iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. MartiNZ

    MartiNZ Well-Known Member

    Mar 9, 2009
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    God that screenshot makes me sad about the graphics. I guess that's why our phones are not that big :). And why one would not want to play it on iPad.
     
  2. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    Does anyone have an extra pair of pants? I seem to have soiled myself.
     
  3. fi2-shift

    fi2-shift Well-Known Member

    Oct 1, 2009
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    IT at CCC
    Santo Domingo
    I must suck then, I'm in hard mode and can't seem to beat that sucker xD
     
  4. dexter77

    dexter77 Well-Known Member

    Jan 15, 2011
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    Insta buy but with one question...
    there's brand new backgrounds or still the original from SF IV?
     
  5. Spamcan

    Spamcan Well-Known Member

    I am disappointed to hear this version of the game still relies on static backdrops and jaggy polygon fighters, SF IV was an ugly little game running on the 3GS. Why can't Capcom produce anything worthwhile for iOS outside of Capcom Arcade? Game Center aside, why would someone choose to play this over a near perfect arcade port of Street Fighter II Turbo complete with animated backgrounds? :confused:
     
  6. gunxsword

    gunxsword Well-Known Member

    Dec 24, 2010
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    Ok... I confess that I'm a noob at fighting games so here's a few questions (I'v read the in game descriptions):
    How 'useful' is auto guard?
    SP Move assist? Does limit my arsenal of SP moves in anyway? Or are they just easier to pull off?
     
  7. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    Why... phy?
     
  8. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    Houston, TX
    Is it safe to say SFIV Volt makes the original SFIV release obsolete? ...or is there cause to have both on my iDevice at the same time?
     
  9. zergslayer69

    zergslayer69 Well-Known Member

    Apr 21, 2010
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    Not jaggy polygon fighters, just pre rendered sprites. If it were polygons the animation would be much smoother.
     
  10. DusT_HounD

    DusT_HounD Well-Known Member

    Jun 27, 2010
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    #110 DusT_HounD, Jun 29, 2011
    Last edited: Jun 29, 2011
    @gunxsword:
    Auto-guard just does what it says on the tin- a lot of people like to use it to take away some of the difficulty, but that's about it- means that if you get attacked any time when you could guard, then your character will block. I don't think this applies to any non-input situations, like if you're standing, i think you can still be swept, for example, but if you were crouching, you'd have blocked that sweep.

    You won't miss out on anything using the move assist, except learning to do the correct motions. A lot of people came into iSFIV thinking that just because they could play competently using a pad or stick, that it would automatically translate for the touchscreen, and then when they found they couldn't pull off moves, they decried it as being unsresponsive, or having poor controls, but this is not the case.

    @Spamcan:
    another reason is that people like the fact that SFIV has added a big dose of depth and strategy on top of the already awesome SFiI mechanics. Focus-cancelling techniques into super or ultras, decreased cooldown times and extra invincibility frames when using EX special moves etc. all add, IMO, a lot of extra potential for play. Like, did you mess up your hit-confirming and go into a special? If you're on the ball, you can focus-cancel if you have the meter. BUT- if it's early-game, have you played aggressively enough to charge the meter in the first place? Little new things like this make me enjoy SFIV more than the 'pure' SFII experience, and that's why i choose to play IV over the arcade-perfect II.
     
  11. dnk

    dnk Well-Known Member

    Apr 15, 2010
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    Those special cards were there in the first game as well, but you must unlock them.
     
  12. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    Anyone been able to unlock Akuma yet?
     
  13. DusT_HounD

    DusT_HounD Well-Known Member

    Jun 27, 2010
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    @dnk: what do the special cards actually do? Is it to do with multiplayer? I don't know anyone else with this game, so never explored that side of it on iOS, but now with wifi, i hope to do just that!

    Also, to add to my earlier post, i'm actually partly in agreement with spamcan- i think Capcom have been extremely lazy with the backgrounds in this game- most look like absolute crap, and even though they are static, the least they could have done is make them higher- resolution.
     
  14. ajaysaini

    ajaysaini Member

    Apr 7, 2011
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  15. MartiNZ

    MartiNZ Well-Known Member

    Mar 9, 2009
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    Hard mode, there's your answer. I was normal all the way! Pre-Volt I only once managed to beat tournament on hard, that was with Sagat and completion time of 25 minutes after mass retries on Bison. 'Tis I that sucks :D. Clearly you already beat Bison on Volt on hard with no continue :eek:. I hope if we can unlock Akuma it doesn't take that lol.
     
  16. triggywiggy

    triggywiggy Well-Known Member

    Jan 24, 2010
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    Freelance writer, Student, Casually employed in re
    Perth, Western Australia
    Geees, Takes it's time to download don't it?
     
  17. medianotzu

    medianotzu Well-Known Member

    Nov 21, 2009
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    Did any of the fighters' backstories make it into this one?
     
  18. Wediafom24

    Wediafom24 Well-Known Member

    Nov 25, 2010
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    Asmara, Eritrea
    An IAP should have sufficed. I don't want to own two separate apps:)
     
  19. triggywiggy

    triggywiggy Well-Known Member

    Jan 24, 2010
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    Freelance writer, Student, Casually employed in re
    Perth, Western Australia
    FINALLY I CAN NOW PLAY AFTER 20 minutes of waiting for it to download!!!
     
  20. ajaysaini

    ajaysaini Member

    Apr 7, 2011
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    have fun bro
     

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