I feel like Cr.HP (2 hit), Wheel Kick gets you in a far better position than Cr.HP (2 hit), Falling Sky. Keeps you next to them so you can continue pressuring on wake-up.
Nah. Falling Sky lets you continue pressure on wakeup better. Only reason to use Wheel Kick instead is to get your opponent into the corner.
Yup, using Wheel Kick is more for get your opponent into the corner. Both make the same damage (I'm not sure about the stun). Maybe changing the Wheel Kick for an EX Wheel Kick. Worth the extra damage.
Yep, it can snag people out of mid air, after the second hit of his cr.HP launches them. It's not a cancel combo, i.e. you finish the full animation of the cr.HP, and then follow up with the falling sky. I wonder if Vega can air-throw after a Cosmic Heel launcher. Probably not off the ground, maybe if he catches the Cosmic Heel on an aired opponent, maybe ..
Hi MyKy44 welcome to here ! Invite me for friendly matches whenever you can, I'll accept whenever I can. I'll watch your replays to see any referrences for Zangi match ups as well An advice I can give you even without watching a replay is just don't jump in his throw range unless you have confident in handling the read battle, and block flying body attack first and then do whatever you like. Don't try getting away, again, unless you have enough distance to just back-dash. Back-slash is a bit risky. But I understand that when Zangi is in close range and forcing you a few choices you can only take, it's almost about how you're food at reading the opponent's mind. lol
Don't apologize. Comments like these are what inspire Felix and I to try new things we wouldn't have otherwise thought about.
I was thinking maybe I should start a GoogleDoc spreadsheet with tabs for each character, and as we come across new combos, add them to the spreadsheet. That way everyone can access it as well.
Psh, not all of us are execution masters like you Felix. I want it to be sagat fadc step kick herp derp easy.
People online don't use falling sky enough IMO. They just go for throw, wheel kick and air to air punch a lot.