For some strange reason now with locked framerate and less bitrate (I had 5 and now 4) the framerate is way worse, while the phone plays the game as fast as always :/
Try 3 looks best when i replay it. I used a calculator online long time ago to determine the correct bitrate. So 3 or lower is good when i replay what i have recorded it looks good. Also depend on what your recording. Volt is only 20fps so 30fps video is good.
Also tried 3, and still low FPS. Disabled locked framerate again and now it records at the correct framerate without problems. I'm recording SFxT though. BTW if you have some cool combos in that game share them! I'm out of ideas.
I remember doing that before. Finding out that Tiger Knee is 1f startup made me want to throw up. Ryu's EX Hadouken is also 1f startup (which is pretty crazy) Cammy: cr.HP (meaty), j.K (Sagat)
Are sims teleports 1f start up? I've gotten out of some crazy situations that seem like I should have been hit.
cr.HP (meaty), EX Cannon Strike? What do you mean with 1f startup? Once you do his teleport, he gets invincibility from the very first frame. Try recording his teleport, do a sweep and try a meaty attack at wakeup, he will avoid it. Then it takes a few frames to reappear and that's when he loses the invincibility. Regarding the teleports, people say that they hate Akuma's the most, but I find Bison's the most annoying. It's fast, you can't see where he's going while he's doing it and it has invincibility even after reappearing, and then like 1f when he can be punished.
Tried it against the characters with big hitbox and I couldn't. But what do you mean with 1f startup for a teleport? The time it takes to disappear, to reappear or to gain invincibility? It seems that Blanka's Ultra also hits behind, kinda like Chun's. I did a cross up against a Blanka and he used Ultra, I tried to punish it with Abel's Ultra while he was rolling in the opposite direction and I got hit.
means dhalsim can escape (dissapear) unless its a TRUE block string. While on a TRUE block string he cant teleport away.
But wouldn't that mean it has 0f startup? Otherwise if Ryu does cr.LP, cr.MK (1f between both) and Dhalsim starts mashing teleport after the cr.LP (he blocked the cr.LP), he would get hit by the cr.MK.
As harley said, its invincible from the startup frame. And besides cr.lp, cr.mk if executed perfectly its a true block string so even if he masshes teleport he cant start it so he will just keep blocking
Think of teleports like a srk. 1f startup (can't be stuffed) and invincible for a few frames, from the start. EX Criminal Upper is invincible on startup unlike in AE. There are 2f moves that are invincible on startup (Nishokyaku, a lot of ultras) There are 3f moves that are invincible on startup (EX Psycho Crusher) There is actually a weird thing with 1f or 0f startup moves. I've come to the conclusion that some moves may be super or special cancellable in their last recovery frame. The weird thing I've recently found: Akuma: do FA1 (hit or block) dash forward after the hit then block. This is safe vs srk. Now do it on a jumping dummy. They jump before you, so it would apear you are at negative. However, if you do this, you can be grabbed by 1f grabs like Gief's super and you can't even mash srk out of it
Nice! I'm almost to the point where I can just mash out a move now even though I'm off/off. I still can't do his BnB though, I'm pretty sure it's a negative edge type move, which means I just have to have the muscle memory to pull it off.
Sim off off is soooo hard, specially since he has 4 different teleports and all require srk motion. For yoga flame what only works for me Example Dive, cr.mk/cr.mp, flame (while in air) df + K, f, df, d (K/P here), db (or K/P here), b + P No need for negative edge just have to get used to the weird motion, seems the shortcut for flame doesnt work. That example should be the hardest one to get used to as Jump P/K should be easier since you can start the Vpad on f.
Akuma's FA1 is safe on hit (no advantage) and unsafe on block (-1). Zangief's Super is actually a 0f startup move, just like his Ultra and Akuma's Super, so it can punish it. On another note, what I just did at SFxT can only be called rape. The other guy had a little more than 75% of his total health, I had already 3 bars thanks to lvl 1 Onslaught (even maxed lvl 1 gems are broken) and I forced the other guy to tag out (killed his anchor). Charged Demon God Fist to get a CH on the next move and: Demon God Fist (crumple), EWGF, EX Rising Uppercut, EWGF, Pandora, EX Lariat (with Hugo), Super Art. And killed him!!! I always thought that CADC combos were the funniest seems they are a bit different, need a bit of skill and still deal some good damage, but woah, Pandora beats them!!