iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. mikkel1977

    mikkel1977 Well-Known Member

    Mar 5, 2009
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    Deserted Temple
    Getting bored of playing online. Was practicing with my Ryu. Wonders if any experienced Ryu can advise:

    1) What's the max combo for him without counting dizzy and hit again? I got a 19 from crouch light punch X 2 > crouch med kick > fireball > SC > ultra. Is it possible to get more than this?

    2) Apart from the uppercut FADC into Ultra, and Ex spinning kick into ultra at corner, what other things can cancel into his ultra?
     
  2. mikkel1977

    mikkel1977 Well-Known Member

    Mar 5, 2009
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    OMG you use Akuma against Akuma in Grueling? Can share some tips? I got absolutely owned by him. He's just too quick...
     
  3. mooken

    mooken Well-Known Member

    Jul 4, 2011
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    uppercut -> SC -> ultra will get you the most damage, at around 740 pts or so. getting more hits isn't always more damaging, due to the damage scaling.

    but specifically re: your Qs, no for your combo count (unless you add a neck-kick for +1),no for "proper" cancelling, since you've already listed SC -> ultra juggling.
     
  4. soulsearcher

    soulsearcher Well-Known Member

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    how to uppercut to super combo without FADC?

    btw i still cant deal with the ridiculous recovery time of Ken to SRK me
    when he lands

    (he used SP assist + auto block)

    when i performing crouch punches or punches
    he can SRK me out of no where :(
     
  5. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    I'm not sure if it gets unlocked after fighting against Akuma or not, but it shows up every once in a while when you pick random.
     
  6. tognesimo

    tognesimo Well-Known Member

    Apr 26, 2011
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    I don 't understand a thing? Why you hate ragequitters? Who cares about us, the most important thing is that capcom released new characters and stages, it's only a game, if people quits in order to avoid the defeat who cares? In life there are more important things that a simple game!
     
  7. mooken

    mooken Well-Known Member

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    For Ryu, tap the Super meter after the first SRK hit, it'll automatically cancel the SRK.
     
  8. Cookies

    Cookies Member

    Nov 4, 2009
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    Because it happens so often and they can always get away with. Yes there's more important things in life than games, but if you really believed that you wouldn't be here.
     
  9. V Kuolema

    V Kuolema Well-Known Member

    Jun 30, 2011
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    Well, finally tried and beat Grueling on my first try with Vega in 26:20:20.

    Surprisingly, Bison was a much tougher match than Akuma turned out to be.
     
  10. Graymalkin

    Graymalkin Well-Known Member

    Jul 4, 2011
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    Gentleman Adventurer.
    Lancaster, UK
    #1390 Graymalkin, Jul 25, 2011
    Last edited: Jul 25, 2011
    I care, for one.

    Firstly, it's pathetic. It shows a level of immaturity that reflects badly on those who do it. If you can't handle the possibility of defeat you shouldn't be playing a competitive game. Particularly when there's a Friendly mode built into the game.

    Secondly, it's cheating. 'Ragequitters' are using something from outside of the game in order to affect the result of the game - pressing the Home button is a deliberate act, performed solely to manipulate the game's statistics in the player's favour.

    Thirdly, it's spoiling the game for other players. Players are avoiding Ranking mode because of the frustration of having their time wasted (just imagine how much time those (literally) pointless games add up to). This behaviour is preventing others from enjoying the game, that they paid money for, to it's fullest.

    Finally, it's annoying. My current stats are something like w70 l65 1000 BP. And that's not in any way a genuine reflection of my history. I've won at least another 50 games on top of that. And why is that annoying? Because there is an in-game achievement for getting 1,500 BP. Which I am having a great deal of difficulty getting due to the fact that 8-9/10 of my wins don't count due to 'rage quitting'. Some days the only games that get added to my record are the ones I lose, no matter how many I actually win. Technically I should have had that achievement already. Frankly, once I get it, I can stay at 10 BP for all I care. But I'd like to have the achievement I've actually already earned.

    So why care? Because people are cheating, and they know they are, for no reason other than to stop themselves feeling so inadequate. And, you're right, if that was all there was to it I would care not one jot. But other people are playing the game they paid for, playing it in the way it was designed to be played, and it's being spoilt for them.

