iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. DoctaMario

    DoctaMario Well-Known Member

    Mar 2, 2011
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    Nashville, TN
    #1181 DoctaMario, Jul 15, 2011
    Last edited: Jul 15, 2011
    Akuma's definitely near the top but I might put Ryu above him even if just because Ryu has a Super/Ultra that's just about as good (better imo), he dishes out quite a bit of damage, and he doesn't take as much damage.

    I guess in order to make an effective tierlist, we'd either have to start from scratch, or at least know which version of SF4 these characters are based on. I haven't seen a list of any changes made character-wise, so I'm gonna assume they're still based on Vanilla SF4 and that those tier lists are what we'd use.
     
  2. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    I haven't noticed any major changes either, but I'm leaning towards thinking that it's based on super, purely because of Cody.

    That doesn't really matter though, because if we wanted to make an accurate tier list, we'd have to start from the ground up. It's just too different from the console versions.

    It might take a few weeks but it'd be really cool if we could do it. I'm thinking of just spending 1-2 hours on every character both on and offline. When I've done all this I'll put up another list and we'll go from there. If anyone wants to do this too that'd be awesome and we could compile what we think.
     
  3. soulsearcher

    soulsearcher Well-Known Member

    Sep 8, 2010
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    I've problems keep connecting my start up to combo with akuma

    after double round house or crouch punches

    i always fail to tatsu and SRK afterwards

    and demon flip most of times backfired me

    I guess I'm more used to charged characters =/
     
  4. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    You can't do double roundhouse to tatsu, the only way would be to connect it: double roundhouse -> crouch punch/kick -> tatsu. The timing for it is too hard though, I think 1-2 frame to connect the roundhouse to crouch. Even if everything connects and they don't block, if they are crouching, the tatsu will not hit unless it's EX.
    I usually stick to double roundhouse straight to SRK if the kicks land. If they don't land and I don't have any super bars to FADC the SRK, there's not much to do except to either go into a blocking stance or teleport away.
     
  5. soulsearcher

    soulsearcher Well-Known Member

    Sep 8, 2010
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    yes, im talking bout the speed of punch after double roundhouse

    such pain in the ass

    anyway, any idea how to use demon flip efficiently? :confused:
     
  6. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    It's not worth the hassle of going for that combo to have an extra 29 damage compared to a simple double roundhouse to SRK.

    Demon flips... it's kinda tough with the lag and more often than not, I get punished going for them.
     
  7. theLorax

    theLorax Well-Known Member

    Sep 18, 2009
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    Hows the online multiplayer? Some reviews said it was too laggy.

    Is it fixed, and playable?
     
  8. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    It's playable, but still not fixed yet.

    It really depends on who you're playing against. If you're in US and play against someone from Japan, the game's frame/second will definitely be lower than playing someone from your own country. It can even get so laggy that it goes like 3 seconds/frame... Only once or twice did I play against someone that the game ran perfectly like playing offline. Usually it's a little bit slower than that, but still very fun when people don't ragequit.
     
  9. AOR

    AOR Well-Known Member

    Jun 27, 2011
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    Independent game developer
    San Francisco
    I find SF4's lag a lot bearable than other fighting games with input lag.
     
  10. November's Chopin

    November's Chopin Well-Known Member

    Jul 11, 2010
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    They should make it so that if you quit before the match starts (ie, on the screen where you see the GC ID and win/lose ratio), it doesn't count as drop out. Because everytime I see some guy with like 50 wins and 0 loss, 99.99% of the time it means the guy's a ragequit addict (how many SF world champs would be playing iPhone?), but if I quit right on the screen I would get a drop out count, but if I play with him 99.99% of the time it would be a complete waste of time. The sap would get completely obliterated then quit, wasting approximately 60 seconds of my life.
    Either that or make it so you can decline matchups. The ranked matches are completely random and you have no choice over who you're fighting against.
     
  11. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    I know what you mean but your d/c count doesn't matter. Someone was talking before about an update fixing the ragequitting coming on Monday, so this could all be a thing of the past soon.

