Balrog's j.HK needs a smaller hurtbox. The move was designed to hit quite deep, yet it always gets beaten by things like Lariat after a neutral jump. Well, and of course 100 more stun.
well, if youre factoring lag into the equation, then every match is probably in blanka's favor but in a good connection, punishing blocked ball with 3 hits of rekkas is not hard at all blanka does do big damage, but if fei is patient and solid with his anti-airs, blanka has very few options and can't really do damage he gets backed to the corner very easily by fei imo, and once there, cr lk pressure is really really good
A lot of cammys moves can be beat with a cr weak kick or standing weak punch. Yes she has some good pressure options when blanka is knocked down but he can get out of it once he gets meter. After that she really doesn't have too many options to get in on him AND do damage, and quite frankly neither does blanka. Blankas electricity more often than not trades with geif and is usually whiffed when he does a lariat, even the ex shock misses. I disagree with zomarz regarding ken & ryu and I stick by my original assessment. I didn't give a score to fei but, it's probably 4-6 to fei.
I don't think Blanka-Fei is 6-4. Unlike in other matchups like Blanka-Akuma, which was voted as 6-4, none of Fei's tools get demolished by Blanka and he doesn't have to play that cautiously to win the match. I always found it to be a balanced matchup, around 5-5 or 5.5-4.5 with the advantage for Blanka because he has a bit better pressure, even though Fei's Flame Kick destroys it a lot.
Cammy matchup time: Chun: 6.5-3.5 Chun can't keep cammy out and her reversal options are terrible here. Cody: 6-4 Cody can't even punish a bad spiral arrow for much damage. You only option is cr.LP/MP xx Criminal Upper Viper: 6-4 One of the few matchups were Viper gets dominated by another pixie DeeJay: 6-4 DeeJay isn't as bad as Chun, but almost as bad. He can keep Cammy out slightly better though. Dhalsim: 7-3 2nd nightmare matchup for Dhalsim E. Honda: 6-4 Cammy has better footsies and better damaging combos Fei Long: 5.5-4.5 Fei Long is like Cammy, but with less damaging combos Guile: 4.5-5.5 Apprunner considers this one of Cammy's worst matchups. Once Cammy gets in she should not let Guile get out unpunished. However, guile has some of the best tools to keep her out. Ken: 5.5-4.5 The matchup is pretty even until Cammy gets ultra. Then Ken can't use fireballs at all Makoto: 6-4 Makoto can't stop Cammy at all. M. Bison: 6-4 Cammy gets her most damaging character specific combos on Bison. Even when Bison has meter, her payoff for bullying him on wakeup far outweighs the risks. Ryu: 4.5-5.5 Similar to Guile matchup. Ryu can't keep her out as well, but has a better 'get -off me' move Sagat: 5.5-4.5 Sagat can't use high tiger shots and he is too slow to avoid vortex. His saving grace is that he does waaaay too much damage Sakura: 6.5-3.5 Standard matchup for Sakura. Vega: 6-4 Cammy can really abuse Vega on wakeup by beating out Scarlet Terror or punishing backflips. However, his footspeed saves him slightly. Yun: 6-4 Cammy has better damage, better dive kick, better uppercut, better ultra.... Zangief: 4.5-5.5 Cammy has a good footspeed to get away from crossover flying body attacks and she can really put Zangief on the defensive. However, she is very easily punished in this matchup Holy crap. Cammy is pretty much 6-4 vs the entire cast... Spreadsheet: https://docs.google.com/spreadsheets/d/1I5c8D7BQ9sku5lMrMVQXDMegV-9rQXRoyrYalkxnMNE/edit#gid=0
Hmm...I wonder if the deejay match up isn't more like 5.5-4.5 in cammys favor. With cammys I've struggled with I've almost always been able to beat them with deejay. Now keep in mind my deejay sucks. I think deejay does good against her because his throw capabilities are probably only bested by cammy. His projectile is slow and catches a lot of jumping cammys. His crouching fierce (?) seems to beat out a lot of her moves. I could be wrong but that's my 2 cents.
It's is s.HP, which needs to be used more. The problem is DeeJay an awkward angle for the aa (s.HP), and no real good way to combo into ultra (his being the slowest in the game). DeeJay is just a bad guile. At least the other bad guile (Chun) can be randomly annoying with her footspeed and Hazanshu
His uppercut isn't great, but it can be awkward to punish and it's way better than what most of the cast has.
Fei can do a Chicken Wing after a crumple on Sagat and Zangief. This is probably well known but it sure adds some needed damage.
I remember having a big discussion with Apprunner back in the day about the Cammy/Fei matchup. We both agreed that it's really close to even, but I do think it's in Fei's favor ever so slightly. He's one of the few characters that forces cammy to play smart, which is obv not her strong suit. I agree with your Makoto/Cammy score. The biggest problem for Makoto in that match is that when she baits out an uppercut with EX chop, Cammy flies too far away and can only be punished with cr mp, hayate. And even that is inconsistent.
It really feels like Makoto, Sakura, Cody and to some extent Abel are at best 4-6 vs the entire cast. For Fei vs Cammy, it feels fair, except Cammy gets good damage FADC combos and builds more meter. I still stand by Fei is one of the fairest characters, but fair in Volt means he is below average
That's how I feel. There are some odd things like DeeJay doing fairly well against Sagat, but most bottom tier characters are just so bad all round
DJ is not a bad Guile. His crossup is very good (modulo autoblock) and that air light kick beats 99% or air moves. Differently than console, he can keep spamming the PPP punches. The charge kicks move breaks armor right? He (and only he) knocks the opponent down with mk and has a slide. It is unfair to compare him with Guile. Only problem, the combined designs of character, shortcuts and volt moveset favor a vary lame playstile. Sometimes i'd rather face Akuma with Guile.
His machine gun upper in AE is a charge move (flash kick), the PPPP input is only to extend the number hits the machine gun upper does. Watching this video he is definetly worse than Dan LoL maybe lowest tier.
As I said, differently than console he can spam it and doesn't have to get the charge before. Because of this in volt he has some counterhit option up close, forcing characters like Blanka to play a bit more ranged where he also has more options.
Anyone hear about Street Fighter IV Arena? Currently being Beta tested in Korea... Not much details about it on when it will be available. However it is similar to Volt and SFIV but adds a few stuff. I would say it would be most similar to SFXT in which you have energy and everytime you play to use up your energy, which totally sucks. Also, for characters, it is said to have the same ones, but this time you have to obtain/buy them instead of having them available from the start. If you think it this way, it is similar to a card game in which you use in game currency to purchase a card, and you get to use that card. In this case you purchase a character and get to use it. The only way Arena will exceed Volt is if Capcom adds what we've always asked, more characters.