    That's why I care. And, yes, there are far more important things to get cross about in the world. But a lot of them are caused by exactly this kind of arrogant, insecure, selfishness.

    Cheating is cheating.

    *gets down from high horse*
     
  11. V Kuolema

    V Kuolema Well-Known Member

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    Haha, people want their "rightfully earned BP" eh? I wonder if they didn't bother recording stats if people would even bother to play.

    Seems like ragequitters are just the same as the so-called "non-ragequitters". Afterall, if you really don't care about BP/Stats, then a ragequitter doesn't matter.

    And if they ragequit, chances are you've beaten them and are more than likely better, so if you Really didn't care, you can content yourself knowing that at least you scored a moral victory against them. After all, you still "technically" won, right?

    And for the record, anyone who truly believes making a DC count as a loss would somehow prevent ragequitting haven't really thought it all out. It'd still happen. That's just the side effect of playing online video games.
     
  12. Graymalkin

    Graymalkin Well-Known Member

    Jul 4, 2011
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    Gentleman Adventurer.
    Lancaster, UK
    #1392 Graymalkin, Jul 25, 2011
    Last edited: Jul 25, 2011
    I assume you're responding to me, although the phrase you've 'quoted' wasn't one I typed. I stated that I'd like the in-game achievement earned through hitting the final BP target. I like achievements. They're a way, albeit a flawed way, of measuring your progress through a game. That's what they're for. Pointless, but fun (and sometimes rewarding).

    But, if a game has a mechanism within it to earn points, I don't actually think it's unreasonable that people might actually quite like to receive the points they've earned...

    Certain people might not, it's true. It could well be that the online game would be a better place without stats being recorded. There may well be less incentive for people to disconnect or, at least, people might feel less 'cheated' when it happens. You may well have a point.

    Other than someone is deliberately cheating, not in any real sense - apart from the fact that this phenomenon is causing a lot of people frustration in something that's supposed to be entertaining (as an aside, if a player was using a cheat to have unlimited super and ultra combos, would that matter?).

    Sidestepping whether someone cheating should so easily be ignored, you're also forgetting the other use of BP, though - BP is used to match players of roughly the same skill when playing online, that's the real reason it's there.

    Yes, you have. And it's certainly a consolation. Doesn't change the fact that 'ragequitting' is deliberately manipulating the game in an unfair way (and, yes, concepts like 'fair' and 'unfair' do apply in the artificial environment of a game).

    You may well be right. People may still behave spitefully toward strangers in an attempt to stop them getting the victory. I can't say. It'd be interesting to see, though, wouldn't it?

    Besides, once disconnected I'm not sure if the loss could be applied to the disconnecter. A better, and more practical, system might be for a disconnection to count as an automatic win for the opponent?

    No, it isn't. It's a side effect of people cheating.

    On a more positive and less argumentative note, however:


    Congratulations - that's a stonkingly good time (I'd hit 99:59:99 before I'd even beaten Bison my first time on Grueling... :))!

    Isn't he, though? I think everyone agrees on that. It's like he's never even heard of the concept of 'recovery time'...

     
  13. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    The way it usually works on any EA game for a console is that the person that disconnects gets the loss and the one that stuck around gets the win regardless of the score of the game.
     
  14. Graymalkin

    Graymalkin Well-Known Member

    Jul 4, 2011
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    Gentleman Adventurer.
    Lancaster, UK
    That sounds ideal, I just wasn't sure if that was possible (should probably have said 'not sure if' rather than 'not sure how') on iOS...
     
  15. V Kuolema

    V Kuolema Well-Known Member

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    Initially the whole theory for BP/PP was that it allowed the player to be matched with people of a similar skill level. It worked somewhat well on the Console versions of SF, but it fails for the iOS port.

    One... It's really easy to hack the BP, as seen by the fellows running around with 1 billion BP. But more than that, you're playing on a phone; a device whose main purpose was never meant to be playing games. So while the majority of ragequitting is intentional, there are those times when it is not.

    If they implemented that, people would be complaining that they're getting a loss for merely receiving a text message.

    And do NOT fool yourselves, this IS Capcom we are talking about. A company who doesn't have a very good track record of fixing issues such as these.

    Besides, I'd rather have new characters, rather than a "fix" for a problem that's really the fault of the players of the game. The system works as it was intended, it is the user base that is abusing it willy-nilly.

