Oh THaaaaaat!!! Yes. I couldn't believe you recovered fast enough to hurl your ultra (and be invincibile to Ryu's ultra). Good matches. I think it's the second time we've matched up now.
Sorry tenonez but I always choose the training stage, I do so because it's a neutral background as to give neither player an advantage. I guess when you are as good as you, you have time to look at the background and enjoy the music
What matchups are bad for bison? I know fffan said that sagat beat him but tiger knee was nerfed, so maybe 5-5 now? same deal with honda and his headbutt... And like nullroar, volts getting kinda stale for me. Unless they add some new characters i might drop it when the holidays end so i can focus on school. If yang were to appear then it would be a different story
Some matchup notes for Sakura: Ryu: I actually really like this matchup and think its 5-5, or 5.5-4.5 ryu. Sakura's game works really well vs shotos. Bison: terrible matchup, 7-3 bison Akuma: 6-4. Would be 7-3 if Akuma had more health/stun. But one combo+successful mixup leads to stun and a win. The reason Akuma is deadly in this matchup is because he can turtle really well. Guile: 7-3 guile. She just can't get in. EX tatsu/uppercut through fireballs is almost totally negated because of sonic booms fast recovery. Guile can turtle too well. Zangief: I think this could be 5-5, it's really not super hard for Sakura - her mixups work really well on gief. She can actually zone him with her uppercut - it can catch a jumping Zangief from almost full screen. The charge fireball works well too. Blanka: 6-4 blanka, more turtling problems. Sakura relies on jump ins too much to be effective vs blanka.
So i've been practicing in the lab and I still don't think Blanka can combo into his ultra from a jump in. To answer a question way back in the thread, no I didn't use sonic boom FADC for the sonic boom + jump in punch + ultra combo. Try this: Put your enemy (I use Ken), at the far side of the screen, with his back to the wall. Then walk backwards as far as you can and sonic boom. Immeddiately dash forward, then walk forward for half a second and jump in + punch. You should practice that until you are able to land that punch as the second hit in a combo. Doesn't need to be on wake-up. It's actually "easier" at a certain closer range, but since that range is tough to describe, this full-screen technique should be good practice.
As far as I know blanka, zangief, akuma and honda are the only characters who cant combo into ultra from a jump in. I have no idea why, you should have enough charge if you hold down back as soon as you jump but it just doesnt work.
i watch people in TA and your replays to know you and other people style... Ryu said :i must train harder , but i said "i must watching harder people's replays"...
It's possible! It's ACTUALLY POSSIBLE! I couldn't get it done in training by I just did it live against another blanka. Jump in punch + ultra. Saved the replay - I'll upload it so other blankas can see how to do it. EDIT: Now I'm able to do it against ken in training too!
Whats the secret? Edit:Tried it, got it the first time, tried another 30 times and didnt get it once.
So I just found out, you can do ex blanka ball-focus and it combos into a crumple. so a realistic hit confirm into blankas ultra is jump k, cr k X2, ex blanka ball-focus crumple-ultra. Probably not worth all the meter but its pretty sweet. Edit: Does 478 damage, not too shabby.
nah... my skill isnt superior! but I was mad at myself for teleporting to your Ultra! GGs! I would have stuck around for the usual TA 5 sets but I had to go!
Its easier than jump punch-ultra Edit: I guess getting the timing on releasing the focus could be tricky with lag