Volt: Latest combo to make me want nothing more than to chuck my ipod out the window, with Cody: j.hp -> b.mp -> cr.lp -> cr.mp xx hk.ruffian FADC t.mk -> ex cu bonus for even more rage: b.mp -> cr.lp -> b.mp -> hk.ruffian etc Ultra: "Rolento makes the game fun" - Dogura, while delta rolling. Down the line, though, when people figure out his approach, I think he might decay in wins, but omg he looks fun as hell. Poison looks perfect for people who enjoy having too many options and being put on blast by J.Wong. In short, gluck to Wolfkrone Poison. A good Vega told me on pxg (24/7 usf4 online match stream) that Hugo can't get out of Izuna loops. Elena looks... weak... I think she's a candidate for really really low tier because she doesn't do much damage and lives/dies by good guesses and counterhit confirms. Not sure if there can be any depth to her character that won't be quickly figured out. Decapre hits like a truck. Not sure yet about her Yoga Catastrophe because god its so slow, maybe someone will come up with something really cool. I've always had a soft spot for divekicks but instant teleport dk might honestly to be too good, especially if you have a smart player in a longer set. Also... Yang
Hugo is definetly not really a bad character, thats just what japanese people are saying. Every good hugo player ive watched completely dominates except when facing his worst matchups which are like 2 or 3 chars.
Ruffian Kick, FADC, Ruffian Kick, EX Criminal Upper is strictly better than using Crack Kick. Jaw Crusher, cr.LP, Jaw Crusher doesn't connect on anyone. Not to mention I'm pretty sure you're too far to do Ruffian there. hardest cody combo? EX Bad Stone (Meaty), EX Bad Stone, whatever
Looks like a new SF game is headed to mobile platforms! Posted about it here: http://forums.toucharcade.com/showthread.php?t=233746
A card game for sure! Capcom is too lazy to develop a decent title on IOS. Volt is Capcom best on IOS.
I doubt it. Looking at nexons library I couldn't find any card games. Their claim to fame seems to be "free to play" games (I assume something like how sfvst works for online play or like clash of clans where in game purchases are "encouraged". They also appear to make multi player games.
If they make a usfiv they should team up again with that company that helped them make sfiv volt, sfxt, sf vanilla. I think it was VisualPad
VisualPad isn't a developer, it's just the name they gave to the 4 button layout control system they used for the SF4 and SFxT mobile ports. There isn't any dev with that name.
Matchup spreadsheet here: https://docs.google.com/spreadsheets/d/1I5c8D7BQ9sku5lMrMVQXDMegV-9rQXRoyrYalkxnMNE/edit#gid=0 Blanka: Cammy: 4-6 I feel like cammy can really bully Blanka with meaty cr.HP and she can easily punish blanka. Chun: 6-4 Hold up forward and chun loses. Chun can annoy Blanka with overheads, but she can't stop blanka being obnoxious Cody: 6-4 Cody can't really beat a jumping blanka. Similar to Chun matchup Viper: 5.5-4.5 Not really sure. I guess blanka has stronger buttons and isn't really susceptible to crossover burn kicks as much as other charge characters, because his buttons are so good DeeJay: 5.5-4.5 Shane thinks DeeJay is favoured. He can punish Blanka well, but again, he can't get keep blanka out. Dhalsim: 7-3 One of Dhalsim's nightmare matchups Honda: 6-4 Both do good damage. Blanka is just so annoying though Fei Long: 5.5-4.5 Fei Long can bully Blanka a bit, but Blanka just does so much damage when he trades Guile: 4.5-5.5 Guile dominates blanka when he doesn't have meter and is one of the few characters that can keep him out. This is a matchup where a really smart blanka player can do really well, by being patient when he needs to and being super annoying when he is allowed to. Ken: 4.5-5.5 Ken's cr.MK is good and has a good get off me srk. Makoto: 6.5-3.5 I haven't played this much, but I assume makoto will struggle here M. Bison: 5-5?? Bison has better footsies and has the teleport. But I think Blanka can still jump around a fair bit and punish teleports with slides. Ryu: 4.5-5.5 Similar to ken matchup. Sagat: 5.5-4.5 Blanka's slide does a lot of work in this matchup. Sagat is soft to the vortex Sakura: 6-4 Typical Sakura/Cody/Makoto tier matchup. Vega: 5.5-4.5 No flying cheese for Vega. Back flip is at an awkward distance here and is easily punishable Yun: 6-4 Blanka's buttons just dominate dive kicks. Zangief: 6-4 Build meter, be annoying. And if you hold up you can't get grabbed! Discuss
