iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. zomarz

    zomarz Well-Known Member

    Sep 18, 2012
    288
    0
    0
    Researcher
    Germany
    There is a big deal of guys playing DJ online recently. All turtling, or zoning if you want to be politically correct. Any suggestion on how to deal with them, any character. I figured something but you guys know better.

    Also, I don't know how to (almost) max punish some moves with Guile, in particular the Blanka roll and some failed ultras.
     
  2. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
    3,329
    0
    0
    Shanghai
    DJ matchup: depends on the character. If you have a fireball, you can probably outlame them. If you have good mobility like Vega and Viper, just go nuts at them.

    If you have a footsies based character, you need to grind them into the corner. And hope they don't do lame Air Slasher, Sobat Kicks.

    Guile: s.HK is your max range punish move. Blanka balls, Rog/DeeJay Ultra, Cannon Spike all get punished by s.HK
     
  3. zomarz

    zomarz Well-Known Member

    Sep 18, 2012
    288
    0
    0
    Researcher
    Germany
    Thanks very appreciated.
     
  4. 3-Chord Dork

    3-Chord Dork Well-Known Member

    Can anyone tell me why certain moves like rekka and double knee press are sometimes focus breakers (counter hits) and sometime not?

    Say I'm facing Fei, and he blocks one of my rolling crystals, if I immediately do focus, and he does rekka, his rekka will be a counter hit. Even if I wasn't about to release it at all. Same thing with bison's knee press. If he blocks one of my safe moves, and then I do focus and he does knee press at the same time, his knee press will automatically count as a counter hit and shatter my focus, even if it only hits once.

    It's obviously a bug, similar to how some moves will break focus when used on wakeup, but not any other time (Fei's chicken wing, vega's ex Barcelona). I don't actually care about why it happens, all I want to know is WHEN it happens, so I can predict it. It seems very unpredictable right now.
     
  5. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
    4,270
    0
    36
    #39265 VaroFN, Jan 5, 2014
    Last edited: Jan 5, 2014
    It isn't a bug. Reversals (special attack, ex special, super, ultra used at the very first frame after hitstun, wakeup, blockstun, etc.) break super armor. Otherwise FA would be OP.
     
  6. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
    866
    0
    0
    The low tier.
    heh, i didnt realize we played? i never look at names anymore. GGs, i guess?
     
  7. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
    866
    0
    0
    The low tier.
    yeah, varo's right

    special moves on reversal become armor breaking
     
  8. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
    4,270
    0
    36
    #39268 VaroFN, Jan 5, 2014
    Last edited: Jan 5, 2014
    Just wondering, what things people here don't like that much/hate/see as unfair in this game? Or in AE, but mainly in Volt.

    - Lame playstyles (turtling, spamming FBs, etc)?
    - Characters like Akuma or Sagat (easy FB spamming)?
    - Characters like Honda or Blanka (a more defensive approach is needed to win)?
    - Bad matchup balance in some characters (Zangief easily defeating most chars without FBs while having major problems with chars with FBs)?
    - Being able to easily mash SRK/Super/Ultra in a blockstring?
    - Being able to FADC that mashed SRK in case it's blocked?
    - Being able to FADC that mashed SRK into a Ultra?
    - Use a command throw as combo starter (Fei, Makoto, Yun)?
    - Long hitstun on air attacks compared with other 2D fighters?
    - Charge characters?
    - The Ultra system?
    - Autoblock?
    - SP assist?
    - Lack of moves in some chars (normals, different versions of special moves, different Ultras, etc)?
    - Range of Zangief's command grabs?
    - How juggling works?
    - Complex gameplay?
    - Too slow/fast gameplay?
    - Something that isn't listed here?
     
  9. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
    1,541
    0
    0
    Lol, my top three are lame play (sp assist and auto block make lame play a brain dead operation).
    I'm not a fan of sp assist (zangief is the main reason for that).
    Auto block needs to die!

    Remove sp assist and auto block and I couldn't care less how lame you want to play.
     
  10. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
    866
    0
    0
    The low tier.
    any and all problems w/ volt stem from two things

    1) lag - its lag that makes auto-block and sp assist necessary in the majority of matches
    2) unbalanced characters - the difference between sagat and sakura is waaaaaaaaaaaay too wide
     
  11. DoctaMario

    DoctaMario Well-Known Member

    Mar 2, 2011
    1,411
    0
    36
    Nashville, TN
    Honesty, I think SF4 itself has some fundamental problems that stem from them basically taking the risk/reward system that's inherent in any fighting game and making it so that the things that are the biggest risks aren't always worth the reward, and vice-versa, hence why defensive play is so strong.

    The one thing I think honestly messes up Volt is the Ultra shortcut. It makes everything you do unsafe and gives people little incentive to actually bother with more complicated combos eapecially during online play. If it were the case that you actually had to do the motion, (either the actual one or a qcf+Ultra motion at least) it would make it less of a threat.

    But as it is, people can just mash Ultra and it becomes the best option you have because it has no execution barrier and it's any character's most powerful move.

    I also think Gief's SP commands for stuff like SPD should be more complex. Again, at least a qcf motion. The SP command being what it is makes it somewhat akin to the Ultra where unless you have some way to reliably keep him out, you're almost guaranteed to eat an SPD.



    I think the balance is fine though. Some characters are a bit powerful, but I've seen players do really well with low tiers. It's a lot more balanced than some of the older SF games. autoblock is lame but SP assist seems necessary to play the game on a touchscreen, especially with online being as laggy as it can be sometimes.
     
