thx for the response!, now im really in to this game, and the community is so big! im now trying to find a acharacter that fits my play style and i think i will be joining the tournament soon
So I've been working on my Viper tech and man she's a tough character, at least compared to a lot of the others. I have a question though. Does regular Seismo sort of home in on the opponent depending on how far they are from you or is there another way to control where it'll land by holding the SP button or something? I honestly havent found tons of use for it just yet.
It 'picks' a distance, whichever will be closer to your opponent. It's slow and only used as a meaty way to chip. Unless you have godlike reflexes to punish fireballs
Or far jumps, as it can catch the opponent on the 1 frame of recovery when landing but you also need godlike reflexes and the correct spacing.
Ah okay. I kept trying things to see if I could change the distance, though it usually picks the right distance I want it to be at. She's a lot of fun. Very different from any other character in the game, but a lot of fun. I've been working on combos against the computer and had a laggy match against some Honda-using twat that didn't end well. xD What are some good combos to try with her?
Cr.MK xx M TK is your BNB. Beyond that, learn cr.HP, SJC, ultra and cr.hp xx ex seismo, burn kick, h TK. That's all you need
Thanks Harle. I've been using and abusing Cr.MKxxTK quite a bit, but I have a couple others that I've been using too. These are probably common knowledge but they've been working for me pretty well. j.K, Cr.LP, St.LP, Cr.MK, M.TK (239/544) -This one can be a nice blockstring too j.P, Cr.FP xx Super(462/400) H.TK xx FADCxxUltra (502/150) -you have to be really close to catch them with the Ultra, so this one may be best used when they're stunned. j.MK, Ultra (462/100) -Easy way to combo into Ultra The timing on Cr.HP, SJC, Ultra is weird. I did it several times in a row and then couldn't do it again for a few minutes. Strange... but that's a super valuable combo. NINJAEDIT: Been reading your Pastebin JohnathanLUNG and there's some great stuff in there!
You can SJC any of her special cancellable normals into ultra. The thing is you can't be holding down before; you need the down, then up command for the SJC.
This is a lot easier if they use some sort of aerial poke, but you have to time it so that they're just over your head height when they're coming down. Note, you have to adjust so yun is at* head height, otherwise it'll whiff behind on his divekick, but honestly if he's using the divekick and he's deep enough for you to try seismo but not deep enough to actually hit you, you could probably hit him with cr.mk. @DoctaMario: hope the pastebin's helping! I make no claim to be good - most of that stuff is "hey I remember this being cool, can I find the AE video where that happened followed by can I reproduce it faithfully on Volt?" The seismo thing is really upsetting to me because honestly if you were playing ae, you know for a fact where people are going to land and you can just seismo right there, it's much easier than hoping the game will autocorrect for you. In other news, Seismo (chip) -> sjc -> ex seismo is super good, especially if you know there range where ex seismo is unblockable. On the training room, that's roughly 3 blocks and two squares for the first seismo, and if you hit ex seismo as part of the "blockstring" it's actually just unblockable - even for a cpu set to block all :3 I think it might be because the last little bit of the hit box actually crosses up and the game can't decide which way to block even with autoblock on lol. if you hit a throw into the corner, st.lp twice then super jump into the corner. Burn kick hits front, j.mk hits crossup. EX burn will hit crossup as well. 50/50 mafia. Oh right, if you hit the j.mk, do NOT burn kick, link it into cr.mk or if you're feeling lucky, cr.hp, because the burn kick right after in the air will crossup and send them flying out of the corner, meaning the three minutes that viper needs to complete her ultra, which you activated prematurely is going to get you killed like whoah. edit2: before you get yourself killed, remember that cr.mk -> mTK isn't a true blockstring. You can be dp'd out of it by 5f or less DPs pretty much (viper mirrors, yuns, etc etc). If they're mashing, don't do this!
After a throw in the corner, I prefer to do s.HK, then jump (it's a safe jump). cr.MK xx M TK as a blockstring can be interrupted by anything with sufficient invincibility frames, not just fast enough moves. So most supers/ultras/dps. But still, you bait that stuff by doing multiple cr.MK as a frame trap, changing your timing
http://www.eventhubs.com/news/2013/oct/24/capcom-confirms-red-focus-and-usage-both-ultras-ultra-street-fighter-4/ Combofiend confirms Double Ultra and Red Focus Attack mechanics
Damn yooooo. Something tells me in my head that red focus attacks are gonna be a bad thing. It sounds a little cheap.
This week's Revolt winner is psxsquall! http://challonge.com/revolt131024 Today we had 5 people. This gives psxsquall his 3rd tourney win