I have to agree with omar on balrog not being on that much of an advantage. So i also say 5.5-4.5 balrogs favor. Chun-li vs akuma could even be 7-3 ive faced very good rush down akumas and all chun-li can do is block and wait for an opportunity which is rare in this matchup. Viper and Akuma are pretty even i say 5-5 those well timed ex seismos will kill the vortex for big damage. She can also chase down akuma pretty easy basicly no jump back fireball or red fireball. 6-4 for akuma on that honda matchup. Fei in favor? Im not sure i think its pretty even. 6-4 makoto just has a hard time here, same as with the guile matchup but a little less drastic. Only good move here is ex chop but akumas catch on fast with the throws. I think the bison matchup is either 5.5-4.5 bisons favor or even. Thats to much on the vega matchup lol 4-6 is good
@HarlequinRogue Why not make an avarage of what everyone thinks of the matchups just like Eventhubs tiers? Just use the data people have been posting for abel-akuma and make an avarage and the same for the rest. EDIT: you can even use snoopers sheet as another number to add to the avarage calculation for each matchup.
With Fei what I do in AE is doing the QCF + P after the hit, fast of course. IDK if Poison has different timing.
I think today is the first time I've seen a Dhalsim player RQing. IceManMario if anyone's curious. He won the first round, and after I won the second one he RQ'd. Using Fei Long.
The number I use in the end will be pretty much close to what everyone agrees on/the average anyway. But just a quick look at numbers already, Akuma is waaaay above Abel in terms of matchups
I think Akuma loses to blanka 4-6. A whiffed ultra cross up is a free ultra for blanka after kicking Akuma out of his ultra. The only way an Akuma beats a blanka is if blanka has no meter. Without meter it can be hard for a blanka to get in close enough and quick enough to do damage. That's just my opinion though
Blanka hits hard enough to make Akuma not trying to stay close for a long time. Turns out Akuma can't zone Blanka effectively IMO.
I don't think I'm coming back to this game anymore, partially due to work and partially coz there are other games that I'm into now... gonna share my last but interesting technique now... Fei crLK blockstring into ex Rekka then press second hit ex Rekka together with the ultra button. Now, ex Rekka 2 hits is safe on block... if your opponent attempt to press a normal it will either be counter hit by the ex Rekka (coz it is a frame trap) or a trade will happen. if a trade happens, the option select will hit in and you'll get enough frame advantage to land your ultra hence it is a frame trap + OS trade ultra ~obviously it will lose to DP mashers but still, frame traps are all equally risky when facing a masher~
Apparently Poison's timing is more strict. So I'm using QCB+up back+double tap P to be 100% consistent. There is a nice set of Krone using Poison vs Smug on Yogaflame's channel. Krone never confirms the second rekka on the hit of the first, but he confirms always from cr.mk, so for him the first rekka is only a poke when thrown outside the cancel. It is probably coded this hard because if you could confirm the rakkas easily she would be broken (long range, relatively fast, move executed backward). Overall it is not a big deal since she has very long reach normals (imagine Fei canceling rekkas from far hp).
(vs Dhalsim's j.HP) Cosmic Heel, FA2, Scarlet Terror, Super. Can anyone do that? I can get to the Scarlet Terror, but I can't get it to launch Dhalsim high enough to follow with the Super.
Not that anyone cares, but for Cody: EX Bad Stone (Meaty), EX Bad Stone combos in the corner. This means that EX Bad Stone (Meaty), EX Bad Stone, s.P xx EX Zonk Knuckle, EX Criminal Upper does 843 unscaled (highest stun). CH adds 25 damage. I'm not sure if this will stun Akuma. (And of course these new combos have been added to the spreadsheet)
It seems that after FA3, FA3, Honda's hitbox is bigger than Zangief. With Zangief I can't do Shienkyaku xx Super since I need to wait till he's low enough, and there the Super whiffs, while on Honda I can do the Shienkyaku right after the second FA3 and cancel it into Super, getting the last two hits. Akuma for example can get all three hits of the SRK right after the second FA3 on Honda, while in order to get all three on Zangief he has to wait a bit.
Exactly. Maybe that could lead to some other Honda-only combos, but right now I can't think of any other one.
Actually Yun has a surprisingly big hitbox when reeling. I haven't tested the full cast, but Fei can mash shienkyaku, FADC, rekkukyaku on yun and wont drop hits. Various things like EX Zonk Knuckle x2 work on some members of the cast so I have listed them as having the largest hitbox while in the air.
Meanwhile Ken's Tatsu crosses up him. Hitboxes are really awkward in this game. In other news, it's a pity that Guile's EX FK (1 hit), FADC against an airborne opponent doesn't allow much stuff afterwards. I thought about doing FA3, FA3, EX FK (1 hit), EX FA2, EX Sonic Boom, Ultra, but the EX FA whiffes. He can skip the EX FA though, but it doesn't look that cool.
Why do you need to hit it aa? Unless you want to hit someone with the tip and save a FADC, you get better juggle states if you FADC from the ground