Just played a set of 20 games, mostly with Cammy, a bunch of others for the lulz. The other guy played mostly bipson. Yeah sure, I can complain about st.hk like everyone else does and I can talk about how you should separate the two air things, but at the same time... his spacing was very good -> almost perfect, and I never managed to either punish teleport or do real people damage links. I just don't get it. Maybe it's because I think because this game has autoblock and sp assist I should be better at this game than AE and I'm scared to just go for the combo lol. in other notes: I am contemplating reaching for the nachos again soon. Or uh, reinstalling AE2012. Something. :3
We went even pretty much. He knew how to dance, as Ultradavid would call it. Also st.hk is too good it stuffs everything.
St.hk is the only defense for Bison against Cammy. It's almost a 7-3 match for Cammy. Cammy has an advantage against most characters without a projectile.
2:30am here for who ever just sent me an invite... Sorry dude I know it is Saturday but I simply can't volt when I m sleepy...
From all the features in the console version that are missing in the mobile version, switching while doing a combo is my least favorite. It may be cool, but the damage you get with characters like Hwoarang and Law is as stupid as the damage you get by doing a proper bnb (no abc launcher abc launcher) with a Inmense Damage gem in the mobile version, just by using a single bar, and that's on hit. On block you can do really difficult to block blockstrings as long as the other character's move is still going. Did you get the game?
Its not about the damage, but the strategy, if the opponent is in blockstring you can switch without problem.
I know it wasn't you but I couldn't remember his ID either... Anyways I don't have wifi now so I don't think I can take games from any1... Using 3G now
I'm in service but I can use a computer now, my work is mostly office-related being able to speak English is considered as an specialty here
Holy **** I feel like I just got bodied by Uryo or something. I played against someone who played a rushdown Viper and a Yun with my own Yun, Viper and Cammy. S/he had one of those names that can't be spelt on a normal keyboard (boo), but oh man, didn't miss a single link, hit FFF like a professional, and I got perfected once >_> iS2 with a thunderbolt or something. I'd pay good money to see Tenonez play with them. OH MAN, I lost a round FFF EX seismo sjc dash towards ultra. I'M SO HAPPY SOMEONE CAN SSF4. Kind of salty I lost at least two rounds because I was nervous and dropped some links. ===== New Camracter, new Cambos: J.hp xx EX tkCS xx EX tkCS xx EXtkCS xx tkCS -> cr.hp -> cr.mk xx ex spiralarrow - does like, 500 dmg and 700 stun or so. Best part about it is that it doesn't actually have to hit deep, the j.hp, you can catch it at the tip and you'll actually inch yourself closer and closer with every tkcs
Now I know what to try in training this evening http://www.youtube.com/watch?v=CBkxTQff5uo Ex spinning bird into dash into ultra from midstage (who wants the other ultra anymore?).
You can upload the replay and then copy the name from BN. What is of note, is that N3ro apparently has sold his iPod so is off volt. I don't think EX Cannon Strike chains are really worth it. For what it's worth, you can link cr.HP to EX Spiral Arrow
I'd still prefer U2 by miiiiiiles. There aren't many ways to combo into U1 with animation midscreen. (Off the top of my head, Hazanshu, EX FA 2, is one of the few ways)
Akuma 100% hp Ko setups: Note: after the reset you can substitue cr.mk for demon flip kick 2 bars Yun, Sim, Akuma J.hp, st.hk, cr.hp, gohadoken, fadc, st.hk, st.hp, tatsu, st.hp (reset) Demon Flip Grab (stun) J.hp, st.hk, st.hp, ex tatsu, srk 2 bars Ryu, Dee Jay, Ken J.hp, st.hk, cr.hp, gohadoken, fadc, st.hk, st.hp, tatsu, st.hp (reset) cr.mk, ex srk (stun) J.hp, st.hk, st.hp, ex tatsu, srk 2 bars Cammy, Viper J.hp, st.hk, cr.hp, gohadoken, fadc, st.hk, st.hp, tatsu, st.hp (reset) cr.mk, srk (stun) J.hp, st.hk, st.hp, ex tatsu, srk 3 bars Bison J.hp, st.hk, cr.hp, gohadoken, fadc, st.hk, st.hp, tatsu, st.hp (reset) cr.mk, srk (stun) J.hp, st.hk, st.hp, ex tatsu, ex srk Full meter Sakura, Cody, Fei, Chun J.hp, cr.hp, gohadoken, fadc, st.hk, st.hp, gohadoken, fadc, st.hk, st.hp, tatsu, st.hp (reset) cr.mk, srk (stun) J.hp, st.hk, st.hp, ex tatsu, srk Full Meter Sagat J.hp, cr.hp, gohadoken, fadc, st.hk, st.hp, gohadoken, fadc, st.hk, st.hp, tatsu, st.hp (reset) cr.mk, srk (stun) Whiff gohadoken + srk + air tatsu J.hp, st.hk, st.hp, ex tatsu, ex srk Full Meter Makoto J.hp, cr.hp, gohadoken, fadc, st.hk, st.hp, gohadoken, fadc, st.hk, st.hp, tatsu, st.hp (reset) Whiff tatsu or demon flip palm cr.mk, ex srk (stun) J.hp, st.hk, st.hp, tatsu, srk Full Meter Guile, Vega J.hp, st.hk, cr.hp, gohadoken, fadc, st.hk, st.hp, gohadoken, fadc, st.hk, st.hp, tatsu, st.hp (reset) Demon Flip Grab (stun) J.hp, st.hk, st.hp, ex tatsu, srk 2 bars + max ultra Balrog J.hp, st.hk, cr.hp, gohadoken, fadc, st.hk, st.hp, tatsu, st.hp (reset) cr.mk, ex srk (stun) Ultra Full meter + max ultra Blanka J.hp, cr.hp, gohadoken, fadc, st.hk, st.hp, gohadoken, fadc, st.hk, st.hp, tatsu, st.hp (reset) Demon Flip Grab (stun) Ultra Full meter + max Ultra E.Honda J.hp, cr.hp, gohadoken, fadc, st.hk, st.hp, gohadoken, fadc, st.hk, st.hp, tatsu, st.hp (reset) Whiff tatsu or demon flip palm cr.mk, ex srk (stun) Ultra CH + 2 bars + max Ultra Abel CH J.hp, st.hk, cr.hp, gohadoken, fadc, st.hk, st.hp, tatsu, st.hp (reset) Cr.mk, ex srk (stun) Ultra CH + Full meter + max ultra Zangief J.hp, st.hk, cr.hp, gohadoken, fadc, st.hk, st.hp, gohadoken, fadc, st.hk, st.hp, tatsu, st.hp (reset) Whiff tatsu CH J.hp, ex srk (stun) Ultra (Chip) j.back air gohadoken, srk (If he tries to escape with ex green hand, srk will finish him if not the air hadoken will chip ko) (zangief cant escape this) -After reset you can do instead of cr.mk, demon flip kick its the same but keep in mind it will not connect on some characters in the corner. The rest of the combo is the same. -cr.hp is to make the opponent stand in case they are crouching