You have to cancel your SB and dash forward, timing the first leg of the sweep to hit in unison with the SB, 2 hits, I guess the SB gets priority because it will not cause a knock down. Then the follow up boot will connect. Its practical if you practice the timing, but as Mario says there are better ways to burn meter...though i never think about that when i see an opportunity for something.
all the talk about training room has me in there evaluating my bison attacks... wow the damage differences on certain combos is crazy. also, I was the stun started at 1000, then after I got the first stun, it went up to 1200 does this mean that when you get somebody with a stun, it is that much harder to stun them a subsequent time?
The health to stun ratio does not allow for a second stun in a single round any possibility of that is negated by the stun going up after the player is stunned the first time.
That's my understanding -- so it's very rare to get two stuns in a single round, since the amt of damage you've inflicted will typically kill them off. You'll also notice the amt of time it takes for the stun to reset itself, so it gives you an idea of how long you need to play keep-away if you're at risk of being stunned. Also, your stun won't reset if you're under constant attack, even when you're blocking.
Thanks, don't think I've seen this used in-game before. I wonder if any other characters have knock-down moves that are rendered non-knockdown as a result of a projectile.
I really feel like I could improve my skills by understanding the basics and science behind everything that is going on. It is really cool the discussions you guys have about damage and stun and different combos, I would like to understand it all better, and it seems simple enough, but at the same time it is so overwhelming... basically, I use bison, I would like to tear him apart and know which move is best for each situation, howver I only get that experience from playing, it seems like you guys can theoretically look at all options and talk about it? hopefully someone understands what I am trying to say lol
Dhalsim (yoga fire , FADC, slide ) works, but his slide recovery is awful. Sakura (lvl 2 fireball, FADC, trip) works, maybe another addition to reset city? Deejay (fireball, FADC, dash 1 or 2 or 3 times, slide) works, hilarious that he can almost run ahead of his fireball. Akuma's flame ball, FADC doesn't work, as opponent seem unhittable while immolated.
Hey D4Gamers. So we played 10 sets yesterday and 20 sets today? You should try focus attacking or focus dashing more often. iVoloster does this to a perfection and it's really tough getting in to attack. I'm glad that Police's salt is infectious. Good games Jibba. It's always tough facing off against Dhalsim, especially when there's 3 really good players here and I have to differentiate each one of your set of strategies. I think I'll have to start counter picking with Zangief too haha. Bison-Cammy matchup is definitely in the top 3 most frustrating matches as Bison since all his moves are easily countered by Cammy.
Fffan7777/PSXSquall plays Bison, and he recorded all his games, and took apart each game afterwards, analyzing what move(s) he should have done in each situation when he got hit. He's a beast now. Time in the training room definitely helps, and understanding your character's match-ups against each different character also helps. It also probably feels overwhelming because we're all chiming in about every different character -- but that's probably because each of us has one specific character we each know really well, so it just seems like a lot. Except 0-Felix-0's encyclopedic knowledge of Yun. That's just obscene.
Bison stuff, then. After a Focus Attack, doing backdash - Cr. P - Psycho Crusher can combo, or hit the opponents back. Either way, you'll get out safe. Counter Hit: St. K x2 (270 damage - 450 stun) Bison's Somersault Skull Diver can be EX If you've got your opponent in a Cr. LK chain, use Psycho Crusher instead of Knee Press , unless you've got them backed up against the wall. If an Akuma blocks your headstomp and you try to go as far back as possible, he can catch you with Wrath of the Raging Demon. I've got more, but these are off the top of my head.
Damn, didnt realize that one combo was as easy as going df[c]>SP>Focus[hold]>upSP.. Just tried it that way, I think I used an extra step or two before..thats so easy I might try to hardwire it into my game. edit: yeah I used to hold db FK then df Focus.... training room is awesome!
Also, this REALLY catches people off guard, but only use it when they have really low health, or if you're desperate. On block: EX Knee Press - FADC (first hit) - Dash - Throw
I feel the same way. It can be so interesting but also so overwhelming. One example of the science or technical side of the game that always drives me crazy is how hit boxes work. I understand them and they typically make perfect sense, but I occasionally run into situations that drive me nuts. I can use an example from one my matches with fffan last night. I did a jump teleport behind him. He, almost simultaneously, jumped straight up and kicked. His kick was toward my initial position and away from my position after my air teleport. I punched while still in the air and my punch went through his back and hit his leg or his kick or the hit box or whatever you want to call it. I took damage and he did not. That was actually the final blow in that round and pushed me a bit into tilt. Even if I had connected with my jump punch, I may not have won the round, but stuff like that drives me nuts sometimes. Technically, based on hit boxes, it's obviously the correct outcome, but just watching what's happening on the screen, it leaves me scratching my head. There are so many times that I get "hit" by an attack that, to the naked eye, never even actually touches my character. Also, it's pretty common for Dhalsim's punches to go through opponents, as it seems it often doesn't connect until it reaches a certain point, even though it appears to have already made contact (or more accurately, gone through) the opponent. I only use this example to point out how much there is that I still don't know about this game.
Oh, and Focus Attack - Cr. P - EX Headstomp catches people who REALLY like to crouch block off guard.
I wasn't aware of this. I'm not sure it's too practical but still very interesting. Between you and Felix, you guys are kind of blowing my mind with all this information.
And I also forgot one more thing: the shoryuken motion with K makes Bison teleport right to your opponents front. And doing his back teleport with SP makes him go a bit farther than he would with the reverse shoryuken K. I might challenge you later. Gonna be having lunch, soon.
I still hate that matchup but it's a lot more fun losing to Bison's that I respect than to scrubby ones. I'm not too happy with my "strategy" last night though. See my post above. Once that happened I kind of got pissed off and let real strategy go out the window. Up until that round I felt somewhat happy with my performance but I've got to work on staying calm and sticking to my plan. Also, I downloaded your matches against Ken Ken but haven't had a chance to watch them yet. Hopefully I'll get some ideas there. And I still need to get into training room to work on techniques against devil's reverse and a few other options. Good games.