I'm giving this win to Felix right now. I did a focus lvl 2, upkick, genei-jin, shenanigans, and got 364 dmg on 22 hits, averaging 14.8636363.. per hit. I'm sure he'll come up with something crazier. edit: corner combo: focus lvl 2, upkick, genei-jin, repeated df P with occasional lunge punch to juggle higher. 268 dmg on 21 hits = 12.76190476190476190476190476190...
Yeah, a genei Jim combo is prob gonna win this, kinda forgot about that. Nonetheless, hope people participate, I think it will be fun seeing all the low damage combos for different characters.
corner combo: focus lvl 2, upkick, genei-jin, repeated lunge punch (2~3 hits). 308 dmg on 27 hits = 11.407407407 ...
Com'on Apprunner, that is an overstatement. This week, especially last night had been the lamest/wackiest play from me. Mooken is going to be really disapointed when he plays my Sagat/Guile tonight
messed around with chun, cody, and deejay for DROQ's contest. cody does way too much damage on that first hit of his tornado. and there's only so much juggling i could do, esp since you can't juggle after the 2nd tornado hit connects. chun's EX legs and EX bird kick can juggle, which led to some funny corner EX bird kick bouncing .. deejay doesn't have enough juggling potential, just machine gun punch juggling to flash kick, sadly ..
This combo challenge will be tough. I can't do it until later, though. I've already got an excellent Yun combo mapped out in my mind. It's going to be very hard to execute, though... so much so that I probably won't be able to do it. :|
Just an idea for the people, but maybe if you activate yun's super you can do a very long combo with not that al damage
For DeeJay, you should be doing his aerial knee attack followed by Cr. LP's and St. LP's into Sobat Kicks into Super or a level one FA. Of course, you could always just do an EX MGU - EX AS instead of Sobat Kicks...
I wish if Capcom buffed Vega by taking a few frames off after his Rolling Crystal Flash---FCAD so I could continue combo with cr.lp!
One more thing. Regarding Yun's combos, his two best juggling moves are Cr. HP and Zesshou Hohou. It's pretty surprising that they didn't allow it.
hhaaha, just activate super with yun and than -> K whole time lowest combo edit: damage = 25 : 6 hits = 4,166666666
I thought that this challenge was most hits with least damage? If not, I've got one that beats yours, I think. Cr. LK x3 - St. LP - St. LK - St. MP I don't know whether or not this one works, though, because I'm not near my iPod. It probably does, though. Cr. LK x4 - St. LP - St. LK
Claw does need some buffs, but I don't think capcom will want to venture too far from AE. Check out SFxT. Claw can combo off rolling crystal flash, even sweep!
Since we're all on the topic of Yun today, I was wondering, does cancelling his launch into a jump (on block or on hit) have any use?
On hit, you can use it to do Raigeki and dash under your opponent and flip grab them. Or mix them up with Jump P. On block, you can use it to apply constant pressure with Launch Kick - Raigeki - Launch Kick - Raigeki - Flip Grab or something.
But on hit you have so much more damaging options, like shoulder, EX shoulder/lunge punch. I like the idea of a launch/dive kick blockstring. But too many srk spammers...
As a punish, yes, back + K, shoulder, lunge works great. (oo back + K, ultra, lunge works too). Just as a regular move, launch > jump lets you recover sooner (and you can even jump backwards), and hopefully cross-up SRK spammers and maybe they'll whiff.
NO. NO. Loluguys, Dakai. Not Zesshou Hohou. Dakai adds more stun. Cl. St. MK - Tetsuzanko - You Hou works as well, but it does less damage and is harder. Also, you might argue that Zesshou Hohou lets you be close to the opponent. Well, in my experience, Dakai is better. Also, you gain more meter seeing as you also get to Lunge over to your opponent's waking corpse, if they've techincal'd it. Dakai also launches the opponent farther, if I remember correctly. GET HIM INTO THE CORNER, BOYS!