iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    If they made a Third Strike port right now they would probably target A5 devices (iPhone 4S, iPad 2, iPad Mini and iPod Touch 5) and up, and all of them should be capable of running this game at full original speed.
     
  2. tognesimo

    tognesimo Well-Known Member

    Apr 26, 2011
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    Ultra Street Fighter 4 on iPhone 6 would be great! 60fps for sure on IPhone 6!
     
  3. zomarz

    zomarz Well-Known Member

    Sep 18, 2012
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    That would imply working waaaay to much for their apparent commitment. I think the move to 60fps would be very nice to watch, but it better stay on the graphics engine only as I can't imagine doing 1/60s or 1/30s links on the phone. Also, it would then be incompatible with the current version.

    Going back to SF3. I was under the assumption, which was implicit above, that the smallest is the framerate, the bigger are the framewindows to hit combos or parry. The parry window in SF3 is 3frames on 60fps engine if I remember correctly, so 1/20th of a second. On the phone with 20fps engine it would be left effectively intact (making it 1frame on the phone), or increased to 2frames since it might be hard because of the controls. If it then becomes 2frames=1/10th of a second it would then be huge (that's why I was figuring a just standing tenonez). Also, the phone would have less normals, making the guess on the move to parry easier.
     
  4. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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  5. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Nice! Have you tried it?

    Based on some quick reading, it appears to work with only final burn, is that correct? I haven't used final burn in a long time, does it do cps3?
     
  6. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    The games that come out on GGPO make no sense to me. I remember when it first came out and we had.... MVC1?!?

    Nevertheless GGPO didn't really work for me
     
  7. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Yeah, but I couldn't play. Even though in Twitter they said they had more than 3K users registered I couldn't find almost anyone, and those that were logged in were already played. I tried to play Third Strike there with someone but the emulator was stuck in "connecting" which is an error that I get sometimes in GGPO.

    About the emulator it uses, yeah. It's an old version, I think the same that GGPO uses, but they expect to update the netcode to support newer versions. The system's fairly new after all. The game does support more games than GGPO though. The rest of the versions of SFIII, SvC Chaos and some others.

    For me Garou and Third Strike are pretty much all I need, and both games are still active on GGPO (Third Strike more than Garou of course) and play really good as long as the PING is low. Only some black bars when skipping the intros and such on Third Strike.
     
  8. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Back in the day there was a networked mame version. To me that would be the best way to go.
     
  9. notewar

    notewar Active Member

    Jun 21, 2012
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    How to get SF Volt to full screen? While on iOS 7.1.2 I was using Fullforce to remove the blackbar (Volt ver. 1.5.00) but now I am on iOS8.1 I was using the same method (on the same Volt ver.) and it doesnt work anymore . Is there a fix for this or most people just suck it up and play with cropped screen.

    :(:(:(
     
  10. tognesimo

    tognesimo Well-Known Member

    Apr 26, 2011
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    Fullforce doesn't work with Volt on iOS 8.1! Just wait an update from capcom(years) or the new street fighter arena!
     
  11. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    I'm sure you could find one with Google. PPSSPP for the PSP and Dolphin for the Wii are modern emulators with online support that are pretty active.

    The thing is that GGPO uses rollback, which is pretty much the best kind of netcode a fighting game can have, and maybe it takes an awful ammount of time to add it to a game and the devs chose to just keep it for known fighting games. Don't call me on this though.

    BTW, thanks God that GGPO means Good Games Peace Out. There was a quite unrespectful player that kept taunting during the whole match and tried to kill me with a light move to get a crumple and then finish with Ken's taunt. After that he started to trash talk in the chat.
     
  12. DoctaMario

    DoctaMario Well-Known Member

    Mar 2, 2011
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    Nashville, TN
    Playing 3s on GGPO is probably one of the worst ways to play it. Ponder's code hasn't been updated in awhile and it doesn't run very well. It was decent when it was the only option but 3sOnline is a much better way to go, although still different from offline.

    I wouldn't mind seeing an iOS port of 3s but I highly doubt that'll ever happen, and even if it does, I doubt Capcom would bother putting netcode in.
     
  13. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Even SF2 with netplay would be amazing, let alone Alpha or 3s
     
  14. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    I've never played smash bros, what am I missing? It always looked like a kids fighting game where mashing was mandatory.

    Project m looks cool and from what I read you play it on a wii, which I have, but how good could this game be with the crappy wii controller?
     
  15. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    It's nothing like that, and you're definetely missing quite a lot. I could write a very lenghty post telling you just how ridiculously awesome the franchise is, but it would take me all day to number all the reasons and I'm not feeling like doing it.

    Project M is a mod of Brawl. You'd need a copy of the game (any region since Project M 3.5 will add support for PAL, which was the region that was missing the mod), a 2GB-or-less SD and the P:M installer.

    And the control standard for playing SB is the GameCube controller. The Classic controller and Wiimote + Nunchuk are also good. The Wiimote alone... Well, it's playable, but that's it.
     
  16. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    No GameCube controller here:(
     
  17. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Skullgirls and all the DLCs and Guilty Gear X2 are on sale on Steam.

    The last two KoFs that were released on iOS will also be released on Steam (but this is pretty old info).

    And with Project M's release, someone from the PMDT (although I guess he isn't a part of the PMDT anymore) leaked some info on 4chan. The most important part was some gameplay footage of Lyn and Knuckles (both will probably come with 4.0, and they sure look awesome), two gifs of Isaac, and that Skull Kid, name that was leaked some time ago as a character that was going to be added, turned out to be a hoax to catch that other "traitor" and it's actually Ridley. The clone engine they use to add characters instead of replacing them only supports up to 7 extra characters so far. Roy and Mewtwo took two of those slots, and it seems that Lyn, Knuckles, Sami, Isaac and Ridley will take the rest.
     
  18. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Combo challenge: (I also posted this on like, but a bit differently)
    Starting with a grounded opponent, land 2 srks in a row with no fadc. Try with any shoto
     
  19. notewar

    notewar Active Member

    Jun 21, 2012
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    Managed to get full screen up and running again on iOS 8.1.1. SO HAPPY:)
     

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