    Honestly, at this point, you can be sure that it's probably not going to get fixed (just like chances are you won't see Yun/Yang getting a nerf in AE). Best thing to do is find some people, like from here on TA, that are playing the game the way it was meant to and just have fun.
     
  16. Graymalkin

    Graymalkin Well-Known Member

    Jul 4, 2011
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    Gentleman Adventurer.
    Lancaster, UK
    Absolutely - I've accidentally ended games (both winning and losing) before by getting a 'phone call, et cetera. There's definitely a distinction to be made between accidental disconnects and deliberate ones.

    Probably, although some might say that's a price worth paying. They'd certainly remember to put their 'phones in airplane mode next time!

    Maybe that's another argument for just awarding the win to the opponent, rather than punishing the disconnecter?

    Sadly, that's very true. I don't hold out any hope that the forthcoming update will do anything at all about disconnections.

    I couldn't agree with you more.

    You're right, and I do spend a lot more time in Friendly mode now for just this reason - taking my many, many, defeats as they're handed out to me! :)
     
  17. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
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    #1397 VirtualBoyFreak, Jul 26, 2011
    Last edited: Jul 26, 2011
    Mmmmm, how are you going to play online setting airplane mode on? Just being curious there... :p EDIT: now I know: activate airplane mode and activate wifi after. I didn't know.
     
  18. Graymalkin

    Graymalkin Well-Known Member

    Jul 4, 2011
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    Gentleman Adventurer.
    Lancaster, UK
    If you also turn your notifications off, you only have to worry about the low battery message kicking you out...
     
  19. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    Peculiar argument. It would be so very, very simple to implement a timer, allowing people to get back to the game within the space of a set number of seconds, preventing loss from accidentally clicking Home, and even allowing the truly enthusiastic (= fanatic) to quickly hang up phone calls (or refrain from answering) and resume fighting before a loss is rewarded.

    As for text messages, they do not lead to disconnects, but instead annoy the stuffing out of the player in question, as they pop up over the game. Fortunately, come iOS 5, that will no longer be an issue.

    And regardless of whether it is the fault of the players or the app itself, when a working fix exists, one that can eliminate the problem, placing the blame on the user base instead of actually resolving the problem does little good. Any game that allows for player abuse that affects the experience of a substantial part of the community (something this thread proves to a very sharp point) IS flawed.

    In a game that aims to establish a competitive environment, issues such as ragequitters become a tangible problem. Should Capcom move to prevent this problem (plus possibly implement filters allowing players to find matches where special moves assist, autoguard and bar buttons to launch Ultras and Super Combos are disabled, for the truly hardcore and skill-demanding among us), they might see Volt grow to become a true e-sport, the device it is played on be damned. In the long run, that would make us all happy, as it would lead to an extended support of the product, increasing the chances for content updates.
     
  20. V Kuolema

    V Kuolema Well-Known Member

    Jun 30, 2011
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    #1400 V Kuolema, Jul 26, 2011
    Last edited: Jul 26, 2011
    That's making a lot of assumptions.

    Could a fix like be worked in? Who knows. I sure as hell haven't looked at the code and seen what possible ways to implement it would be.

    Again, I should mention, this is Capcom we are talking about. Sure they could fix it. Maybe. But that would take a lot of time. Time is money. Capcom is a business. I'm sure they'd rather have those programmers working on something else to make more money rather than on something that already works. Because, like it or not, the game works. Online works.

    It's never as easy as "well, just put in a timer that allows the person to come back." Because who knows? Perhaps they'd have to re-write a huge chuck of code to allow that.

    Despite this, there is sufficient support for SF4 on iOS, just because the forums tend to be an outcry of people hating on the Online... I never bought SF4 or SF4 Volt for the online. I'm quite happy. I'd pay for alt costume packs if they brought them out. I'd pay for new Character packs. If I want to play Online with a friend, it works fine. If you play with Randoms, you get what you get. And I'm not the only one who is fine with it.

    And never, EVER, will you see iOS SF on the competitive level as its console brethren. To anyone who plays in SF tournaments this version is a joke. It lacks all the true depth of its big brothers. If you want to play competitively, get an Xbox or PS3, it's as simple as that.

    On that note: WHO'S READY FOR EVO THIS WEEKEND?!
     

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