Why is it hard coded (and how do you know this much how the actual code)? Concerning the meterless options to ultra I was thinking about some of the launchers, like Rufus'. This morning I fought a runaway akuma that I was beating by trading jump fireball with flash kick all the time. Unfortunately, when my health was about 30%, it occurred twice that a sudden lag spike didn't allow me to flash while he could super me after landing. What are the odds? At least I perfected him the match after with blanka and he did not quit.
I'm just assuming. Prejump frames don't really exist (apart from Zangief) and I couldn't do anything with them. (There are various AE videos of doing jump cancelled special moves to dodge a wakeup SPD). The launchers into ultra (abel, Rufus, Decpare, Chun) are all quite slow startup and you can't hitconfirm into them
Random musing which I haven't been able to confirm nor refute: with the knock down + projectile glitch, do you get additional hitstun on CH?
Fei's EX Rekka counts as projectile???? Since when?!! An Akuma player threw a Hadoken at me and instead of doing EX Chicken Wing I did EX Rekka and the FB disappeared and I was like
It has the projectile hitbox then, in this sense it counts as a projectile. I didn't know that. Just downloaded Ultra... I'm having a lot of fun with Decapre. It's a perfect character for a noob like me. To play her right one has just to remember to constantly do something.
(vs Bison and probably some other characters) j.HP (CH), Chicken Wing, cl.HP xx Shienkyaku, FADC, Chicken Wing, Ultra -> 572/720 (corner, vs Honda and probably some other characters) FA3, FA3, Shienkyaku xx Super -> 408/400
I think hieu found that the first one works in the left corner but not the right vs gief. (Or maybe the other way round). FA3 x2 i didn't realise you could do on Honda. It works on gief though. Guess that means Honda crumples the second slowest behind gief. I previously thought Cody was the second slowest crumpler
http://www.eventhubs.com/news/2014/jun/09/ultra-street-fighter-4-headed-ps-now-can-be-played-ps4/ I'd actually be interested in playing USF4 on PS Vita, if online is good etc. The big complains were controls when SFA3 was on PSP. The horror of trying to press LP+LK (throw), LP+MK/LK+MP (Dramatic battle tag out) was more awkward than dp motion on the PSP stick
I thought it was due to Honda's big hitbox while laying on the floor or something like that. (vs Bison with Zangief) j.HP, st.LK, st.LK, st.LK, st.LK xx EX GH, EX FA -> 351/435 (vs Bison with Zangief) j.HP, st.LK, st.LK, st.LK, cr.HK -> 292/445 The only combos I do with Zangief are a bunch of cr.LP and then st.LK xx GH. I never knew that st.LK was +2 on hit.
Yea i posted long ago in corner you can do ex gh, fadc backdash, st.lk links. But still his best combos are fa3 into comand grab LoL. So you can do 2x ex green hand in 1 combo.
I never understand why Gief players use Green hand after cr.LP. cr.RH links as well and gives you a free knockdown for the same damage. And sometimes you screw up but they aren't blocking low
combo into sweep - one of the many reasons why gief is OP in volt pretty messed up that gief can combo into sweep but rog cant
The E3 Smash Bros tourney was ridiculous. The Kirby player using his Final Smash on all 3 characters. OMG.
http://www.eventhubs.com/news/2014/jun/11/capcom-looking-developing-street-fighter-5-ps4-and-xbox-one-focusing-helping-beginners-considering-pay-advantage-models/