you can grab him just after you block and he's close. you can jump-back immediately after the block with a mid-air hurricane kick to get yourself some room for fireballing. you can uppercut immediately after the initial block.
I stopped playing ranked matches because of that. The unranked friendly games are good though and fun to play. I don't care abount BP and alike anyways so it is a good way to play online.
next time, take a few losses but keep playing him, and learn from it. learn what counters are effective and what counters aren't. attacks like low-jab are quick, but the moment the low-jab-combo-chain ends, he'll be able to grab you. likewise, a straight standing first will hit him after a green-hand, but he'll be able to grab you after unless you combo a fireball or uppercut after. as a ryu, use fireballs to keep ppl at distance. at mid-range, you'll need to show patience and switch things up between fireballs, jump-in-attacks, and waiting to counter their jump-ins with uppercuts, or counter their fireballs with hurricane kicks or jump-ins. at close-range (within sweep-range), lowkick-fireball will help push them back into mid-range. you can also attempt a focus or two. avoid sweep-kicking and low/standing fierce, that leaves you open. if you knock them down, pressure them with neck-kicks, overhead punch, walk-up-toss, lowkick-fireball, keep mixing it up.
Totally. P/K are in a classic NES "B/A" position, with a slight slant so that it's aligned with the natural movements of my right thumb. SP is very reachable for combos, but I won't hit it by accident. Focus is up where I won't accidentlaly touch it. Buttons are kept far far apart in general to avoid mis-presses. Yes, I realize my thumb will cover half the screen, but you don't really need to see all the character animations all the time. when stuff is happening, it'll be happening mid-screen.
DDKLOSE is a rage quitter, guy was spamming fireball and the spin kick with ryu, so i took him down and he quit. checked his card and his ranked dropped rate is 13 times out of 20. Are people really that sad? games just starting to annoy me now, i dont quit if i lose.
I suggest that all those of us who would like to see an alternative to quitting lost games (not quitting them, mayhap? ) e-mail Capcom's support for Volt, either to just complain, or possibly suggest alternatives (personally, I'm going with a very short timer, allowing people to get back into the game after accidentally pressing home, or replying to a phone call and threatening the caller with plenty of fireballs if he does not let you get back to the game, and once the timer expires, loss occurs). Email yer verbal shoryuken here: [email protected]
I like the idea of a 5 second timer for interruptions/notications. i'm not sure how much control capcom has over notifications -- there may be iOS frameworks for handling notifications that don't allow for the notified person's device to send a "uh oh wait !!" message to the opponent's device, but it's a very nice way of handling it, as long as it's not abused to interrupt the other player's rhythm/combos.
Played him and he quit out on me when he was about to lose... 5 disconnects for him now for the last 20 matches. He's good, but also a ragequitter.
He had 2 discons when I played him at 191 Wins. His Ryu was pretty aggressive, I think by the time I got close to beating him he disconnected. Bah. Just take your damn lumps if you lose.
I can understand that guy... 275 wins and 0 loses? If it was me I'd ragequit as well when about to lose, that "1 loss" would seriously taint the record. Of course he probably kept ragequitting to sustain that win record, since the terrible lag makes it hard to win matches totally regardless of what your skill is. This win/loss ratio is totally unnecessary, gets people more nervous than they have to be. No win/loss ratio only battle points = at least 50% less ragequits. Large win streak = simply lots of patience and time + lots of ragequits to maintain a clean loss record.
Use the SP button. It lets ppl focus on the strategy, timing, spacing, and mind-games, rather than finger dexterity. You still need some dexterity for the more complex combos, but I find that simplified controls elevates the overall gameplay so that ppl are no longer blaming it on "bad controls" -- you'll get punished for tactical and strategic errors, and not so much on inability to perform a DP motion on a touchscreen. I understand purist feel that this oversimplifies the game, and renders their tens of hours of training 'moot', but I also feels that it lowers the barrier of entry into the game. I've gotten two friends playing this now, who were barely casual players prior. And I get that there are ppl who only want to play non-SP-Assist matches. That's fine. But give SP-assist a try. It'll definitely elevate your overall game. You can get back to technical stick-jockeying in the arcades or on home console, but use this as an opportunity to improve strategies and tactics.
Mine's same as here, I'll add you . I only just realised this getting into SF thing was so well timed when someone mentioned SSFIV: AE coming for PC this week! Despite its being way harder to control it is tempting me and I read the requirements are not that tough so my 2008 MBP with NVidia 8600GT and Windows 7 in Boot Camp should cope ... even if I might not lol . Meanwhile a friend has SFIV on PC, I should try unlocking characters! Be a good break from ragequitters, and I can learn to not suck! And maybe stick to friendlies on iOS for a bit, though I like my bingo/avatar stuff, on 40 wins 10 losses there!
As I've been playing SF for over a decade, if it's your first foray into console/PC/Arcade versions of SF, I can tell you to prepare to get bodied. Constantly. It's good to practise with the arcade and CPU... But it's no substitute for playing against real players. If I were you, I'd go to SRK or some other fighting game community and see if there's any local SF scene. Best way to learn is to play REALLY good players. Online PC AE is pretty lousy for trying to get to high level play. The benefit of getting it on PC: mods and custom skins. Anyways, if you're getting it on PC, are you going to use a Fight stick or a pad?
Friendly games count towards 'Wandering Warrior' & the bingo card in exactly the same way Ranking games do, so don't let that stop you!
I'm expecting to get whooped online with the PC version, despite playing since SF2:WW. Didn't really play much when SSF2T and SF3 exploded on the tournament scene. Probably sticking with keyboard, played plenty with keyboard on MAME, with 360s/720s being the toughest things to pull off. Honestly haven't found a good pad since the SNES or Dreamcast DPads.