iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. MarkHerm

    MarkHerm Well-Known Member

    Jun 4, 2009
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    Too many disconnectors :mad:
    There is a very easy solution to the problem that other games (like Carcassonne) are doing: if you disconnect, you loose and your opponent wins. Very easy, no incentive to disconnect - ever.
     
  2. kandywrks

    kandywrks Member

    Jun 30, 2011
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    Which character do you use?

    I have to admit the lag is in favour of these people who throw an uppercut when you jump in.
     
  3. teidon

    teidon Well-Known Member

    Feb 24, 2009
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    Weeeell, the counter for that is very easy and works with every character: don't (try to) jump over.

    Jumping around like rabbit on fire isn't best tactic anyway. Even though that's excatly what I always do. >_> "Do as I say, not as I do." ;)
     
  4. JonnyBoy

    JonnyBoy Member

    Nov 8, 2010
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    Mostly Ryu, how do you beat that =(
     
  5. MarkHerm

    MarkHerm Well-Known Member

    Jun 4, 2009
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    I just did like 6 games and 3 of them were disconnected because of loosing by the opponent, I won 1 and lost 2. So in real world this would mean that out of the 6 games, I won 4 and lost 2. This would be ok for my non ambitious casual play stlye ;) Because of this redicolous possibility of diconnecting when losing I only did 3 game on which I lost 2. :( Very bad design choice!
     
  6. JonnyBoy

    JonnyBoy Member

    Nov 8, 2010
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    If you don't jump over they'll throw fireballs at you when you walk/dash closer
     
  7. teidon

    teidon Well-Known Member

    Feb 24, 2009
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    #647 teidon, Jul 2, 2011
    Last edited: Jul 2, 2011
    Then figure out the third option you have. That is, check the Command List. Or tell us your character and someone might be able to tell you what to do.

    But jumping in general is dangerous in SF. It leaves you open for all kinds of attacks. For example jump toward Ryu and you'll get Super AND Ultra thrown at your face - free of charge. Just keep your feets on the ground and figure out what you can do without jumping.


    E: Oh, you did tell your character. If he's fireball spamming, just do the spinning kick thingy. You'll fly through the fireballs (except if you did it too far away, the one at the end might hit you) and the spammer will be presented with a kick on his face. Then just block his uppercut (basicly a jump -> leaves him open) and beat the living crap out of him. Rinse and repeat.
     
  8. Eduku

    Eduku Well-Known Member

    Dec 5, 2009
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    You can focus attack dash cancel through the projectiles. Some characters also have moves which go through them, such as Cammy's spin knuckle and Chun-li's ultra.
     
  9. JonnyBoy

    JonnyBoy Member

    Nov 8, 2010
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    I'm having difficulty with Ken's Challenge 7, anybody knows how to beat it?
     
  10. Do target combo(P,P), then link into normal shoryuken . After the second hit of the shoryuken, FADC then do a shoryuken again .
     
  11. JonnyBoy

    JonnyBoy Member

    Nov 8, 2010
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    Great help Ablueleaf!

    I need help with Cammy's Challenge 7, any ideas?
     
  12. teidon

    teidon Well-Known Member

    Feb 24, 2009
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    The first Shoryuken is done right when the enemy flies in the air. If he stays on ground you did FADC too early. Focus Attack Dash Cancel is done right when you don't perform the Focus Attack (kick in case of Ken).

    The idea with that combo is that you will juggle the enemy (hit him again before he lands). I suppose you can chain few Shoryukens like that and end with Ultra.
     
  13. teidon

    teidon Well-Known Member

    Feb 24, 2009
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    Basicly same as Ken.
     
  14. JonnyBoy

    JonnyBoy Member

    Nov 8, 2010
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    I can't get the last cannon spike to hit him while he is in the air. Help
     
  15. That step is exactly the same as Ken's challenge 7, if you can do that you definitely can do this . Its the same thing.
     
  16. Wediafom24

    Wediafom24 Well-Known Member

    Nov 25, 2010
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    Asmara, Eritrea
    Thanks for the ass whopping', I guess I need to practice more.
     
  17. JonnyBoy

    JonnyBoy Member

    Nov 8, 2010
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    Anybody knows how does the Wandering Warrior skills work and what's the best skills to pick from?
     
  18. DusT_HounD

    DusT_HounD Well-Known Member

    Jun 27, 2010
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    For those having Shoryuken trouble, another tactic you could try is to fake out the opponent.

    One way is to jump over a fireball, and land short of the opponent's range- i.e. you jump without intending to put an attack in. If you get the distance right, they'll miss you, and you'll be able to punish them when they're coming back down.

    Secondly, you can try mid-air moves, like the hurricane kick, or C.Viper's burning kick, to extend the range of your jump. This time, purposefully go closer before you jump in, then do the mid-air technique. Since the shoryuken and tiger uppercuts travel forwards, if your opponent does one of these, and you have the timing and distance right, they'll whiff underneath you.
     
  19. V Kuolema

    V Kuolema Well-Known Member

    Jun 30, 2011
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    #659 V Kuolema, Jul 2, 2011
    Last edited: Jul 2, 2011
    FINALLY! I beat all the Challenges. And you know what? You don't get a goddamn thing!

    Anyways, E. Honda's 8th challenge was a nightmare. Do the EX Hundred Hand Slap and HOLD TOWARDS Ryu so that you follow him (otherwise you'll be pushed away) then do the cr. lp (crouching Light Punch), then do the EX Hundred Hand Slap but this time, HOLD DOWN just after the EX HHS starts, then quickly press cr lp then jam the stick up and press SP to EX sumo Smash AND BOBS YOUR UNCLE, all Challenges complete!

    All those stars sure are pretty.


    Oh Just saw someone having problem with Cammy's challenges. That last Cannon Spike isn't done RIGHT after you FADC, you have to wait a fraction of a second for him to fall a bit before it'll connect properly.
     
  20. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    Just Focus cancel your way in, combo, wake up game, profit.
     

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