Oh man it's time to do some ranking climbing EDIT: is it just ranked matches for replays? Or do they put the friendlies in there too?
Well this is exciting! I'm looking forward to check this new iteration of the game out. I'm glad they're supporting some sort of tournament scene online and the replays thing is great! But let's get down to brass tacks.... Sagat doesn't need damage nerfs as much as he needs recovery added. Imagine if there was more recovery time on Tiger shots and Tiger Knee, then he'd be nowhere near as scary. So he may have gotten nerfed in some way, but we'll have to wait and see I guess. Guile is number 2?? Wow, didn't see that one coming! I'll join up to the team soon as I update. Is it sort of like a clan type thing or more like an actual team that you can battle other teams with? I just started playing Ranked again after a month away and it just confirmed what a cesspool it is. Players spamming, playing lame (I had a guy play runaway Akuma yesterday for almost three rounds where time ran out before I just said "screw this" and left to go back to work and then sent ME hate mail [I beasted him in our first match though too ]), playing the same three characters.... Friendly is definitely the way to go if you want a good match. I just wish there was some way you could filter people in Friendly like you can in Ranked. It'd be cool if you could play More Skilled or whatever there too. In all, I'm all for no more new characters being added if they tweak the ones we already have.
I stand corrected. Yea I was just about to mention that. edit: BTW, all your replays will be deleted once you update.
Sorry I'm not familiar with all the sf lingo yet, what does the above mean? Did they make blanka worse?
Oh, darn it. Looks like Display Recorder is still needed after all. Also, the download's smaller than before (443 MB vs 905MB), but when installed, still takes the same amount of space. I believe this is Apple's fault for not compressing the IPA properly!
Holy... I can't wait to see what tweaks have been made! In SF (the iOS app), it says that they replaced a special move. :/
He seems to be largely unchanged at first glance. I'm having trouble jumping forward though - it seems to really enjoy jumping in place. Maybe that's just my hands. Also, does anyone else notice that guile's EX sonic boom seems slower?
Can someone do me a quick favor and check how much stun Viper's jump punch does before the update? Also, what's so good about Sakura's light tatsu?
Hey guys! Post your changes! I've been finding some. B stands for Before A stands for After Nishokyaku - (B140 A 160
Buff is pretty much a positive change to a character. Example: Ryu's dragon punch was buffed. This means that it could be faster, do more damage, hit more times, etc. Nerfs are negative changes or decreases to a character. Example: Ryu's hadouken was nerfed. Meaning that it could be slower, it does less damage, he has slower recovery after doing it, etc. My good sir.
I'm not a troll,check the infinity blade 2 thread. And stop with this story abut trolling. If you want a lesson in sfvolt invite me for a fight!
Good games last night TenOnez. That low jab followed by overhead dash is so tough to block. I knew it was coming every time and tried to block low then high but it just wouldn't come out. It was definitely a good learning experience though. I've got a long way to go with my Balrog.