iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. DusT_HounD

    DusT_HounD Well-Known Member

    Jun 27, 2010
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    @November's chopin
    Seriously now- why are you being so passive-aggressive? Just because you don't like the idea of a tier list, you don't need to be such a d-bag about it. Fine- you play well as Honda, but that doesn't mean that other characters might not be better.

    Some people like to analyse this kind of list, in order to discover whether their own chosen favourite character might have a hard time in a certain match-up, and thus can prepare accordingly. That's all a tier list is. Please, get over yourself.
     
  2. November's Chopin

    November's Chopin Well-Known Member

    Jul 11, 2010
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    This is SF, one if not the most balanced fighting games. Some noob might come in here, see the tier list, then say "oh Sagat's the best? Then I'll use him". If it doesn't annoy you that at least 75% of the people, especially ragequitters, use some kind of fireball spammer, then good for you. If you want to see who's good against who, then why not make a matchup list? A tier list like that simply implies Honda is inferior to Sagat, given no other info.
    For starters Bison has a very easy time against fireball spammers, but hard time against fast characters like Cammy. More informative than that simple list, no?
    And keep your words civilized, did I call the list maker or you a d-bag? No, so get over it yourself.
     
  3. Teknikal

    Teknikal Well-Known Member

    Oct 26, 2010
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    In street fighter there is no better character (at least if it's an accurate port) every character can counter every other character it's just learning how and making the response instinctive.

    But If I had to give a character a slight edge it would have to be Guile, although I will concede the SP button ruins the balance a good bit as hard to pull off moves likes zangiefs piledriver and dhalisms teleport are way to simple now.
     
  4. rekirtS

    rekirtS Well-Known Member

    Apr 25, 2011
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    Yeah... not at all. Theres both a tier list for better characters and a matchup list for every single version of street fighter.
     
  5. DusT_HounD

    DusT_HounD Well-Known Member

    Jun 27, 2010
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    @November's Chopin:
    You did take a pretty arrogant tone when you slated Snooper's idea of a tier list, though, which wasn't at all fair to him, or the guys that were discussing the list enthusiastically. That said, you make a good point about balance, and in that spirit i also apologise for calling you a d-bag, which was unnecessary.

    Anyway, back to the discussion- as far as i know, tier lists aren't even meant for informing noobs (although yes, they probably would look at something like that and decide to play as whoever they think is the 'best') they're a way for players to analyse match-ups with an eye on a situation where they were playing against someone of equal skill, and make a judgement call on the amount of 'work' they'd need to do.

    The match-up list is something that has been done already for the console SFIV and SSFIV- it could be nicely informative for Volt. There's some nice SSFIV info here:
    http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/
     
  6. soulsearcher

    soulsearcher Well-Known Member

    Sep 8, 2010
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    Hey guys, for skills like Chun Li's lightning kick, Honda's hundred hand slap

    is there any way to prevent from execute it unintentionally?

    sometimes i just wan to do double punch or kick

    but after 1st kick connected, the lightning kick/ hundred hand slap will come out
     
  7. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    Only way Is to punch/kick slower and not spam it. I hate it when I panic with Honda trying to do the headbutt, but the EX hundred slaps come out...

    As for the tier list, let's flip it upside down so people think Cody and Dee Jay are the best and start using them way more hahaha.
     
  8. soulsearcher

    soulsearcher Well-Known Member

    Sep 8, 2010
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    the only thing is I scared situation like akuma happened
    when i try to do it slower, ppl may reversal back
     
  9. November's Chopin

    November's Chopin Well-Known Member

    Jul 11, 2010
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    There's no way to prevent it, as in most situations it's designed so that you're supposed to just spam punch/kick to use them. Just gotta time it very well. But in any case there are rarely any situations where you want to do double punch/kick instead of a hand slap/lightning kick, because the short version of HS slap/Lightning kick has very short recovery and does chip damage as well. The long version of HS slap/lightning kick however is very dangerous if blocked, as there is longer recovery time and you'll end up being hit for sure.
     
  10. MartiNZ

    MartiNZ Well-Known Member

    Mar 9, 2009
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    One of the challenges in AE wants me to do three standing punches as Honda, but it's so hard to avoid HHSing in the process. Ah well I hit 50% overall for the challenges and that seems to be kind of a brick wall for me. I get frustrated too easily for anything beyond combining three moves lol.

    As for iOS, I found having SP assist on makes more of a difference than I realised as far as the challenges are concerned, especially for Dee Jay - was able to finish his with it on ... many of the others are still a mystery though.

    As far as a tier list, Sagat is the main character I've been able to win as online on iOS, so just on that basis I'd say he has to be up there. I think as a first filter it may be on the move set style - the basic curve/z moves are the easiest to do well with (Ryu, Ken, Sagat, Chun-Li); charge moves harder (Dee Jay, E Honda, Balrog); and circle moves harder still (Zangief). For me the non-standard sets (Guile, Cammy) as I see them are the hardest to do well with, but they seem to be among the best once mastered hmmm.

    Very interesting to see what others think. On PC at least for Cammy and Guile I had to drop to one round win to beat the tournament without a lot of continues, I just don't get their move usage patterns. Whereas I'd really love to see Sakura make it to iOS as with her you really only need the one move a lot of the time :).
     
