iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. mooken

    mooken Well-Known Member

    Jul 4, 2011
    1,329
    0
    0
    Canada
    Oh THaaaaaat!!! Yes.

    I couldn't believe you recovered fast enough to hurl your ultra (and be invincibile to Ryu's ultra).

    Good matches. I think it's the second time we've matched up now.
     
  2. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
    1,541
    0
    0
    Sorry tenonez but I always choose the training stage, I do so because it's a neutral background as to give neither player an advantage.

    I guess when you are as good as you, you have time to look at the background and enjoy the music:p
     
  3. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
    1,940
    0
    0
    Australia
    I thought you played bison. And you should play DROQQA, his sakura is really good
     
  4. mooken

    mooken Well-Known Member

    Jul 4, 2011
    1,329
    0
    0
    Canada
    Yes, he does play bison. He got bored of whooping on me, and picked Sakura to troll. =P
     
  5. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
    866
    0
    0
    The low tier.
    I'm not saying I'm good, but I've never played a better Sakura on Volt. :)
     
  6. nashberry

    nashberry Well-Known Member

    Nov 23, 2011
    480
    0
    0
    I do feel that Training Stage runs slower too!!
     
  7. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
    1,940
    0
    0
    Australia
    #10387 Snooper, Jan 8, 2012
    Last edited: Jan 8, 2012
    What matchups are bad for bison? I know fffan said that sagat beat him but tiger knee was nerfed, so maybe 5-5 now? same deal with honda and his headbutt...

    And like nullroar, volts getting kinda stale for me. Unless they add some new characters i might drop it when the holidays end so i can focus on school. If yang were to appear then it would be a different story :D
     
  8. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
    866
    0
    0
    The low tier.
    #10388 DROQQA, Jan 8, 2012
    Last edited: Jan 8, 2012
    Some matchup notes for Sakura:

    Ryu: I actually really like this matchup and think its 5-5, or 5.5-4.5 ryu. Sakura's game works really well vs shotos.

    Bison: terrible matchup, 7-3 bison

    Akuma: 6-4. Would be 7-3 if Akuma had more health/stun. But one combo+successful mixup leads to stun and a win. The reason Akuma is deadly in this matchup is because he can turtle really well.

    Guile: 7-3 guile. She just can't get in. EX tatsu/uppercut through fireballs is almost totally negated because of sonic booms fast recovery. Guile can turtle too well.

    Zangief: I think this could be 5-5, it's really not super hard for Sakura - her mixups work really well on gief. She can actually zone him with her uppercut - it can catch a jumping Zangief from almost full screen. The charge fireball works well too.

    Blanka: 6-4 blanka, more turtling problems. Sakura relies on jump ins too much to be effective vs blanka.
     
  9. Police3575

    Police3575 Well-Known Member

    Oct 24, 2011
    241
    0
    0
    yes, we had some great matches, you seem to know what I would do.
     
  10. Nullroar

    Nullroar Well-Known Member

    Jan 6, 2010
    1,138
    0
    36
    Software Rep, Rhyme Guru, Game Editor
    Munich
    So i've been practicing in the lab and I still don't think Blanka can combo into his ultra from a jump in.

    To answer a question way back in the thread, no I didn't use sonic boom FADC for the sonic boom + jump in punch + ultra combo.

    Try this: Put your enemy (I use Ken), at the far side of the screen, with his back to the wall. Then walk backwards as far as you can and sonic boom. Immeddiately dash forward, then walk forward for half a second and jump in + punch. You should practice that until you are able to land that punch as the second hit in a combo. Doesn't need to be on wake-up. It's actually "easier" at a certain closer range, but since that range is tough to describe, this full-screen technique should be good practice.
     
  11. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
    1,940
    0
    0
    Australia
    As far as I know blanka, zangief, akuma and honda are the only characters who cant combo into ultra from a jump in. I have no idea why, you should have enough charge if you hold down back as soon as you jump but it just doesnt work.
     
  12. yyhakusho

    yyhakusho Well-Known Member

    Feb 7, 2011
    358
    0
    0
    i watch people in TA and your replays to know you and other people style...
    Ryu said :i must train harder , but i said "i must watching harder people's replays"...:D
     
  13. Nullroar

    Nullroar Well-Known Member

    Jan 6, 2010
    1,138
    0
    36
    Software Rep, Rhyme Guru, Game Editor
    Munich
    #10393 Nullroar, Jan 8, 2012
    Last edited: Jan 8, 2012
    It's possible!

    It's ACTUALLY POSSIBLE!

    I couldn't get it done in training by I just did it live against another blanka.

    Jump in punch + ultra.

    Saved the replay - I'll upload it so other blankas can see how to do it.

    EDIT: Now I'm able to do it against ken in training too!
     
  14. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
    1,940
    0
    0
    Australia
    #10394 Snooper, Jan 8, 2012
    Last edited: Jan 8, 2012
    Whats the secret?

    Edit:Tried it, got it the first time, tried another 30 times and didnt get it once.
     
  15. 0-FeliX-0

    0-FeliX-0 Well-Known Member

    Sep 25, 2011
    3,573
    0
    0
    It's pretty easy. Jump forward, pull back immediately, hit a low part of their body, Ultra. Woo.
     
  16. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
    1,940
    0
    0
    Australia
    So I just found out, you can do ex blanka ball-focus and it combos into a crumple. so a realistic hit confirm into blankas ultra is jump k, cr k X2, ex blanka ball-focus crumple-ultra. Probably not worth all the meter but its pretty sweet.

    Edit: Does 478 damage, not too shabby.
     
  17. Ken|Ken

    Ken|Ken Well-Known Member

    Nov 2, 2011
    378
    0
    0
    Vancouver, BC, Canada
    nah... my skill isnt superior! but I was mad at myself for teleporting to your Ultra!

    GGs! I would have stuck around for the usual TA 5 sets but I had to go!
     
  18. Nullroar

    Nullroar Well-Known Member

    Jan 6, 2010
    1,138
    0
    36
    Software Rep, Rhyme Guru, Game Editor
    Munich
    forget the meter usage, it's nearly impossible to pull off!
     
  19. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
    1,940
    0
    0
    Australia
    #10399 Snooper, Jan 8, 2012
    Last edited: Jan 8, 2012
    Its easier than jump punch-ultra

    Edit: I guess getting the timing on releasing the focus could be tricky with lag
     
  20. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
    1,541
    0
    0
    No way!

    You must be doing the ultra manually then.
     

Share This Page