iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    KEN RYU SAGAT is the biggest a$$hole I've ever seen. Whenever I find him in ranked and he chooses Ken/Ryu he quits just to appear again while using Sagat instead. How does he play? Running away while spamming FBs and tea bagging. And of course when he loses he just RQs.
     
  2. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Whats new? People running away and tier whoring
     
  3. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    I thought that after all those years people would stop acting that way.
     
  4. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Lol, no, just look at my replays, plenty of teabaggers and run away players - high tier players too:|
     
  5. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
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    The low tier.
    Don't be so hard on yourself, I've never seen you teabag.
     
  6. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Someone pointed out that if you do SRK, EX FA 1, and dash forward, you're -2, instead of being -5
     
  7. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
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    The low tier.
    Good games FINIX! It's been a long time, sorry I didn't have time for more.
     
  8. FINIX00

    FINIX00 Well-Known Member

    Dec 8, 2011
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    Mars
    GGS Droqqa, long time indeed! Sorry about the lag in the last two, really needed to start charging my iPod. I hope to play with you soon :)!
     
  9. DuysterTheBeast

    DuysterTheBeast Well-Known Member

    Apr 16, 2012
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    CA, USA
    I'm here to play who wants some ? No turtling
     
  10. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    I wish Sagat didn't have his Tiger Knee or at least had it nerfed. I can deal with his FBs, I can deal with his stupid damage output and I can deal with that mighty st.HK, but his Tiger Knee... UGH.

    Safe on block from a distance, armor breaker, HUGE hitbox, comes out fast (2f move) and can combo in the corner at max distance into stuff. That thing's asking for a nerf. Something like only its first hit, the one that makes the move unsafe, being armor breaker.
     
  11. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    Puerto Rico
    also the insane anti-air ability.
     
  12. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
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    The low tier.
    This. It's hitbox extends so far upward, it catches WAY too much. Stuff that should hit Sagat on the head gets beat clean.

    I wish he would get nerfed too, because he is my favorite SF character, but I never play him anymore b/c it feels so cheap.
     
  13. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Nerf for Tiger Knee's hitbox and Ultra's damage and buff for cr.HP so it's +2 on hit and I couldn't be happier.
     
  14. Lerisbo1192

    Lerisbo1192 Well-Known Member

    Nov 26, 2012
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    hueco mundo
    wow!!! are there any thread bigger than this?!!
     
  15. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    Puerto Rico
    dont think so
    Street Fighter IV VOLT!!!!
     
  16. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Anyone up for some matches?
     
  17. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Wow, even the second pack of costumes for those new characters are also from SFxT. Decapre's is Cammy's SFxT alt just with the mask.
     
  18. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Tiger Knee is 1f startup in Volt. Tiger uppercut is 2f
     
  19. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Tiger Knee is 2f and Tiger Uppercut is 3f. The only 1f moves are Zangief's Super/Ultra, Honda's Ultra and Akuma's Super.
     
  20. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    We just went through this.

    Grabs are 1f startup. There is 1f where they don't do anything. They are active on the 2nd frame.

    Tiger knee and most uppercuts are 1f startup too. They aren't active until the 2nd frame.

    The reason you think grabs are faster is due to how to avoid it. Blocking require no frames to do. But if you want to avoid a grab, you need to back dash or jump 1f earlier, due to the 1f startup of the action

    (Not to mention all throws (excluding some command throws) are 1f startup too)
     

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