no way is blanka/fei in blanka's favor imo fei's flame kick is perfect for blanka's narrow jump arc and fei controls the ground game so well he can push blanka to the corner easily and punish normal blanka ball on hit once he gets him there winning the blanka matchup is all about dealing damage without jumping, and that is what fei was designed for 6-4 fei, if not 6.5-3.5
My logic was that it comes down to footsies, but you're probably going to trade with blanka. But he does more damage --> win. Whilst chicken wing is really good now, especially against blanka, they can literally press any button to trade/beat it. Also, Fei cannot punish a blocked roll for full damage very easily
Cammy v blanka is 5-5 IMO. There is no way she has an edge, it's too easy to punish her misses and if she doesn't have two bars to cancel/bait moves she doesn't have many attack options. Plus his jump fierce seems to get even the best of cammys. I think Cody is more like 7-3. I've played really good Cody's and none of them beat me consistently and I don't say that because I think I'm better than them because I'm not, he just doesn't seem to have any options to start a combo. Viper is 4-6. Maybe even 3-7, with sp assist vipers can just mash and her range is rediculous. No I think you have deejay right, maybe even 5.8-4.2. Where deejay really shines is when he plays super lame, he can punish almost any blanka move easily and combo them. For high tier feis it is all about the trade. Fei is so quick and can even punish blankas FDAC. Spot on with the guile match up. No meter equals dead meat. Makoto is probable 6.5-4.5 if not 7-3. There just aren't any high tier makoto players to judge. Bison is indeed, 5-5, it's one of my favorite match ups because it's so balanced, which means its all about the mental game. Ryu mathes are closer to 5-5 if not 6-4, ken is a way harder match up compared to ryu. Kens forward kick is a good safe punish and his damn hurricane kicks are an awesome cross up. Ryu doesn't seem to have many tools like ken and his ultra is almost useless, I punish it like people punish sims ultra. Sagat is definitely 4-6 or 4.5-5.5. Blankas slide is easily punished by Sagats focus which then means instant bnb combo. Sagat can zone a blanka really well and because his FB's are so quick blanka can't build meter quickly by spamming shock like he can against all other shotos. I think the gief math up is in giefs favor myself. Like all other players you basically have to poke him to death but if he gets in, he can be such a pain to get away from because of his punch jumping and fast weak P&k (I think kicks, maybe only punches). Plus a good geif can punish blankas ultra. I didn't see a score for Akuma but I'd say it's probably a 5.5-4.5 only if blanka is patient enough.
I feel cammy is still favoured vs Blanka. That cr.HP is like +3 on meaty. It really bullies Blankas on wakeup without meter. Also, that safe spiral arrow at max range does really well against blankas, especially ones that like to push buttons I feel that cody is bad against blanka, but surely not as bad as chun and makoto. He has some better options than they for 'get off me now' For Ryu, no ryu is gonna do a raw ultra or a chip ultra. His ultra is also easier than land than kens. I just felt that cr.MK xx Fireball being a tight blockstring made it easier for ryu to poke. Against Gief, blanka's electricity is really good against badly timed jump ins. But there is some awkward stuff like lariat dodging and sometimes beating slide... We already did all of akuma's matchups so no need to do his again. I rated it 6-4 in blanka's favour. Spreadsheet here: https://docs.google.com/a/epochacademy.com.au/spreadsheets/d/1I5c8D7BQ9sku5lMrMVQXDMegV-9rQXRoyrYalkxnMNE/edit#gid=0
DeeJay is 6-4. Fei is 6-4, I think he can even punish a fadc ball, and the flame kick is very annoying when applying pressure. Guile would be 5-5, but Blanka's strategy is based on patience and good reads, while Guile has to play as usual (solid and defensive) so I agree it is effectively 4.5-5.5. Ken is much worse than Ryu, for the damage output and movement options, making him 4-5. Bison matchup is very strange. Blanka can try to dominate the air and close the distance, but a good Bison knows what to do, so yeah. Gief could even be 6.5-3.5, but I agree that when he is in it's game over so let's make it 6-4.