iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #40501 CaptYadierPR, Aug 26, 2014
    Last edited: Aug 26, 2014
    Fake BP, Nothing more, once you play them your realize how bad they are.
    He was probably boosting another account of his or something like that
     
  2. Acindo

    Acindo Active Member

    Ahh I forgot people do that. What a waste of time.
     
  3. CaptYadierPR

    CaptYadierPR Well-Known Member

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    Want some matches now?
     
  4. zomarz

    zomarz Well-Known Member

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    Found a guy named xxx brandlee xxx or something like this. You could tell this guy put some practice in yun so I figured: why not mirroring? this is gonna be fun. Well it has been.

    Tenonez styled me once with a genei combo with multiple cross under. Can anybody (including him) tell me the setup?
     
  5. CaptYadierPR

    CaptYadierPR Well-Known Member

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    Combo into or start with shoulder, into genei jin, shoulder,
    Repeat this
    (over head, zesshou, Forward Punch)

    It has some timing
     
  6. HarlequinRogue

    HarlequinRogue Well-Known Member

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    I played the guy. His ryu is really weird. He won't FADC shoryukens but he loves to do EX Hadouken, FADC, Ultra
     
  7. HarlequinRogue

    HarlequinRogue Well-Known Member

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    Makoto Matchups:
    M. Bison: 4-6
    Headstomp isn't great in this matchup, but Bison has such great footsies and range. It's also hard for Makoto to chase down a teleport.
    Ryu: 4-6
    Easy to keep Ryu out and he has good options at most ranges.
    Sagat: 4-6
    Similar to Ryu. However, Sagat's High Tiger shot and uppercut can be exploited
    Sakura: 5.5-4.5
    The more I play Sakura, the more I feel she is the worst character.
    Vega: 5.5-4.5
    No flying cheese for Vega. Easy to chase down the backflips so Vega doesn't have any get out of jail cards.
    Yun: 4.5-5.5
    Yun has better combos
    Zangief: 3.5-6.5
    Holy crap is this bad. Hayate is unsafe and you have what, s.MK or cr.HK to zone gief out?
     
  8. CaptYadierPR

    CaptYadierPR Well-Known Member

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    This seems right, 21 more matchups and you are done.
     
  9. CaptYadierPR

    CaptYadierPR Well-Known Member

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    Weird shit
     
  10. VaroFN

    VaroFN Well-Known Member

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    #40511 VaroFN, Aug 28, 2014
    Last edited: Aug 28, 2014
    There's for sure something wrong with Vega's st.HK. After finding that I went to training mode and tried to do the same with Zangief's Ultra. If I jump over him while he's doing the st.HK, right before touching the floor both characters switch places, like this:


    Also, try recording the Vega dummy to mash st.HK (choose rec, close the training menu, hit K and open the menu again and choose play) and with Zangief get a hard knockdown or whatever, block the st.HK from a very close distance (right next to Vega) and perform a reversal EX Green Hand. Just 1 hit!
     
  11. VaroFN

    VaroFN Well-Known Member

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  12. CaptYadierPR

    CaptYadierPR Well-Known Member

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    Lmao Awesome i never thought we would see this kind of glitches here.
     
  13. VaroFN

    VaroFN Well-Known Member

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  14. CaptYadierPR

    CaptYadierPR Well-Known Member

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  15. VaroFN

    VaroFN Well-Known Member

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    Project M only has support for NTSC and NTSC-J Brawl because the PAL version is actually quite different, but it seems that with the next release they will also support PAL, which means I'll be able to install it, at last :D:D:D
     
  16. zomarz

    zomarz Well-Known Member

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    Considering it is one of the few nintendo games that one can find for few bucks it is good news.
     
  17. zomarz

    zomarz Well-Known Member

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    Many many thanks. I'm also looking for hard-to-block resets involving shoulders, but I'm finding nothing good.

    Recently he likes to waste a bit less meter by doing cr.lp x2, cr.mk into ex tatsu. Corner is optional. I like his ryu's mobility, which is far less trivial to achieve than, say, with ken.
     
  18. CaptYadierPR

    CaptYadierPR Well-Known Member

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    back mid kick, shoulder, overhead is a reset
    back mid kick, shoulder, dive kick (i think reaches)
    back mid kick, dive kick, cross under

    overhead/throw/command grab are the other options

    ultra, shoulder, dive kick (corner)
    ultra, dive kick (not sure if works)

    geneijin (when meter almost done), back mid kick, jump punch/kick or dive kick

    corner palm into any normal

    long ago i posted a crossunder that involved fadc and shoulder to cross under but i forgot how it was
     
  19. VaroFN

    VaroFN Well-Known Member

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    Ultra, cl.MK, jump cancel, dive kick is easier than Ultra, Shoulder, dive kick. It deals less damage and stun though.

    Also, now that we're talking about Yun:
    j.HP, Ultra, cl.MK, jump cancel, dive kick (whiffs), EX Dragon Kicks, EX Shoulder. 602/451.
     

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