iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    #7041 Snooper, Dec 7, 2011
    Last edited: Dec 7, 2011
    What do you mean punish in the corner. The crossup stuff i was talking about applies to anywhere on the screen.

    Mago got most of his damage from safe jump setups and jab rekkas, both of which arent in this game. When he does do a fierce rekka he gets punished pretty much every time, like at the start of the last round.
     
  2. Nullroar

    Nullroar Well-Known Member

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    You don't need safe jumps - simply good spacing on your rekkas. Heck, even a poorly spaced Rekka runs the risk of getting hit by a the second Rekka if you misjudge the move or your punish.

    As for the rest of the cast to escape a jumping kick...cammy can spiral arrow away, bison can teleport (or ex head stomp/crusher), etc.


    and speaking of the chip - Fei can actually negate all of Blanka's chip and get free damage with a flame kick or ex flame kick at the apex of blanka's jump or right before blanka rolls onto him. He takes like single-digit chip from the initial ground slam if he's awake and nothing at all if he's waking with the ex.
     
  3. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    But you have to be at absoloute max range for the rekkas to be safe. Im not sure if theyre even safe then, fei is definitley at a frame disadvantage, but im not sure if blanka has a a nornal that reaches far enough and starts up fast enough. It's definitley punishable by some things though, im 99% sure that ryu and chun li can super.

    Bisons teleport has long recovery, you can punish it pretty easily if youre ready for it. But yeah, he has a great wakeup with ex devils reverse. Cammy cant spiral arrow if you do the jumping kick meaty,which isnt that hard, because it has no invincibility. Some characters can get away though, like fei can ex chicken wing, akuma can teleport (although fei can probably dash-rekka, not 100% sure on that) etc. Im not saying blanka is the only character who can get out of it, but he just cuts an important part of feis game out.

    And i didnt know that about escaping chip damage from the ultra, ill have to remeber that. Anyway i think were going to have to agree to disagree. It was in blankas favour in vanilla, which is closest to this game, plus fei lost more important tools. But whatever, ive lost to dhalsims before with cammy, and beaten plenty of zangiefs, hondas and guiles, at the end of the day it comes down to skill and matchup knowledge.
     
  4. Nullroar

    Nullroar Well-Known Member

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    #7044 Nullroar, Dec 7, 2011
    Last edited: Dec 7, 2011
    "But you have to be at absolute max range for the Rekkas to be safe"

    Yeah. That's why I like to do my Rekkas at absolute max range. It's not like Blanka can do anything to stop me. If he wants to play a footsie game with me by trying to walk forward and change the range I'll get my free chip in anyhow...not to mention it will open up low kick / punch and even possible jump in options because he loses his up charge.

    I dunno, my Fei is far from great (as you know better than anyone :D), but I've never lost to a Blanka I can think of. Simply play patient and punish. Space with micro-movements. Throw random safe moves. Focus when he walks forward. Punish virtually any attack of his - his sweep / fierce crouching punch are punishable on block, as are all his balls. Blanka's jump-in arc is actually great against most DPs, because it allows him to cross up incredibly quickly and get behind the DP, but Fei's flame kick is actually the perfect counter to jump-ins because of the minimal forward movement.

    Simply don't give Blanka free ins and you can win with safe chip, all the time, every time.

    Hell, even as a veteran blanka player, the game screws up my moves all the time. Try this: Go into training (SP off or on - makes no difference) and crouch/block against someone for your horiz and vert charges. Then attempt to do a forward hop + grab combo from that crouching stance. Gratz, you did a rainbow roll. Facepalm and then try letting go of the charge for a half-second before the forward hop (telegraphing your move) *gasp* - you still did a rainbow roll! The game has a VERY liberal interpretation of Blanka's charges. With a simplified button set, you end incapable of crouch to forward hop. Since there is no light beast roll, and no crouch to forward hop, ALL of blanka's surprise ground-gain game is shut down. That's monstrous, because it was pretty much our only way to get in on Fei. Crouch to hop + elec, beast roll to elec, etc. It's all gone.
     
  5. Snooper

    Snooper Well-Known Member

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    #7045 Snooper, Dec 7, 2011
    Last edited: Dec 7, 2011
    If you have auto block on cant you just hold down, then you wouldnt have a back charge. But yea, i know what you mean, occasionally i play bison in friendlies and ill try to do 2 cr kicks-walk forward and throw and a psycho crusher will come out.

    But your fei needs to play your blanka, then you would see what i mean.

    Edit: Just tested some stuff. Blanka can punish 'safe' rekkas with ex upball. It cant possibly be in feis favour without jab rekka.
     
  6. Snooper

    Snooper Well-Known Member

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    #7046 Snooper, Dec 7, 2011
    Last edited: Dec 7, 2011
    Yyyhakusho that lag is unplayable. I dunno if its you or me, but i dont remember our games being that laggy in the past. Lets try one more time, but if its still that laggy im gonna leave, its just unplayable


    Edit: Sorry man, maybe another time when its not so bad.
     