    Also depending on how many BP you have you might wanna set filtering to Same Skilled, because serial ragequitters usually have really high BP.
     
  12. kandywrks

    kandywrks Member

    Jun 30, 2011
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    I main Guile and I can assure you he belongs right up there in the tier list. Projectiles with fast recovery, an air throw, easy normals to combo into and ridiculously easy specials to pull off with the SP button activated.

    his EX moves are simpler to activate when compared with the rest of the cast. EX Flash Kick (Down, Up, SP) to finish off untimely hurricane kicks and a Sonic Boom followed by EX Sonic Boom (Left, Right SP) to finish off an opponent.

    Only cons I can think of is the complexity of using a Super or Ultra against an opponent with fair execution; so many times have I faced a ragequit when they get baited and SRK, only to be hit by the ultra.
     
  13. mikkel1977

    mikkel1977 Well-Known Member

    Mar 5, 2009
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    Deserted Temple
    I agree. I am more worried vs. Ryu then Akuma when using my Zangief. Akuma's fireballs are something I walk towards to without blocking sometimes since the damage is so little and it hardly matters when all I need is about 3 slams + 1 Ultra to finish him, haha...

    Ryu's down kick + fireball + Super + ultra is one of the most damaging combos in the game... almost 50-60%?
     
  14. November's Chopin

    November's Chopin Well-Known Member

    Jul 11, 2010
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    Heh the flawed matchup system is driving everyone's drop out counter up. In fact all of my drop out counters come from these kinds of BS.
    Just fought three losers by the names of sidious187, christhinge, and kevingarry, all ragequitted. Funny thing is I fought each of them 3 times, in a row, since the damn matchup system doesn't recognize the last guy you fought, and of course all 3 of them ended up ragequitting all 3 times. That brings my fight record tonight to 9 out of 9 times dropped out, what a fun game session /sarcasm.
    Damn the online mode is so f***ed up. Hope that fix on Monday will actually make some improvements.
     
  15. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    The drop out rate only goes up for the ones that quit... yours shouldn't go up.
     
  16. Stan

    Stan Well-Known Member

    Feb 15, 2010
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    Should I keep the old SF?
     
  17. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    Ryu players shouldnt really use the super to ultra unless they know itll finish them off, cos the damage scaling will nerf the ultra quite a bit. I still find Akuma more annoying. I play as Abel and if I really put the pressure on and get a Ryu in the corner, its all over. Usually people will try to SRK without even thinking, meaning i can just punish them. Akuma however just spams that air fireball and if you do manage to get him in the corner he can just teleport out. But he's pretty weak and his moves arent that powerful.

    The most powerful combo I've come across is Sagats EX tiger uppercut-ultra.
     
  18. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    I know, he's pretty underrated. His flash kick is like a more powerful SRK with better horizontal range (but with charge :(). Also like you said, his normals are easy to combo with and just feel good to use. Plus, because sonic boom is so slow you can follow it in which puts pressure on.

    I was using him online today and he's got two completely different styles of play that are both really effective. You can just camp it out with sonic boom
    and punish anyone who tries to jump in with flash kick, cos sonic booms recovery is really quick. Also just rushing in and mixing stuff with his normals works well. That side punch where he comes right back as soon as it connects is great for baiting SRKs because most people seem to be unfamiliar with his moveset.

    I'll definitley be using him more online. I love using Abel because he's not a very common character and people kinda don't know what to expect, but Guile's even better in that respect. Especially if you just turtle the first round, theyll think thats probably all you're gonna do, so when you go in and start relentlessly attacking they don't know what to do. Cometely underrated character.
     
  19. mikkel1977

    mikkel1977 Well-Known Member

    Mar 5, 2009
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    Deserted Temple
    Sagat? I thought his best combo is uppercut cancel into fwd Focus then fwd roundhouse kick and Ultra... One of the easier combo since everything is pressing fwd, haha...
     
  20. Graymalkin

    Graymalkin Well-Known Member

    Jul 4, 2011
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    Gentleman Adventurer.
    Lancaster, UK
    Not by me - I hate fighting Guile. Not as much as I hate fighting Cammy, but close...
     

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