  11. Teknikal

    Teknikal Well-Known Member

    Oct 26, 2010
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    Then whoever made them is deluded and doesn't know the game very well. The character doesn't matter the players skill matters all the characters can counter every move from every other character.

    Street fighter is the most well balanced competitive arcade game there is. That is why it is still about today.
     
  12. rekirtS

    rekirtS Well-Known Member

    Apr 25, 2011
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    lol?

    the people who made the tier list are the tournament winners and the work of the best of the street fighter community. they know lots more then you or I do.

    most balanced I'd agree with. but most balanced = still levels of unbalanceness.

    no game is perfectly balanced unless every character is the same. which would make a really boring fighting game. the point of a tier list is see who is more or less unbalanced.

    its not surprise that the characters who win tournaments are generally the ones at the top of tier lists.

    tier list doesn't say that person playing high tier character ___ is always going to beat low tier character ____ it is just saying if equal skill, the higher tier characters will win* (assuming he has the matchup advantage).
     
  13. AOR

    AOR Well-Known Member

    Jun 27, 2011
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    The best example that tiers do matter is seeing pro tournament players recently jumping ship on their main characters and using Yung and Yang because they are so top tier :D
     
  14. Teknikal

    Teknikal Well-Known Member

    Oct 26, 2010
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    I've been playing since the original sf2 machine that one wasn't perfect and still had some flaws but after the first championship edition they nailed the balance and if anything each version since has refined it although I'm still partial to the original super edition.

    Tier lists can't be based on anything real as better players will use one character and distort the statistics and nobody is equal with all characters as it takes real dedication and years of playing to even master one fully.
     
  15. rekirtS

    rekirtS Well-Known Member

    Apr 25, 2011
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    the original sf2 machine with the broken Akuma? literally impossible for some characters to beat him?
     
  16. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    @November's Chopin

    Dude chill. I'm just trying to have some fun.

    When I was making this I tried out Honda on grueling against all characters and online too and found that he had limited options. It sounds like you play him more than me, so give me some insight into why he shouldn't be near the bottom. Same deal with Chun-Li.
     
  17. November's Chopin

    November's Chopin Well-Known Member

    Jul 11, 2010
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    #1237 November's Chopin, Jul 18, 2011
    Last edited: Jul 18, 2011
    Maybe some people are just better with charge-style characters? :rolleyes:
    Why do charge style characters exist then? I'm pretty sure Capcom wasn't dumb enough to dish out a bunch of characters where you could only perform a special move by standiny still for 2 seconds, since that would be an obvious disadvantage. Honda = slow + charge style, so why did Capcom put him in?
    I can tell you that I have a very hard time beating final boss Bison with any fireball characters even on hard mode, didn't even bother trying grueling. I can beat Bison on hard or grueling with any charge style character except Chun-Li. Chun-Li's on top tier in official PC SF4, that's why I said it's not possible she's bottom tier on iPhone version, she lost perhaps 1 or 2 minor moves at the most. She's hard to use but there's a reason why she's top tier on the official rankings, hard to use has its rewards.
    Like you said, you tried Honda, and found him to have limited options. That's because he's not your main character. I could ask you the same thing, what're you gonna do with Sagat if the opponent is defensive? Honda's jump is very short distance so he's pretty much completely safe from uppercut baits. Sooner or later Sagat's gonna be hit by an EX headbutt or a well-zoned sumo smash. As for Chun-Li, even though I never play as her, I can already tell you she has an even easier time against fireballs spammers. Wall jump, spinning bird kick, really high jump height, relatively fast speed, if you play well you can dodge fireballs with ease.
     
  18. Teknikal

    Teknikal Well-Known Member

    Oct 26, 2010
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    #1238 Teknikal, Jul 18, 2011
    Last edited: Jul 18, 2011
    No Akuma didn't appear that early in the series but the first machine did have balance issues and was lacking a lot of polish and some of the core moves. The championship cabinet improved the game tenfold and really made Sf2 popular.

    I agree

    For anyone it may help I still think Guile is the marginally strongest character and charge characters shouldn't be underestimated. They aren't really the characters I use myself much but the main trick is to charge down and back diagonally so you can use either moveset. You can also be charging while doing other moves and when jumping as an example. It's possible to pull some pretty cool combos with charge attacks incorporated.
    A player whose good with these characters can be very tough indeed although they probably aren't the easiest ones to master.
     
  19. ablar2

    ablar2 Well-Known Member

    May 6, 2010
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    wormhole

    Now i gotta say despite the last differences between you and I in past comments , that was a very nice insight based on your experience with SF:cool:

    on the same pace wanted to apologize for my comments abt you, shouldnt have gone all the way saying those things is just that i kinda felt your comments about my opinions where displayed with an arrogant tone.and i dont like that. that was just my opinion based on something i believe its OK not great but ok! wasn´t trying to make a point there either.

    Edit:
    Once again nice insight i do agree with you lol!
     
  20. NotYou

    NotYou Well-Known Member

    Sep 22, 2008
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    #1240 NotYou, Jul 18, 2011
    Last edited: Jul 18, 2011
    My new gripe:
    People who constantly do the same moves over and over, usually only using special moves on auto, then get angry when you keep beating them.:mad:

    I can't tell you how many times somebody rage quitted because I'd counter the attack the did over and over again. What the **** do you expect?:confused: If you only use special moves, you're not exactly unpredictable.
     

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