Should not have a yellow flash. And my instructions earlier were wrong. Srk-hold-toward-hitfocus then do etc. Two bars of your meter.
They're two diff uses. Holding focus and dashing let's you absorb a fireball, and them cancel out of the focus attack animation, with no cost to super bar. It's for defense. Holding towards then focus durin a special move allows you to cancel the special move and juggle/follow. That consumes 2 bars.
met my first two ragequitters... but ended up with some very good 10+ rounds with a player named amroll. i can't tell him how good he is (no messaging in GC, bummer!), so I requested to add him on GC and told him via the "friend request" message...
this is getting confuse. I use the 1st way to cancel normal into ultra and succeeded. and still consumed 2 bars of the super meter
If you're in a corner, fadc AWAY from the opponent then ultra. Easy. You can also time it, but the aforementioned is 100% geared to work.
@soulsearcher: you might have misunderstood. FADC means Focus Attack Dash Cancel. This means that any time you're doing a focus attack, and you dash, it cancels it. That's what lets you absorb one hit from an opponent, and lets you get through fireball spam. So if the opponent throws a fireball, you can FADC through it. That's not normal cancelling- it's just a plain FADC. Cancelling a normal with FADC is different, as it lets you cancel the recovery animation from a special move that you did. It USES FADC, but is not 'only' a FADC move, and lets you go straight from a special move into another special, or an ultra- it's very powerful, and that's why it uses 2 bars of super meter.
yes I know. I mean both also required us to press FA then dash and release FA. Mooken's post got me confused because he said press dash and then FA. or is it me that read it wrongly?
Screw this game, im not playing it any more untill capcom sorts it out. If its not rage quitters its people spamming moves with the sp button. Out of the last 20 games ive played, about 15 have quit because i was beating them. How pathetic is that.
@soulsearcher: oh yeah, i see! Forget what i said! I don't know what mooken meant, though, about holding towards, then F during a special move to do a normal cancel- you just press F, then push towards, like doing a normal FADC... Or at least, that's how i do it.
I was toying around with FB-cancels using akuma. With SP->F->towards, he flickers yellow and his body twitches, sometimes successfully moving forwards, sometimes not. With SP->towards->F, it works much smoother and more dependably. SP->(F+towards at the same time) seems to work well also. Just what I've found.
Man, just talking about pro players is making me want to look for some Wildcat815 videos. I have so much respect for him since he shows the potential that Hakan has!
Same feeling. Please accept the fact that your Akuma/Ken/Ryu sucks if you just know how to throw fireballs and uppercuts such that even my Zangief beat you...
My new annoyance is noobs who play extremely predictably, but won't play you twice.They're kind of guys that you could easily beat, but the unpredictability of their random wild attacking gets you the first time. I have any easier time with guys that are good than with noobs who constantly attack without knowing what they're doing. Again, the second match would be simple, once you see how they play, but they keep quitting. It's happened to me like eight time tonight.
I still have timing issue on jumping as it will always leave me open for SRK or other attacks. Got to train on that. Btw, got thing to ask bout Akuma usual combo. Usually start with double round house if there's a chance and then tatsumaki after crouching punch and continue with SRK or just sweep kick. However, when I perform this combo, it seems my 3rd hit which is supposed to be my crouch punch is very slow and cannot connect to the combo count of the double kick earlier. Is it I do it not fast enough? There's always a delay after recovery of double round house
You can use standing punch or crouching kick instead of crouching punch too. The timing takes practice. It's especially hard to pull off with online lag, but training mode should be alright.