID", since ppl might have different views of the forums and different # of posts-per-page.
Ha. You don't have to write ALL the yun combos. Esp not all the possible Genei Jin ones. That would be insane. Just whatever you feel like writing down. There are a gazillion.
Oh Celestia. All the combos. Ranging from Focus Attack Level 2 - Genei Jin - Cr. LK - Zesshou Hohou - Senpukyaku - Kobokushi - Tetsuzanko - Senpukyaku - Nishokyaku - Cr. MP - etc... to Genei Jin - Cl. St. MK - St. LP - St. LP - St. LP... Thank gosh I don't have to write them all down. I won't have them in order, though. Too lazy, now.
Well if you've written them down in the forums, I'll eventually come across them and add them to the spreadsheet. Just whatever you feel like doing or not doing.
By the way, I like how Vega's jumping kick is kicking the opponent in the face, and does 30 more damage than a sharp, metal claw to the face.
So, after a bit of testing, I found that Cr. HP - Kikoken works. Downback - Down Forward - P - Forward - P.