  12. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
    3,329
    0
    0
    Shanghai
    I actually appreciate a lot of the smaller things in Volt, mechanically speaking.

    But things that annoy me?
    -Ridiculous characters being ridiculous. I don't mind that SP assist gives people near perfect execution but still Sagat, Zangief and to a lesser extent Blanka doing huge amounts of damage.
    -The cheese. Oh god the terrible cheesey frame traps that only exist because of lag and a move with insane invincibility frames.
    -Not having U2s
     
  13. Apprunner

    Apprunner Well-Known Member

    Sep 21, 2011
    3,221
    0
    0
    GGs Harley. Admit it. My Ryu is at least mediocre now :D
     
  14. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
    3,329
    0
    0
    Shanghai
    Too good for me now.
     
  15. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
    1,019
    0
    0
    Student
    Cozumel, Mexico
    - Lame playstyles (turtling, spamming FBs, etc)?
    Only when I'm not in the mood to chase people. Not a big deal overall.

    - Characters like Akuma or Sagat (easy FB spamming)?
    Akuma, mostly because that usually leads to the first point. A mirror match can fix it anyway.

    - Characters like Honda or Blanka (a more defensive approach is needed to win)?
    Honda. It sucks to rely on heavy zoning because of his ridiculous vortex.

    - Bad matchup balance in some characters (Zangief easily defeating most chars without FBs while having major problems with chars with FBs)?
    Not a big deal. It is a port so things like this are expected.

    - Being able to easily mash SRK/Super/Ultra in a blockstring?
    This is mostly because of lag/bad execution, so it is comprehensible.

    - Being able to FADC that mashed SRK in case it's blocked?
    Pretty much like the last point.

    - Being able to FADC that mashed SRK into a Ultra?
    There's no reason this can be seen as unfair, IMO.

    - Use a command throw as combo starter (Fei, Makoto, Yun)?
    You HAVE to expect command grabs when you face a character with one.

    - Long hitstun on air attacks compared with other 2D fighters?
    It's the pace of the game, so not a problem.

    - Charge characters?
    The sole reason why SP assistant haters actually hate SP assistant. They're cool when they do not do some stuff like Air Slasher -> Double Rolling Sobat on wake up (god damn it, DeeJay!).

    - The Ultra system?
    Kind of. They shouldn't be that easy to make/have that damage.

    - Autoblock?
    Not a problem, since by instinct most people manually block.

    - SP assist?
    Not a problem, it is a must with the laggy environment in the online volt system.

    - Lack of moves in some chars (normals, different versions of special moves, different Ultras, etc)?
    Some characters have useless ultras/normals, but you can still manage to use them sometime (except that TC2, Yun).

    - Range of Zangief's command grabs?
    Too OP but not a problem (you will be grabbed mostly within a reasonable range).

    - How juggling works?
    Nope.

    - Complex gameplay?
    I've already discussed this with Adam, the game is complex enough to be friendly AND deep.

    - Too slow/fast gameplay?
    Pretty much a well paced gameplay.

    - Something that isn't listed here?

    1. Selective players (the ones who refuse to play against certain characters/players just because they feel insecure).

    2. Lag spikes. Or what I like to call them, "Lag hax".

    3. The constant crashing of the game (but I'm sure only 4th Gen iPod users with iOS have to deal with this one).
     
  16. 3-Chord Dork

    3-Chord Dork Well-Known Member

    Unbalanced characters, mostly. Being good with gief is as easy as tapping a single button, and Sagat is too OP all around. Plus some matchups are absurd, vega-akuma makes me feel really, really bad for akumas.

    Autoblock, because a fighting game without manual blocking is barely even a game.

    And that's pretty much it. All the other quirks, bugs, imbalances, and miscellaneous bullhockey are part of the reason I love this game. It's so broken that it becomes about learning how to exploit its brokenness better than the opponent, in a sense.
     
  17. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
    1,019
    0
    0
    Student
    Cozumel, Mexico
    Now I can blame the game for badly lose that last time against you.
     
  18. 3-Chord Dork

    3-Chord Dork Well-Known Member

    Nah, that was just cuz you suck
     
  19. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
    1,541
    0
    0
    It's funny how you don't have a problem with sp assist because of lag and yet you don't acknowledge that lag with a charge character is worse, you can't mash a charge move in lag and yet sp assist allows non charge characters to mash sp assist.

    Lag sucks but it's a reality of the game, just like not being able to execute a move 100% of the time without sp assist. Lag affects both players equally but only when sp assist isn't used. Sp assist removes that equality.

    Sp assist is a form of handicap, saying its needed for a touchscreen is a bullshit excuse, I have no problems executing moves for non charge characters, it's simply a matter of practice.
     
  20. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
    3,329
    0
    0
    Shanghai
    I personally think that one of the huge benefits of Volt is lowering the execution barrier. I don't have the time to practice Shoryuken, FADC, Ultra in AE but I can play Volt and feel super special. But in Volt, if your execution is good enough you can always push the boundaries with 1f links. Almost every character has some sort of optimal link that is never used due to difficulty.

    I guess I don't want to win simply because my opponent couldn't do an ultra. Ultras are part of the game.

    The flipside is that moves get mashed out in blockstrings or whatnot. However I feel lucky that Volt doesn't have OS that beat out everything and there is some element of guessing and luck. I have also not seen anyone complain about Cammy walking forward and doing a Spiral Arrow. That doesn't exist in AE yet it's fine in Volt. Why? Because it's part of the game
     

Share This Page