iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    Cozumel, Mexico
    I don't think is that hard. At leas is easier than Guile's.

    The thing is Gief only have 2 situations to pull of the super/ultra manually: after a FA or after a jump. Honda is on the same situation with his ultra.

    Guile has to camp and do the motion. But who jumps over a down-charge Guile. Doing it after a FA would work, but still is hard and most of the time you will fail. Or you won't connect the full ultra.
     
  2. Apprunner

    Apprunner Well-Known Member

    Sep 21, 2011
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    I don't believe its impossible to pull of moves without SP assist, its very difficult to do on a virtual stick though. If I had a tactile stick, I would agree that SP assist could be eliminated. But then if I had to carry around a controller, kinda defeats the purpose of a mobile game :D

    Its fine the way it is...best possible solution by Capcom...well maybe they could do away with autoblock ;)
     
  3. Apprunner

    Apprunner Well-Known Member

    Sep 21, 2011
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    Guile's ultra isn't very useful. People use it on me in the corner and need chip damage to finish me off :)
     
  4. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Shanghai
    Charge characters really need the ultra shortcut.
    (Though on SF alpha 3 on PSP, you can set shortcuts to do charge moves without doing charge.....)

    I don't mind zangief on this. It's alot easier than other environments since you can quickly throw out 720 with a dash.

    I've played xvsf on keyboard and doing 360 motion using wasd really sucks
     
  5. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    Cozumel, Mexico
    3 uses for Ultra.

    1.- For winning by chip damage.
    2.- To get out of the pressure of Zangief's Flying Body Attack.
    3.- After blocking Special anti-airs (Except Honda's Sumo Smash).
     
  6. TenOnez

    TenOnez Well-Known Member

    Dec 10, 2011
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    Depending on your opponent, that could be either a good or bad move. Some EX Special Moves can beat the ultra.. If your opponent knows their character can do it clean that is.
     
  7. mooken

    mooken Well-Known Member

    Jul 4, 2011
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    hmm .. it just occurred to me ..

    TenOnez = $1,111,111,111 = My Fight Moneeeeyyyyyyy?
     
  8. 0-FeliX-0

    0-FeliX-0 Well-Known Member

    Sep 25, 2011
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    #19108 0-FeliX-0, Mar 8, 2012
    Last edited: Mar 8, 2012
    The Yun vs. Bison matchup is so freaking stupid. Even more so than Yun vs. Blanka.

    Edit: Or, maybe I should just play it lame with Yun. That might help.
     
  9. 0-FeliX-0

    0-FeliX-0 Well-Known Member

    Sep 25, 2011
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    Good games, mikkel.
     
  10. mikkel1977

    mikkel1977 Well-Known Member

    Mar 5, 2009
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    Deserted Temple
    #19110 mikkel1977, Mar 8, 2012
    Last edited: Mar 8, 2012
    Your Yun is amazing, the only way my Bison could win is EX psycho crasher when wake up becoz you are flying all over my face!

    Akuma matchups are fun, I was so happy I managed to slam you. So sorry, I was playing friendly recently to collect points for my bingo card. So had to use it to get the get 3 grab thingy.

    A few replays will be uploaded kekeke!

    P.S anyway you're right, the only reason my Bison won some rounds is I keep blocking and EX psycho crasher out of the pressure you're building up. Perhaps try some grabs or safety air jumps will make life miserable for me coz if psycho crasher is blocked then I'm pretty much standing bait! But either way, hands down, you are better!
     
  11. 0-FeliX-0

    0-FeliX-0 Well-Known Member

    Sep 25, 2011
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    Yeah, they were good games. Thanks for the compliment! You predicted what I was going to do quite a few times, so it was tough. I'd recommend more wakeup headstomps in your game, because Yun can't counter them as easily as he can a Jumping Kick.

    It's alright. :D

    Edit to your edit: The thing is, I should have been able to handle your blocking. Because Bison is so good at keeping out, I think I should be staying out unless Bison has no meter.
     
  12. mikkel1977

    mikkel1977 Well-Known Member

    Mar 5, 2009
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    Deserted Temple
    Edit to you edit(this is weird): ya, agree with your observations. Much like Guile and his meter for Ex sonic booms, it is predictable. So keep attacking Bison until he has a meter, then fake him to use an EX something.

