iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    For some strange reason now with locked framerate and less bitrate (I had 5 and now 4) the framerate is way worse, while the phone plays the game as fast as always :/
     
  2. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #39762 CaptYadierPR, Mar 20, 2014
    Last edited: Mar 20, 2014
    Try 3 looks best when i replay it.

    I used a calculator online long time ago to determine the correct bitrate. So 3 or lower is good when i replay what i have recorded it looks good.

    Also depend on what your recording. Volt is only 20fps so 30fps video is good.
     
  3. VaroFN

    VaroFN Well-Known Member

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    Also tried 3, and still low FPS. Disabled locked framerate again and now it records at the correct framerate without problems. I'm recording SFxT though.

    BTW if you have some cool combos in that game share them! I'm out of ideas.
     
  4. HarlequinRogue

    HarlequinRogue Well-Known Member

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    I remember doing that before. Finding out that Tiger Knee is 1f startup made me want to throw up.

    Ryu's EX Hadouken is also 1f startup (which is pretty crazy)

    Cammy: cr.HP (meaty), j.K (Sagat)
     
  5. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Are sims teleports 1f start up? I've gotten out of some crazy situations that seem like I should have been hit.
     
  6. HarlequinRogue

    HarlequinRogue Well-Known Member

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    Teleports are invincible from the first frame
     
  7. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    cr.HP (meaty), EX Cannon Strike?

    What do you mean with 1f startup? Once you do his teleport, he gets invincibility from the very first frame. Try recording his teleport, do a sweep and try a meaty attack at wakeup, he will avoid it. Then it takes a few frames to reappear and that's when he loses the invincibility.

    Regarding the teleports, people say that they hate Akuma's the most, but I find Bison's the most annoying. It's fast, you can't see where he's going while he's doing it and it has invincibility even after reappearing, and then like 1f when he can be punished.
     
  8. HarlequinRogue

    HarlequinRogue Well-Known Member

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    JLung said he did cr.HP (meaty, CH), ex cannon strike
     
  9. VaroFN

    VaroFN Well-Known Member

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    #39769 VaroFN, Mar 21, 2014
    Last edited: Mar 21, 2014
  10. HarlequinRogue

    HarlequinRogue Well-Known Member

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    Not sure. You need to jump forward because cr.HP has huge pushback
     
  11. CaptYadierPR

    CaptYadierPR Well-Known Member

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    Holy sh!t hahaha the saaaaaaalt
    Broken stick n all
     
  12. CaptYadierPR

    CaptYadierPR Well-Known Member

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    Yea 1f startup too.
     
  13. VaroFN

    VaroFN Well-Known Member

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    Tried it against the characters with big hitbox and I couldn't.

    But what do you mean with 1f startup for a teleport? The time it takes to disappear, to reappear or to gain invincibility?

    It seems that Blanka's Ultra also hits behind, kinda like Chun's. I did a cross up against a Blanka and he used Ultra, I tried to punish it with Abel's Ultra while he was rolling in the opposite direction and I got hit.
     
  14. CaptYadierPR

    CaptYadierPR Well-Known Member

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    means dhalsim can escape (dissapear) unless its a TRUE block string. While on a TRUE block string he cant teleport away.
     
  15. VaroFN

    VaroFN Well-Known Member

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    But wouldn't that mean it has 0f startup? Otherwise if Ryu does cr.LP, cr.MK (1f between both) and Dhalsim starts mashing teleport after the cr.LP (he blocked the cr.LP), he would get hit by the cr.MK.
     
  16. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #39776 CaptYadierPR, Mar 22, 2014
    Last edited: Mar 22, 2014
    As harley said, its invincible from the startup frame.
    And besides cr.lp, cr.mk if executed perfectly its a true block string so even if he masshes teleport he cant start it so he will just keep blocking
     
  17. HarlequinRogue

    HarlequinRogue Well-Known Member

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    #39777 HarlequinRogue, Mar 22, 2014
    Last edited: Mar 22, 2014
    Think of teleports like a srk. 1f startup (can't be stuffed) and invincible for a few frames, from the start. EX Criminal Upper is invincible on startup unlike in AE.

    There are 2f moves that are invincible on startup (Nishokyaku, a lot of ultras)

    There are 3f moves that are invincible on startup (EX Psycho Crusher)

    There is actually a weird thing with 1f or 0f startup moves. I've come to the conclusion that some moves may be super or special cancellable in their last recovery frame.

    The weird thing I've recently found:
    Akuma: do FA1 (hit or block) dash forward after the hit then block. This is safe vs srk. Now do it on a jumping dummy. They jump before you, so it would apear you are at negative. However, if you do this, you can be grabbed by 1f grabs like Gief's super and you can't even mash srk out of it
     
  18. ivwshane

    ivwshane Well-Known Member

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    Nice! I'm almost to the point where I can just mash out a move now even though I'm off/off. I still can't do his BnB though, I'm pretty sure it's a negative edge type move, which means I just have to have the muscle memory to pull it off.
     
  19. CaptYadierPR

    CaptYadierPR Well-Known Member

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    Sim off off is soooo hard, specially since he has 4 different teleports and all require srk motion.

    For yoga flame what only works for me
    Example Dive, cr.mk/cr.mp, flame
    (while in air) df + K, f, df, d (K/P here), db (or K/P here), b + P

    No need for negative edge just have to get used to the weird motion, seems the shortcut for flame doesnt work.

    That example should be the hardest one to get used to as Jump P/K should be easier since you can start the Vpad on f.
     
  20. VaroFN

    VaroFN Well-Known Member

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    #39780 VaroFN, Mar 22, 2014
    Last edited: Mar 22, 2014
    Akuma's FA1 is safe on hit (no advantage) and unsafe on block (-1). Zangief's Super is actually a 0f startup move, just like his Ultra and Akuma's Super, so it can punish it.

    On another note, what I just did at SFxT can only be called rape. The other guy had a little more than 75% of his total health, I had already 3 bars thanks to lvl 1 Onslaught (even maxed lvl 1 gems are broken) and I forced the other guy to tag out (killed his anchor). Charged Demon God Fist to get a CH on the next move and:
    Demon God Fist (crumple), EWGF, EX Rising Uppercut, EWGF, Pandora, EX Lariat (with Hugo), Super Art.
    And killed him!!!

    I always thought that CADC combos were the funniest seems they are a bit different, need a bit of skill and still deal some good damage, but woah, Pandora beats them!!
     

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