Are there? Its not hard to get out of and both players have a fair chance at guessing what the other player will do. I can adapt. Akumas are pretty easy for me. But the only way I can beat Abel and Zangief is to spam fireballs or pick someone with a command throw. My point was, its not fun. And it still stands. And really, its a videogame. Its not to frusterate you, its to entertain you.
I think Soulblade, you need to try out different characters and use them in training mode. I am not going to do your homework but there are plenty of characters that can easily beat Abel or Honda, you just have to try. And like Mooken said, it's all about adjustments and controling the match to your own advantage either using "dirty", "cheap" tricks
Point is I shouldn't have to do that and every time I play it should be fun. If smartasses are just gonna play to win by, say, spamming fireballs, I should've stuck to playing the AI. This isn't a sport, you get nothing for being the best or cheapest. Why can't people accept that. (ragequitters)
We have great matches when the connection is tight. I was actually watching one of the Guile mirror replays earlier...good stuff! Gotta get you on a solid connection! I agree with you to a certain degree, but the point of the game is to win by whatever means you can. I don't like some of the playstyles as much in Sf4 which is why I prefer Third Strike, but that doesn't mean they're not valid. Like Mooken said, youve gotta adjust. If the opponent's playstyle sucks (played a BORING ASS Dhalsim a few nights ago who had it set for best of 7 rounds X-P) then you have to try to take control of the match and force them to play the way YOU want to play. Thats the key.
If you get nothing for "being the best or the cheapest", that runs totally counter to your argument. By that logic, you shouldn't play the game at all. Or if you do, you shouldn't care what anyone does because regardless or winning or losing, you gain nothing. There's also nothing wrong with ragequitting using this logic because, again, there's no merit in either winning or losing. The only people who use terms like "lame," "cheap," etc., are usually those souls who are overly competitive and cannot take losing, and they usually end up saying things like that to make up for the fact that they cannot beat some one who is using a legitimate and completely practical strategy. Someone can play ken and do NOTHING but throws and SRK's and if you lose to him, you'll probably call him cheap. But what's cheap about that? The SRK has extreme move priority and will beat nearly everything; and if you're not present-minded enough to bait them out, backdash, and punish then it's your own fault for losing. If you're finding it not fun, then do not play the game online. If you play with people, they will not play like AI, they will use strategies like constant fireball zoning (spamming is a word that holds no meaning and usually is used when someone is frustrated by someone who is effective at zoning). If you get good at the game you'll usually go one of two routes. You'll be an effective counter-picker. Usually you'll find that someone always chooses Honda and you cannot beat his Headbutt. So you'll find a character that can punish it extremely effectively and whenever you fight that person you'll use that character. Same goes for all bad match ups. The corollary of this is to do what I do, pick one character you love and stick through the good and bad match ups. This route has some very good benefits, but also some extremely bad cons as well. Firstly, you become "one" with the character, and you know instinctively, without having to think, about what move to use in any given situation. You can combo for days without dropping them, you can punish better than the Terminator, and to eventually master all the match ups with that character. Unfortunately, this method takes a very long time (usually) to master. More to the point, however, is that you will have invariably extremely bad match ups that will be hard to win. For example, I am a T. Hawk player in AE, and Blanka is a horrible match up. Even an average Blanka will make me work three times as hard to beat them, just by virtue of the move sets and the play styles of each character. I could counter-pick to a better character, but I choose to stay with T. Hawk, knowing full well that I will lose that match up 60% of the time. Each route is effective for different players. Do you want to be a character master, or a Jack-of-all-trades-but-master-of-none player? Instead of complaining that a character or strategy is cheap, try to find a way to counter it. It's easy. For my T Hawk-Blanka analogy, I've come up with several ways to improve my odds against him, by spamming cr. lp/Thrust peak to prevent ball spamming and what not. And in the end I win and lose about 50% of the time. And that's what SF is, winning and losing. You can't win all the time. So try to be a student of the game instead of complaining and starting arguments with people over "cheap characters." If you think this is all nonsense, then continue on as you were.
Yawn. It's not about using Honda or not. Wediaform was using Honda, Ryu and someone I forgot. What he does is basically moving backwards and defend once leading. I mean, turtling is fun online? What's the point of friendly matches if you start moving backwards and jumping and wait for your opponent to attack? What was going thru your mind, Wediaform, when your Honda was moving backwards and jumping backwards all the way for more than 30 secs? To you it's strategy but to me it's just plain boring. To each his own I guess. I didn't stay up at midnight to play against "friends" who keep jumping backwards and do nothing.
rshkhsee I don't know what was up with our connection but that was painful at points. You definitly should have had the win in that last round I got lucky!
Yeah, sorry man I've been having bad luck with wifi lately. Yeah I got destroyed that second match, but the others were pretty tense...damn, I really wanted a replay of one of those too but I forgot hit record. Good Games :]
Jesus that is a long post. Unfortunately, there is a counter arguement for everything you said and you know it. I'm going to cut to the point and point the main flaw out. VIDEOGAMES ARE FOR FUN. There are many people who play fairly. The shoryuken is easily punishable and thus, not annoying. Just stupid. "cheap" tactics are ones that you can't punish easily. Usually this tends to be things that game developers overlook. Projectile spam (yes. Its fcking spam. Stop defending it by giving it a new name) only works in street fighter. They could have added a short hop like in KoF and thats that. But no. And really, the main sign of a good fighter is (gasp) BALANCED TIERS. No character should have a signifigant disadvantage to another. You really have a strange idea of fun. Ragequitters don't really bother me. I just wonder why they do it. And one of your points was "why play the game" ... Are you serious? The other one "if you really play for fun why would you complain of cheap tactics?" ... -_- oh idk. Maybe its not fun to play someone who just runs away and throws fireballs from fullscreen the whole match? Just a guess.
What? You're not making sense at all man. What did you expect me to do, walk over to you so that you can have a piece of me?
I was just playing online...and i could have sworn a black censorship box appeared in the middle of makoto as she jumped, and i lost because i was so distracted by this box that would appear for no reason, i went into training mode to see if i could find it there too, theres a box in the middle of makoto as she jumps, why?
What's a balanced tier, eh? By the very DEFINITION of tier there has to be MORE THAN ONE TIER, so instantly some characters are better than others, thus you're in the same situation as you are with Volt. If you want a balanced fighter, ask Capcom to make Street Fighter V where all the characters are different colour swaps of Ryu. But then you'd still complain because of "fireball spam." You obviously aren't a very enlightened Fighting Game player, are you? What Fighting Game is balanced? There isn't one. Balance depends on so many variables, not the least of which is player skill. You cannot account for that. Many think 3S is the "Greatest" 2D fighter, and it's not even CLOSE to balanced. MvC3 is unbalanced, MvC2, KoF12, the list goes on and on. Even Super Turbo was unbalanced (just pick T Hawk). "Add a hop like in KoF." Yeah, this isn't KoF, that's the point. If that's what would make Volt fun, go play KoF-i. You want them to change the game engine because you don't like a mechanic in it. You should just play the AI, because they will never back away and throw fireballs fullscreen for a whole match (but then again, neither do most players). It'll never change. This is how SF is, and how it's always been. If you can't accept it, you might as well quit now because it's not going to change.
OIC, so the next time we play together, we should just both move backwards and block until the time runs out?