  7. yyhakusho

    yyhakusho Well-Known Member

    Feb 7, 2011
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    my wifi like shit....snooper maybe next time
     
  8. Nullroar

    Nullroar Well-Known Member

    Jan 6, 2010
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    Test more. At absolute max range, it is not punishable. It might say "reversal," but it simply isn't fast enough. Heck, Fei can rekka and crouch+block right under the fastest reversal ex up ball it if he does it at the right range. It's simply not punishable.

    Good games Jibba. Lunch time is over so I have to get back to work :D
     
  9. HellzHavocz

    HellzHavocz Well-Known Member

    Oct 14, 2011
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    I like Akuma's jumping punch -> standing roundhouse -> standing fierce -> light tatsu -> crouching short then a kara raging demon. :)
     
  10. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    Good games Nullroar. Thanks for letting me get a little work in on my Balrog/Blanka matchup. I had just woken up and you were my first (and only) matches of the day. I still have a long way to go with him but he really is fun to play. You have a very good Blanka.

    The lag wasn't all that bad but really hurt my ability to block your mixups (is that the correct term for jump in attacks followed by low attacks?). I also missed out on a couple punishes on blocked Blanka balls and one ultra. I think I noticed that your Blanka also had a couple of the same issues. But they were fun matches either way.
     
  11. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    "Hell, even as a veteran blanka player, the game screws up my moves all the time. Try this: Go into training (SP off or on - makes no difference) and crouch/block against someone for your horiz and vert charges. Then attempt to do a forward hop + grab combo from that crouching stance. Gratz, you did a rainbow roll. Facepalm and then try letting go of the charge for a half-second before the forward hop (telegraphing your move) *gasp* - you still did a rainbow roll! The game has a VERY liberal interpretation of Blanka's charges. With a simplified button set, you end incapable of crouch to forward hop. Since there is no light beast roll, and no crouch to forward hop, ALL of blanka's surprise ground-gain game is shut down. That's monstrous, because it was pretty much our only way to get in on Fei. Crouch to hop + elec, beast roll to elec, etc. It's all gone."

    Lol

    I'm glad I'm not the only one that happens to! Nothing is worse than doing a rainbow ball when you are trying to sweep or hop forward. There are so many things that seem to be a blanka only thing and it seems like he was intentionally gimped!

    Nullroar when do I get to play you? I'm sure you will beat me but it will be educational;)
     
  12. Nullroar

    Nullroar Well-Known Member

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    I dunno - you might rock me. I got mauled this morning by a Ken I used to beat every time without a problem. Really bad player, always throwing random uppers. This time, he simply guessed right on his uppercuts EVERY TIME.

    Gah.
     
  13. 0-FeliX-0

    0-FeliX-0 Well-Known Member

    Sep 25, 2011
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    It's almost funny how easily people (like me) get beaten by a person simply mashing the SP button. Really annoying.
     
  14. Snooper

    Snooper Well-Known Member

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    Set blanka as p1 and fei as p2 in the training room. Set dummy to record. Do a rekka and then hold down back immediatley, before the rekka even hits. While still holding down back press pause and then set dummy to play. Space yourself at max rekka range (its easier if you throw him, then get in position when hes knocked down). Block the rekka and then do a reversal ex upball.
     
  15. NotYou

    NotYou Well-Known Member

    Sep 22, 2008
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    Any advice on countering crossups? Specifically for Akuma.

    He can dodge them easily, but I usually get nailed by one first. Most people that do them, do them nonstop, so they're easy to see coming (seriously, people, mix it up some. You make me want to take a nap). It's especially difficult with Ryu, as his jumps land quickly.

    I haven't found any good counters, though. If I just dodge, they keep trying it and the match goes nowhere. It's an exercise in tedium. zzzzzzzzzzzzzz -_-
     
  16. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Good games doctormario. The only advice I can give you is to utilize your head stomps with bison, especially when you or blanks get knocked down.

    For your guile, I would just be more patient and be sure to punish any roll I do with a back hand punch.
     
  17. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Who do you main?
     
  18. NotYou

    NotYou Well-Known Member

    Sep 22, 2008
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    Akuma.

    I'm not a bitch Akuma who runs away and spams SP. I know that's what you're thinking.:cool:
     
  19. Snooper

    Snooper Well-Known Member

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    If they do it when youre getting up you have to just block or teleport. Otherwise just uppercut.
     
  20. DoctaMario

    DoctaMario Well-Known Member

    Mar 2, 2011
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    That happens to me sometimes too. It's really annoying. :p

    Good games! We'll have to play again as I rarely get to play good Blanka players at length. Most of the ones I play, I stomp. I wish I'd read all those pages of Blanka-related stuff before we played lol! Thanks for the tips. I didn't know Guile's backfist could punish the Ball. It used to always trade hits in SF2 so I've shied away from using it for that purpose in SF4 I guess.

    One question about Blanka's Ultra though. Is the first hit blocked high and the remaining hits blocked low or vice versa. I can never remember.
     

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