iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. wolfie9090

    wolfie9090 Well-Known Member

    Jul 19, 2013
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    At least it's a fighting game, however pics or it didn't happen so, sources?
     
  2. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    #40243 VaroFN, Jul 2, 2014
    Last edited: Jul 2, 2014
    Works over Volt's engine and has boosters (Ryu had atk+ and hp+). The GUI is different (and ugly as hell), but the game itself seems the same. No changes were made to Ryu's nor Cammy's move sets.

    This seems like just a freemium version of Volt, and IMO everyone should just forget about this.

    EDIT: got some more info here. Characters can be upgraded by using both currencies of the game (gold, which can be easily obtained, and gems, which I suppose it's IAP-only or just very rare), and there are also different versions of a character with different stats. So for example a S-rank Viper will be miles better than a C-rank Viper.

    I was so happy when I heard about MHFU being ported to iOS with everything intact... even with online MP for God's sake!!! And now this... Very bad Capcom, very bad.
     
  3. HarlequinRogue

    HarlequinRogue Well-Known Member

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    The make or break will be if it has online play. Also, it makes it seem that this is android only
     
  4. VaroFN

    VaroFN Well-Known Member

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    It has online MP. Top 99 players each week will enter a torney and people will be able to watch those replays.

    Regarding if it's Android-only, that's something I don't know. Here we're talking about a closed beta, and when talking about a multiplatform app it's always easier to do a beta on Android than on iOS.

    But anyway, would you really play this version of SF4? From what I read and saw it's like everything that made the SFxT port suck was put into Volt with even more stupid "features" like the thing about the ranks for a character. The game uses an unmodified version of Volt's engine, which means that every character will play the same way. Yun vs Zangief is already one hell of a nightmare. What about C Yun against fully upgraded S Zangief?
     
  5. CaptYadierPR

    CaptYadierPR Well-Known Member

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  6. HarlequinRogue

    HarlequinRogue Well-Known Member

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    I'm sure it will attract some people and everyone will just go to whatever is better
     
  7. VaroFN

    VaroFN Well-Known Member

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    IMO this is way worse. Here we're talking about different stat boosters on the same character, with both base stats depending on the rank of the character and his/her upgrades. Also, no launcher/cross art/pandora required.
     
  8. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
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    The low tier.
    Yeah, there is zero chance I will play that game.
     
  9. BTNLegend

    BTNLegend Well-Known Member

    Aug 27, 2012
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    Man, I got excited over nothing. I thought that there would be a slight chance that this game would be an upgrade in character roster. What must happen for Juri Han and Ibuki to make their way on there? Guess I'll just have to stick with SSF IV for 3DS. All of that character stat boost crap doesn't appeal to me in the least either. Why do they keep making these stupid half-ass add-on style games? It just feels lazy when we've already got Street Fighter IV Volt to put all subsequent iOS Street Fighter games to shame.
     
  10. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Matchup chart: https://docs.google.com/spreadsheets/d/1I5c8D7BQ9sku5lMrMVQXDMegV-9rQXRoyrYalkxnMNE/edit#gid=0

    Chun Li time
    Cody: 4.5-5.5
    Cody deals more damage, but Chun has a better ultra. Cody has better reversals though.
    C. Viper: 3-7
    Holy crap is this bad. Crossover burn kick>Chun.
    DeeJay: 5.5-4.5
    Chun is typically favoured against charge characters, due to hazanshu overheads.
    Dhalsim: 4.5-5.5
    Dhalsim can literally dive kick all over chun and not be too worried. He also beats chun at midscreen and further ranges.
    Honda: 4.5-5.5
    Chun can be annoying but hazanshu is unsafe on block here and Honda just does so much damage and cannot be anti-aired well in this matchup.
    Fei Long: 5-5
    Quite a fair footsies game.
    Guile: 5.5-4.5
    Chun can outlame guile and can be really annoying at s.MP range
    Ken: 4-6
    Chun gets bullied by ken. Ken shouldn't get caught by her ultra.
    Makoto: 5-5
    Chun is better at midscreen and Makoto is devastating close. Chun has some really good buttons like cr.HK though.
    M. Bison: 5.5-4.5
    Chun-Li has good mixup game here and her cr.LK is better in the matchup
    Ryu: 4-6
    Chun does't get bullied as much, but Ryu can tatsu through kikokens and his ultra is so easy to land.
    Sagat: 4-6
    Surprisingly not that bad. Don't get me wrong, it suck, but it's not as bad as say Sagat vs Yun or Sakura.
    Sakura: 5-5
    Pretty fair fight.
    Vega: 4-6
    Flying cheese!
    Yun: 4.5-5.5
    Thank god Chun can backdash
    Zangief: 4-6
    Chun's s.HK doesn't have enough active frames and will most likely trade. She has good footspeed but the lariat hitbox making cr.HK whiff makes punishing quite hard.
     