    Akuma Tip: dia-back punch has very fast recovery. Follow it up with a grab, down c kick, or just block to wait for opponents uppercut (works very well against Ken). Or sometimes just walk over and grab, it's the least expected thing to come out from most Akuma, ESP if you had been attacking with lots of fireballs, sweeping kicks and whatnot.
     
  13. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    You Cody players are a rare breed. I've never played yours but I hear you're very good with him. Thanks for the tips. Do you play on an iPad or iPod/iPhone? I can't really get comfortable using an extra finger on my iPhone and don't want to be at a disadvantage. His zonk knuckle is a great move but hard to charge without being predictable or stuck without another attack option if I'm charging it. I do well in grueling arcade mode but so far not so much in online play. Thanks for the input. Any BnBs I have to know? I love the jump punch, standing punch sp kick but need to expand if I'm going to stick with him.
     
  14. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    What does Chun Li do against akuma?
     
  15. epikninja

    epikninja Well-Known Member

    Jan 3, 2012
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    I play on an iPod. What's BnB btw? Haha. I only use the regular zonk knuckle if i'm going to be playing defensive. Jumping opponents are easy targets for that. People might not realize, but Cody is extremely good defensively. You can't get jum over his ruffian kick while his bad stone and zonk put a lot of pressure. Bad stone is good for baiting a jump, because if you hit a jumper with ruffian kick, you can connect another ruffian. His combos do an insane amount of stun too. Ex zonk to ex tornado punch does a lot of stun. And ex zonk can be canceled to ultra. Zoning shotos are probably his worst matchup, since he's so slow. But if you can get them cornered, its game over. I have a few Cody replays that i'm really proud of, if you want to check them out
     
  16. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    #19116 HarlequinRogue, Mar 8, 2012
    Last edited: Mar 8, 2012
    BnB=bread and butter (combo)

    EX Zonk needs to be FADCed into ultra.

    Cody has one of the worst wakeup games. He can apply pressure, but that's different from defenseive ability.

    BNB:
    Standing P xx Criminal Upper
    Cr p x2, (cr f punch), Criminal Upper
    (Add jumping P or crossover jumping k as desired)
    EX Zonk, EX Criminal Upper(corner only)
    Crack Kick (F + k), EX Criminal upper
    Ruffian Kick, FADC, Ultra (stricter timing than ryu's)


    Down SP (fake stone) is really good. You can bait out headstomp or jumps with it. At full screen you can bait out a headstomp and then Jump P to punish it.

    Slider beats Bison's Scissor Kick on startup and combos from crouching jab.

    I find that Cody in AE has really killer normals but lacks the versatility in volt. He is definitely a really heavy hitter though
     
  17. 0-FeliX-0

    0-FeliX-0 Well-Known Member

    Sep 25, 2011
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    Good games, Burnt. I noticed that you always Flash Kick when I do Kobokushi x2 the first time in a match. Really enjoyed them, and I've been getting into Cr. MP x2 more.
     
  18. 0-FeliX-0

    0-FeliX-0 Well-Known Member

    Sep 25, 2011
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    Crack Kick - EX Criminal Upper is not corner only. EX Zonk - EX Criminal Upper is.
     
  19. mooken

    mooken Well-Known Member

    Jul 4, 2011
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    Fight a very very hard battle.

    Focus-absorb-dash air fireballs .. time your forward+SP kick to get over fireballs / flameballs .. low sweep if you can get under a poorly space air fireball.

    Not much you can do to apply wake-up pressure, since akuma has the teleport, and you'll need to save bars for wake-up pressure via divekicks.

    Tough tough tough match-up.
     
  20. rshkhsee

    rshkhsee Well-Known Member

    Feb 28, 2010
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    Blashyrkh
    #19120 rshkhsee, Mar 8, 2012
    Last edited: Mar 8, 2012
    I still dont know all the names to Yuns moves...I just FK when i see an opening.

    Or when i get nervous.

    edit: nice connection mpx2

    edit 2: I think i will upload a couple, they were good matches..
     

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