So I've started using Fei a lot lately and do alright against lower level players in Friendlies, but I'm still not good enough to take him into Ranked Matches. Any tips from players that main him or just use him a lot? He's a big change from my two standard players, Dhalsim and Guile, but he's a ton of fun to use.
..Thanks for sharing those Guile combos Voloster, I definately like that second one dashing into the jabs>Flash Kick. I know he is pretty lame if you use him defensively all the time, not really any different from the usual Fireball/Uppercut spamming from some of the other characters aside from the fast sonic boom recovery. I was messing around yesterday and pulled off a nice corner combo:
The trick to Fei is to avoid being overly aggresive. Use crouching high punch to poke from a distance and standing hard punch rekka rekka rekka to punish mistake. Fei's focus attack has a huge range giving him a great option to get in on characters who throw fireballs but be careful of dual hit projectiles it can be quite a guessing game sometimes but you'll learn to bait out what you want using focus attacks. Fei's Bnb lk,lk,lp rekkax3 looks cool but does less damage than hard punch rekkas so don't try to get fancy when it's not really neccisary. Fei's ultra should never be used as anything other than a punish or a punish to a focus attack crumple so don't be that guy just random ultraing. Some tricks I use that seem to work out a lot of the time is hard punch chicken wing at point blank range which causes Fei to cross the opponent up and you can hit them with a fresh combo on the other side if you manage to confuse them, I only do that when I'm confident that I'm better than the other person though. Also after a trade hit you can usually catch them in hit stun with rekkas if not just make sure to stop at two rekkas to avoid being punished. His chicken wing is a great way to close a gap but don't get to predictable and throw it out or you'll get punished. At close range the chicken wing is multi hit but from mid and full it does one hit which can be focused through and punish. Finall flame kick is a decent anti air but I honestly do not use it other than to punish constant jumping and to combo into ultra when I have them in the corner.
Like ivoloster said, hes more of a poking/punish character than rushdown. Learn the timing of chicken wing-hard punch-rekka. Thats really important. So is crouching light kickX2-crouching light punch-rekka. Some characters cant punish blocked rekkas, so do one, if its blocked stop an if it hits keep going. flame kick and standing medium kick for anti airs. And dont use his command grab too much.
kind of easy: JK/MP/EXSB/LV2Focus,Backdash/Ultra I found a lot of other nice combos too that arent listed in the challenge mode after finally starting to use the focus button in training. My game with him improved alot after that. Now i just need to actually land a few of these in combat.
How about in four hours? Oh wait FIFA 12 and Shadowgun are comming by that time.....bye bye SF for now lol (I am still in the tourney though )
Thanks for the advice bro, I'm definitely gonna use it, plus a video of this insane combo, not that hard. Subscribe to the TouchArcade YouTube channel
Sorry SoulBlade, I was outta there around the time you posted this. Raincheck? I can do: •f.hp, s.mp, Sonic Boom, Low Roundhouse-308 damage and 480 Stun (or 352 damage and 520 Stun if I use an EX Boom)+Knockdown •f.hp, Target Combo-234 damage and 380 Stun •f.mk, c.lp x3, Flash Kick-244 damage and 345 Stun (or 277 damage and 365 Stun if I use an EX Flash Kick)+Knockdown If I SAVE the meter till I get a Super I can do: •f.hp, c.hp, Super- 508 Damage and 700 Stun+Knockdown The problem with some of the combos you listed is that there are simpler combos that do greater damage and don't require you use meter. Guile builds meter very slowly so every bit of meter you use has to carefully considered. It's also matchup dependent too. For me it's not as much about damage as it is mindgames. If you've got two EX Booms in the tank it's possible to catch your opponent off guard with a faster boom or tag someone from across the screen to get the win. If you're facing a turtely Akuma, Dhalsim or Guile, it can be a way to stop them for a moment while you get further in. The FADC thing is good in certain situations, but chances are, unless you're in the second round, or really cleaning up in the first, you haven't built up enough meter to be able to use it and the damage it yields is often not worth the cost of two EX Booms, especially when you have other options that yield more damage but require no meter.
Guile actually builds meter pretty quick if you spam the booms. And with that j.fp c.lp X3 flashkick, combo, im pretty sure it does more damage if you just do one lp, cant test right now though...
About that FADC thing, can someone explain how to do it (yes I've googled it but didn't help). For instance if you're using Guile in the combo video above and go for the flashkick. When do you actually press FOCUS and DASH? I'm guessing it has to be really fast.
Post #4001, nice So I played Yun for a while, he's alright, but not even nearly as good as in AE. Your bnb combo is divekick-low medium punch X2-up kicks. Remember to make sure the divekick hits them below the waist, or you wont be able to do that combo. But your main goal should be to land divekicks and mix it up from there. Your options after a blocked divekick are command grab, upkicks, lunge punch and low light kicks. If you land the light kicks then combo into upkicks or lunge if you want them in the corner. If you land the command grab then back+kick-shoulder-lunge punch is your max damage combo. Dash punch and upkicks are riskier but if you see that they like to jump or backdah away then it might work. If you dive kick-low light kick and its blocked then finish with a shoulder, its safe on block and you get chip. Another good approach option is EX lunge punch, cos its safe on block (+1 actually), so you can do the same mixups. Max damage midscreen focus crumple combo is ex palm-shoulder-lunge punch. In the corner its palm-back+kick-lunge. On some characters you can focus-backdash-palm-shoulder-lunge. His super is really good, but dont not use EX moves just for the super, in fact i spend most of my meter on EX lunge. It can be comboed into from shoulder. So Divekick-low medium punch-shoulder-super is a really easy and effective way to do it. Once the super is activated do another shoulder. Then do forward+kick until theyre in the corner (you have to do a lunge aswell for this to work, hard to explain, just go to training mode). When theyre there do plam-fowards+kick-palm etc. I like to finish with back+kick-jump-divekick so that theyre forced to stand and then go for the command grab. Yuns ultra. Its fairly low damage but easy to hit. EX lunge combos into it, palm in the corner combos into it and shoulder-super combos into it. One thing to note is that even though you can use the ultra near the start or the end of the super, its better to use it at the start because of damage scaling. After the ultra you can do a lunge punch for extra damage. However if you comboed into the ultra by using EX lunge then you cant for some reason, instead you can EX shoulder. In summary, upkicks are awesome. Theyre really good as an anti air and combo ender, and can be hard to punish. Dont save your meter for just super, but if you have it, use it. Abuse divekicks against characters without good anti air. Abuse EX lunge, always. Abuse palm on their wake up or full screen for building meter. Abuse standing kick for poking. Make sure the abused divekicks hit below the waist. Abuse shoulder, its free chip. And abuse his in air kick for air to air. And remember, no meat buns, no life. Good luck Edit: Oh and doing neutral jumps and then divekicking is really good. Firstly because if they SRK early then you can punish. Secondly, its easier to line up your divekicks to make sure they hit below the waist. Thirdly, if you do this alot near the start of the match, they assume that youre gonna do it every time. So sometimes just nuetral jump and do nothing. Nemo does that alot in the video i posted below (its yang, but its the same concept).