  11. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Odd thing I came across today.

    If dhalsim is cornered, FA 2/3, backdash, Ultra will give you a grounded ultra so you can followup with anything
     
  12. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #40253 CaptYadierPR, Jul 4, 2014
    Last edited: Jul 4, 2014
    Fei is a bad matchup for chun. All his buttons beat chun clean, chun-li can only bait or wait for a chhance to punish. 4-6 feis favor. Just try playing this matchup vs a good fei, its horrible.

    Guile is in favor here 5.5-4.5 guiles favor or maybe 6-4. Guile gets the lead and can zone you to death.

    Chun vs Makoto is definetly a 5.5-4.5 for chun-lis favor, her normals easily zone makoto out specially st.mp, ex kicks in case they focus. And backdash is just so good ocationally here. Cr.hk too.

    Zangief
    This matchup is all about zoning with st.hk and backdash cr.hk on the jumpins and kikokens when on a distance. Wall jumps to get out of corners. Hazanshu beats green hand and ex. St.mp would be the standard whiff punish. St.hk beats lariat from a distance and green hand. I say the matchup is either 5.5-4.5 on chun-lis favor or even 5-5.

    The rest i agree.
     
  13. zomarz

    zomarz Well-Known Member

    Sep 18, 2012
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    #40254 zomarz, Jul 4, 2014
    Last edited: Jul 4, 2014
    I stopped playing that because it was next to impossible to find pro-control players and I was sick of neutral flash kick Guile. Is it still the same?

    EDIT: Why do I even ask, of course it is.
     
  14. HarlequinRogue

    HarlequinRogue Well-Known Member

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    I've never run into a good fei with chun. But it seems that it's a lot of footsies. Just need to do good kikokens and use that cr.HK well


    Chun v Guile, Chun can actually keep up at full screen. And if she has frame advantage at s.MP range, she can be really annoying.

    The reason I rated Chun and Makoto like that is because Chun can't do frame traps on makoto; it's too easy to eat an ultra and die.

    I find Zangief a horrible matchup for Chun. Kikoken is so slow, Gief does so much damage, hazanshu is unsafe on block, ex SBK is terrible (as always)
     
  15. VaroFN

    VaroFN Well-Known Member

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    #40256 VaroFN, Jul 4, 2014
    Last edited: Jul 4, 2014
    At neutral game, Fei vs Chun is just footsies, although Chun struggles to keep out Fei a bit, but on wake up, Fei beats Chun to the punch. All he needs to do on Chun's wake up is j.HP. It hits deep enough to beat EX SBK clean. Meanwhile, on Fei's wake up Chun can't do the cross up kick. While against other characters, a reversal would make the SRK whiff, making the cross up kick very good on wake up, here the Flame Kick beats it without problems.

    I agree with capt in that it's a 6-4 for Fei.
     
  16. CaptYadierPR

    CaptYadierPR Well-Known Member

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    Hazanshu is only unsafe to giefs ultra
     
  17. zomarz

    zomarz Well-Known Member

    Sep 18, 2012
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    I had a look at the spreadsheet and it doesn't seem right. Blanka is overall better than Akuma???
    This thing heads to the tier 1.Cammy, 2.Blanka, 3.Akuma.
    After trying to chase a lagging 0kills this morning, I suggest that Blanka-Akuma, Blanka-Honda and Blanka-Abel are moved to 5.5
    Don't be mad at me.
     
  18. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    For me, blanka and Honda are 2 characters which aren't super good, but they just do a lot of damage ad had good buttons that trade often so they win like that. Blanka also doesn't have horrendous 3-7 matchups like s lot of characters do
     
  19. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    No way the akuma blanka match up is close to 5-5. I've had good akumas do multiple long combos on me only to lose via chip damage or my favorite, last second ultra kill. Akuma just doesn't have the hit points or stamina blanka has.

    Abel maybe but I'd still rank it at 6-4 to blanka. Abel is like a wanna be gief but without the power and a much harder to land ultra.
     

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