iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    I have lots of usernames, I'm just never happy with any of them :(

    I forgot to tell the man with the most viewed Volt combo video to date about all that. I hope he never reads this :rolleyes::D
     
  2. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    At least the people that were at EVO physically saw it. Just not the people on Stream :( 100k+ viewers.
     
  3. VaroFN

    VaroFN Well-Known Member

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    It seems it won't be Android-only in the end.

    The only thing that worries me is that Capcom may shutdown Volt's servers once this monstrosity gets released. What's the purpose of having two versions of the same game, one premium and the other one freemium, when they can delete the old premium one and force everyone into the pay-to-win version of the game?
     
  4. <AlxAndR>

    <AlxAndR> Well-Known Member

    Mar 20, 2012
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    If only I knew
    Ok, been training Viper, have some Qs:

    (hope Harle or Capt or any other old-timer can answer this):

    I've noticed in watching reps that some players manage to mash out/spam that seismic hammer at a faster rate; I'm not sure if that's even possible, but it looks like that first seismic hammer cuts out or cancels into a second one, like the animation for it is shorter than one would expect. How's that done?

    Second, I've seen people cancel cr. mk into Ultra. Couldn't get Viper to do it to save my life in the training room. WTF?

    Any input here guys?
     
  5. VaroFN

    VaroFN Well-Known Member

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    If Seismic Hammer gets blocked or hits, you can cancel it into a jump (press up-forward, up or up-back on the joystick). But that jump can also be canceled into any other stuff, so you can do:

    forward + SP (Seismic Hammer), up/up-forward/up-back (right after the hit), FA, forward/back

    And you get a free FADC after the Seismic Hammer.
     
  6. Anonomation

    Anonomation 👮 Spam Police 🚓

    Just got this, fun so far.
     
  7. tognesimo

    tognesimo Well-Known Member

    Apr 26, 2011
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    One Thing...but Volt petition? Capcom ignore it? This game is a shame, the same game with a new interface( some photoshop for controls and status bar!
     
  8. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
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    The low tier.
    ugh i hadnt thought of this

    this is a really good point
     
  9. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #40310 CaptYadierPR, Jul 15, 2014
    Last edited: Jul 15, 2014
  10. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Matchup discussions:
    https://docs.google.com/spreadsheets/d/1I5c8D7BQ9sku5lMrMVQXDMegV-9rQXRoyrYalkxnMNE/edit#gid=0

    Cody:
    Viper: 3.5-6.5
    Cody can't challenge burn kicks very well and even EX Zonk isn't reliable
    DeeJay: 4.5-5.5
    Probably in DeeJay's favour because he can play super lame
    Dhalsim: 4.5-5.5
    Cody has a hard time chasing.
    E. Honda: 4.5-5.5
    Honda wins on trades, but Cody can do some nice offense
    Fei Long: 4-6
    Criminal Upper on block is easily punished. Fei Long has way better footsies and movement
    Guile: 4-6
    Guile actually dominates Cody at all ranges.
    Ken: 4-6
    Cody gets bullied too easily
    Makoto: 5-5
    Quite fair. Can go either way
    M. Bison: 5.5-4.5
    cr.MK can beat out a lot of things here
    Ryu: 5-5
    Cody's Zonk works well against predictable fireballs. Still not good for Cody though
    Sagat: 3.5-6.5
    Horrible matchup in AE too. Sagat dominates at all ranges and has crazy damage and tiger knee is unfair.
    Sakura: 5.5-4.5
    Cody does damage more easily and Sakura doesn't have the tools to stop him
    Vega: 5-5
    Cody can punish vega fairly well and can vortex him a bit. However Cody's slow speed makes him susceptible to flying cheese.
    Yun: 4.5-5.5
    Both characters do a lot of stun. Cody has a hard time against crossover divekicks though
    Zangief: 3-7
    Holy crap is this bad. Cody's slow speed, bad reversals, no reliable aa makes this a nightmare
     
  11. CaptYadierPR

    CaptYadierPR Well-Known Member

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    Cant say much about cody (close to nothing that has to do with matchups), i will just agree with you since i know the hours you have spent online with this guy.
     
  12. HarlequinRogue

    HarlequinRogue Well-Known Member

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  13. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #40314 CaptYadierPR, Jul 17, 2014
    Last edited: Jul 17, 2014
  14. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    You have to use ["hdyoutube"]u2P9Lcm4NoU["/hdyoutube"] without the ".
     
  15. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #40316 CaptYadierPR, Jul 17, 2014
    Last edited: Jul 17, 2014
    Didnt know they changed it lol editing now

    EDIT: Fixed
     
  16. CaptYadierPR

    CaptYadierPR Well-Known Member

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  17. CaptYadierPR

    CaptYadierPR Well-Known Member

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    @Harley you havent updated the sheet with the cody matchup points.
    And i was thinking about that viper vs chun-li matchup, and i know its a bad matchup for chun-li but its at most 6.5-6 in vipers favor
     
  18. HarlequinRogue

    HarlequinRogue Well-Known Member

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    Not yet. I'll do it when I do the next char.

    Viper chun is one of chun's worst matchups IMO. you just get beaten up by crossover burn kicks on wakeup
     
  19. CaptYadierPR

    CaptYadierPR Well-Known Member

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    Actually Focus dash Forward and you can punish Viper. What kills chun-li entirely is the cr.mk to mid thunde knuckle
     

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