iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Service advisor for Honda
    NYC, New York. USA
    send me a invite some time. fastbridge..... I think u will be quite impressed with my akuma. I main him on the console and what is sick is that I can do pretty much eberything on my phone that I can do on the console. Ivew only had about 2 hours with him so far but I can already see that Im gonna be tearing it up.lol
     
  2. dnk

    dnk Well-Known Member

    Apr 15, 2010
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    I'm already impressed by you, from the way you actively help new players I can easily tell you're very good at SF4. Have a lot to learn otherwise I'd be badly humiliated :)

    I've myself just unlocked Akuma this morning. Any tips on how to use him? Which Akuma players should I learn from? is momochi the daigo of akuma?
     
  3. V Kuolema

    V Kuolema Well-Known Member

    Jun 30, 2011
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    Canada
  4. dnk

    dnk Well-Known Member

    Apr 15, 2010
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    That's because our health bar is handicapped against him. In Free Sparing mode, it's easy to beat Akuma on gruelling.
     
  5. dnk

    dnk Well-Known Member

    Apr 15, 2010
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    Ah murder face, of course! funny how I remember his avatar more than his name :D
     
  6. mikkel1977

    mikkel1977 Well-Known Member

    Mar 5, 2009
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    Deserted Temple
    #826 mikkel1977, Jul 5, 2011
    Last edited: Jul 5, 2011
    Wondering why no one comments on Zangief? Or use him in online play (so far only encountered once).

    I think he's a powerful player too on this IOS platform and had been playing online versus with him for some time. Due to the "shortcut" specials, his special moves are very easily executed.

    I am able to win most battles unless the person jumps around like mad. And if they is lag, you are not affected as badly as combo players (try doing a jumping kick > standing punch > Uppercut > Special when you are playing like 5 FPS) as compared to just a slam from Zangief. And with his damage, you do NOT need too many slams to kill someone (vs. Normal CPU Akuma: Normal X 2 slams = 50% health).

    Only had to be cautious of players with good range and damage e.g. Sagat.

    Just think in advance, trick someone to get in range, and that's it.
     
  7. ablar2

    ablar2 Well-Known Member

    May 6, 2010
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    wormhole
    Well when it comes to changes, i recently saw a video on youtube of a match between Sagat and Deejay from SFIVV and i noticed that they added the dust when you get hit and fall down on the floor , also when u dash either way and you block the hits.

    At first i thought it was normal but after seeing another footage of SFIV with the same fight i noticed that the dust wasn´t present at all
     
  8. ImLegend

    ImLegend Well-Known Member

    Jun 26, 2010
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    I thought I'm not that bad (134-19-0) until I met this guy "Dr.MaCkY", my hands down, he is absly good damn fighter I dont even think I can win over him. If you met him, ready for a tough fight, he's really really good.:)

    [​IMG]
     
  9. gunxsword

    gunxsword Well-Known Member

    Dec 24, 2010
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    Sydney
    ***Distress signal. Don't know how to enjoy SFIVV.***
    Can someone tell me how to enjoy street fighter in general? I've played King of Fighters (long time ago) and enjoyed button mashing in that , Tekken was alright though I disliked the long combos. Guilty Gear is perhaps my favorite 2D fighting game due to the fast pace and simple combos. FF Dissidia (3D fighting) is my favorite fighting game due to single button moves and very deep fighting mechanics.

    Though Guilty Gear seems to be the most similar game out of my list to SF, 'something' just makes SF stand out form everything else I've played. I'm not sure what makes SF interesting and that's a problem because I can't really enjoy it.
     
  10. ImLegend

    ImLegend Well-Known Member

    Jun 26, 2010
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    I met at least 3~4 Zangiefs so far, only couple of them are good, but I still won.
     
  11. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    I main akuma on console/pc/arcade/what have you. What I can say is his wakeup game is all there, vortex etc. But you're missing a lot of bread and butter combos though.
     
  12. Zemar

    Zemar Well-Known Member

    Dec 1, 2009
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    Am I the only one who thinks that Capcom could make some better Arenas/backgrounds? Come on, the background objects in the arenas are very blurry and it's like a picture/drawing with poor resolution/quality.

    I know that the iDevices can handle much better graphics, so why not make the backgrounds more clear and detailed? Either make the backgrounds like in the old SF2 games or make them like the other iPhone fighting game "Bruce Lee Dragon Warrior". That's a game with beutiful backgrounds.

    This game is almost perfect in its gameplay and the controls works as perfect as they can on a device. But I wish they would polish this game by updating the Arenas. I do also think that there should be a different Arena for every single character in the game.
     
  13. kiancheong

    kiancheong Well-Known Member

    I am being pwned by Akuma on Grueling difficulty.
    And the time has since stopped after it hits 99:59:99.
    As of this post, I have not kicked that SOB's butt yet. Still trying.
    Anyone has tips to share?
     
  14. olive

    olive Well-Known Member

    Jul 1, 2011
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    Playing FTG on ipad is still unacceptable to me...
     
  15. dnk

    dnk Well-Known Member

    Apr 15, 2010
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    They could, but I'd rather they focus on making the online multiplayer as smooth as possible first. As it stands, even the solo mode isn't as smooth as the old SF4, probably because Capcom capped the framerate so there's not much difference between the solo and online mode.
     
  16. kiancheong

    kiancheong Well-Known Member

    I'm sure Capcom tried making better arena backgrounds, but they are probably hindered by the processing power that's available. And on top of that, I don't find myself looking at the background when my opponent's trying to serve me my a55. :)
     
  17. DusT_HounD

    DusT_HounD Well-Known Member

    Jun 27, 2010
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    #837 DusT_HounD, Jul 5, 2011
    Last edited: Jul 5, 2011
    Hmm, i'm skeptical about that reason for the crappy backgrounds- remember, this is a 2D game, using sprites that are made from the original 3d models. The ultras are merely FMVs, so although we have plenty of action going on on-screen, it's going to be less processor-intensive than a full-on 3d extravaganza (which is probably why it doesn't kill the battery too quickly in offline play.)

    Off the top of my head, i distantly recall somebody in an interview saying that it was to ensure that the characters themselves stood out as much as possible. (I could be totally mis-remembering that, though.)

    I really hope that they do update the backgrounds, since i don't think they look that good, and with the character shadows in Volt, it makes the disconnect between the (relatively) sharp-looking fighters and blurry backgrounds worse.

    Actually, are the character shadows new to Volt? They look kind of different somehow- like more directional or something?
     
  18. 4shr4f

    4shr4f New Member

    Jul 4, 2011
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    I am a zangief player hit me up 4shr4f
     
  19. MartiNZ

    MartiNZ Well-Known Member

    Mar 9, 2009
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    Lalala another surprisingly easy win against a 1500BPer, another ragequitting 1500BPer, thanks blinnky!

    They should add being ragequit on to the bingo card, it's so easy to predict when it's going to happen. This has to be the worst competitive multiplayer implementation ever right?
     
  20. Anyone up for a few rounds now ?


    You could try your hands on the "leaked" version first :)
     

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