iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    Cozumel, Mexico
    Keep those dreams living.
     
  2. TenOnez

    TenOnez Well-Known Member

    Dec 10, 2011
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    Good games! Yeah, the DC... Was actually my iPod finally dying, lol. That's what I get for not keeping it charged enough. We had a long, close set though. There's always time for another one soon.
     
  3. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    Yea I can't do it consistently too... The manual ultra inputs just feel wrong on volts but fine when I play AE

    For example, focus dash forward then ultra is easy... but when you focus cancel that from a move the ultra just won't come out as expected...

    Anyways that was a SP ON only combo I found in a Japanese rep. Just sharing it here for the sake of sharing lol
     
  4. zomarz

    zomarz Well-Known Member

    Sep 18, 2012
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    #39424 zomarz, Jan 30, 2014
    Last edited: Jan 30, 2014
    For me, focus dash forward into a charge ultra is easy pointing left, but way harder pointing right (idk why...).

    Rog's cancels are on hit for both dash straight and the overhead, but I realized after trying your combo that I was using the proximity of Rog to the opponent ,rather than the hit, to time the cancel. It took me a while to realize what was wrong with canceling the overhead.

    The combo could be practical, and even useful for a comeback, if Rog wasn't dashing back so far away after every cancel (so we could do like we do with Chun or Guile). It's just impressive. On the other hand, it is useful to have such a backdash too. We can still fadc forward to cr.lp x2, which gives plenty of time to combo into a very damage scaled ultra though.

    Another thing: I tried AE's Rog's combo into knockdown (cr.lp cr.lp st.lp cr.hp), but it doesn't seem to work and I don't see it in the combo compilation. It's very unfair as many characters maintain it from AE and Rog would be the one benefiting the least anyhow.
     
  5. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
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    The low tier.
    balrog can't combo into sweep w/o counter hit in volt b/c his st lp is the close one and not the far one
     
  6. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    #39426 HarlequinRogue, Jan 31, 2014
    Last edited: Jan 31, 2014
    Balrog's far LP is so good in AE you can link it to Ultra.

    FADCing the overhead just to do a hitconfirm is a waste, since you can just link cr.LK afterwards. If you have good reactions, you can do overhead xx super as a reset.

    Actually on the topic of left/right sided problems, I found tilting my iphone ton the left helps me quite a bit with execution and hitting those directions precisely
     
  7. zomarz

    zomarz Well-Known Member

    Sep 18, 2012
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    What do you mean? Do you tilt it when doing the move in a precise moment? This is interesting.

    I assume we all use the left thumb to move. The two natural directions it has are the one describing a piece of a circle around the hand (using the muscle that angles with the other fingers), and the one determined by flexing its own muscles. In my case, these directions are oriented with the diagonals of the stick, rather than the axis. It could be that leaning the phone a bit orients the horizontal axis with the thumb.
     
  8. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    When I do combo vids, I just hold the device at a slight angle. I guess due to the motion of the thumb not being able to go perfectly horizontal. It made it a heck of a lot easier to do (EX) Sonic Boom, Ultra
     
  9. 3-Chord Dork

    3-Chord Dork Well-Known Member

    So what are the highest damaging Sim combos people have found? My highest so far is 610 damage.
     
  10. Apprunner

    Apprunner Well-Known Member

    Sep 21, 2011
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    The ironic thing is that combo would probably kill Sim.
     
  11. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    649 on CH, 624 no CH

    Ultra (as far as posible just 1-2 frames forward),
    Jump teleport behind,
    J.hk, super

    (After super is over ultra will connect completely)
     
  12. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Hey capt, no more ReVolt replays? Did the tourney series end?
     
  13. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    Yes it ended due to the small attendance and support. I still have some tourneys i havent uploaded i might upload them later. Like 2-3 more.
     
  14. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    #39434 HarlequinRogue, Feb 2, 2014
    Last edited: Feb 2, 2014
    Ultra, Yoga Blast xx Super is 645 no CH

    I will also point out that every Dhalsim does this wrong, but when you do Ultra, Super, it does more damage if you do the super on the last hit of the Ultra
     
  15. CaptYadierPR

    CaptYadierPR Well-Known Member

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    Completely forgot about the yoga blast version.
     
  16. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #39436 CaptYadierPR, Feb 2, 2014
    Last edited: Feb 2, 2014
    Without CH, 650 damage

    Ultra from far away,
    Jump teleport behind
    J.hk, st.hk, ultra hits, yoga blast, super

    With CH 675
     
  17. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Maybe a KoF-i 2012 tourney?
     
  18. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Can't work. KoF is regional
     
  19. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Friendlies inclusive?
     
  20. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    yes...
     

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